From d3271eb4bfc2815f1a3590274a8734cd02c0f72a Mon Sep 17 00:00:00 2001 From: Weksa Date: Fri, 6 Nov 2026 05:33:53 +0000 Subject: [PATCH] Revert "Merge pull request 'Fix backslash-escaped pipes in table wikilinks' (#1) from fix/backslash-wikilinks into main" This reverts commit ef9c3ed4a5ce3eaf6dbc7b89326840dc49114e0e, reversing changes made to b4fc825ec41b41016dff6c5506b28d081f77915b. --- .../Corporate Roster and Item Wishlist.md | 6 +-- Aetheria/Brainstorming/Faction Deepening.md | 38 +++++++++---------- README.md | 1 - 3 files changed, 22 insertions(+), 23 deletions(-) diff --git a/Aetheria/Brainstorming/Corporate Roster and Item Wishlist.md b/Aetheria/Brainstorming/Corporate Roster and Item Wishlist.md index 9f6e0c4..8e5b7e3 100644 --- a/Aetheria/Brainstorming/Corporate Roster and Item Wishlist.md +++ b/Aetheria/Brainstorming/Corporate Roster and Item Wishlist.md @@ -19,16 +19,16 @@ Boss factions are marked ★, demo factions **bold**. "Ships" counts designs and | **Finch Cybernetics** | Passive sensors, character upgrades | Cybernetic transhumanism | Socialist technocratic; sleek, organic | 0 products | — | | **Aeronautics Unlimited** | All-rounder hulls, mining, dumbfire, explosives | Resource acquisition | Britain; minimalist geometric curves | 8 products | — | | **Alakrita** | Light fragile thrusters, fast hulls | Need for speed | Roman; maximalist, aerodynamic creases | 3 products | — | -| **Adrasteia** | Stealth, negative entropy | The best defense is not to need one | India; sleek, angular, faceted | 1 product | [[Worldbuilding/Post-Elysium/Technology/Running Cold|Running Cold]] | +| **Adrasteia** | Stealth, negative entropy | The best defense is not to need one | India; sleek, angular, faceted | 1 product | [[Worldbuilding/Post-Elysium/Technology/Running Cold\|Running Cold]] | | Ewan Hart Inc | Farming equipment | Money *does* grow on trees | USA Midwest; dieselpunk, tractors | 0 products | — | | Rossum & Douglas | AI, automation, compute, guided launchers | Mom's Friendly Robot Company | Germany; trapezoidal, paneled | 2 products | — | -| **Death Monkey Explosives** | Thermal management, thermal weaponry | Some people just want to watch the world burn. We're here to help! | Australia; menacing with spikes | 5 products | [[Worldbuilding/Post-Elysium/Factions/Death Monkey Explosives|note]], [[Worldbuilding/Post-Elysium/Factions/Death Monkey Explosives Products|products]] | +| **Death Monkey Explosives** | Thermal management, thermal weaponry | Some people just want to watch the world burn. We're here to help! | Australia; menacing with spikes | 5 products | [[Worldbuilding/Post-Elysium/Factions/Death Monkey Explosives\|note]], [[Worldbuilding/Post-Elysium/Factions/Death Monkey Explosives Products\|products]] | | **Miss Terri's Sugariffic Snack Company** | Corrosive weapons, stat consumables | Candy for all! Unexpected experimental substances for some! | Melting pot; kawaii future bass | 1 product | — | | Aya Collective | Self-repair, life support | Afro-futurism | West Africa, Akan language group, Afrihili | not in catalog | — | | Corriedales | Varied weapons | Family-friendly warfare | Lebanese; kids' toys, bubbly | not in catalog | — | | Odla Framgång | Knockoffs and pseudo-spiritual woo | Multi-level affiliate marketing | Sweden; retrofuturism, populuxe | not in catalog | — | | Pirates (name rolled per run) | Cobbled-together stolen technology | *P I R A T E S* | Emojis; junkyard, improvised | not in catalog | — | -| Megiddo | Defensive technology | *Space Zionists* | Hebrew; choral | not in catalog | [[Worldbuilding/Post-Elysium/Factions/Megiddo|note]] | +| Megiddo | Defensive technology | *Space Zionists* | Hebrew; choral | not in catalog | [[Worldbuilding/Post-Elysium/Factions/Megiddo\|note]] | Each corporation also carries a musical genre in the source table (death metal for Zhestokost, drum and bass for Alakrita, noir jazz for Adrasteia, bluegrass for Ewan Hart, muzak for Rossum & Douglas, and so on). Useful as a tone key when writing copy for one. diff --git a/Aetheria/Brainstorming/Faction Deepening.md b/Aetheria/Brainstorming/Faction Deepening.md index 88c0155..09a0bf1 100644 --- a/Aetheria/Brainstorming/Faction Deepening.md +++ b/Aetheria/Brainstorming/Faction Deepening.md @@ -12,25 +12,25 @@ Ranked from most to least legible, across the factions in [[Game Design/Faction | Rank | Faction | What we know | What is thin | | --- | --- | --- | --- | -| 1 | [[Worldbuilding/Post-Elysium/Factions/Megiddo|Megiddo]] | Founding doctrine, daily life, exit rules, Vaults, defense and trade, internal custodians | Little; the benchmark | -| 2 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Zhestokost|Zhestokost]] | Supply-tail doctrine, heavy-weapons rationale, column behavior, voice | Home life, what a Zhestokost person laughs at | -| 3 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Lucent Media|Lucent Media]] | Spectacle economy, Corriedales pipeline, duel bait (accepted 2026-10-03) | Internal ranks of headliners | -| 4 | [[Worldbuilding/Post-Elysium/Factions/Death Monkey Explosives|Death Monkey Explosives]] | Long note, products, cell structure, punk ethic | Fine as is | -| 5 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Aya Collective|Aya Collective]] | Federation, care politics, supplier rules | Rituals, humor | -| 6 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Sol Dominion|Sol Dominion]] | Classification logic, jurisdiction | Everyday life inside the record | -| 7 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Cetacean Navigators|Cetacean Navigators]] | Corridor obligations, courts, sanctuary | Fine for now | -| 8 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Framgång|Framgång]] | Retreat economy, Odla affiliates, the persistent salesman | Fine for now | -| 9 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Finch Cybernetics|Finch Cybernetics]] | Clinic dependence, passive sensing | Track-selling is still a proposal | -| 10 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Cryonix|Cryonix]] | Thermal enclaves, scout doctrine | Culture outside the license office | -| 11 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Aeronautics Unlimited|Aeronautics Unlimited]] | Claimshares, crews versus company | Rituals, humor | -| 12 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Minor/Rossum & Douglas|Rossum & Douglas]] | A real note; certification-and-asterisk logic | Its people | -| 13 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Pirate Coalition|Pirate Coalition]] | Possession maintenance, crews, credentials | Varies by crew by design | -| 14 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Minor/Alakrita|Alakrita]] | Luxury hulls, licensed minds, Ship Mutiny link | Why it breaks off; what its people are like | -| 15 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Minor/Corriedales|Corriedales]] | Lucent's toy brand, a sharp idea | A brand, not a people; left to Lucent | -| 16 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Minor/Lightsail Express|Lightsail Express]] | Three paragraphs, a motto, trucking flavor | Why its haulers will die for cargo | -| 17 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Minor/Ewan Hart|Ewan Hart]] | Three paragraphs, seed lock-in | Everything human; its combat quirk was cut | -| 18 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Minor/NiteLife Energy|NiteLife Energy]] | Three paragraphs, the cartridge | Why its guards never leave; its nightlife | -| 19 | Adrasteia | Products, [[Worldbuilding/Post-Elysium/Technology/Running Cold|Running Cold]] | No faction note at all | +| 1 | [[Worldbuilding/Post-Elysium/Factions/Megiddo\|Megiddo]] | Founding doctrine, daily life, exit rules, Vaults, defense and trade, internal custodians | Little; the benchmark | +| 2 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Zhestokost\|Zhestokost]] | Supply-tail doctrine, heavy-weapons rationale, column behavior, voice | Home life, what a Zhestokost person laughs at | +| 3 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Lucent Media\|Lucent Media]] | Spectacle economy, Corriedales pipeline, duel bait (accepted 2026-10-03) | Internal ranks of headliners | +| 4 | [[Worldbuilding/Post-Elysium/Factions/Death Monkey Explosives\|Death Monkey Explosives]] | Long note, products, cell structure, punk ethic | Fine as is | +| 5 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Aya Collective\|Aya Collective]] | Federation, care politics, supplier rules | Rituals, humor | +| 6 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Sol Dominion\|Sol Dominion]] | Classification logic, jurisdiction | Everyday life inside the record | +| 7 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Cetacean Navigators\|Cetacean Navigators]] | Corridor obligations, courts, sanctuary | Fine for now | +| 8 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Framgång\|Framgång]] | Retreat economy, Odla affiliates, the persistent salesman | Fine for now | +| 9 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Finch Cybernetics\|Finch Cybernetics]] | Clinic dependence, passive sensing | Track-selling is still a proposal | +| 10 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Cryonix\|Cryonix]] | Thermal enclaves, scout doctrine | Culture outside the license office | +| 11 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Aeronautics Unlimited\|Aeronautics Unlimited]] | Claimshares, crews versus company | Rituals, humor | +| 12 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Minor/Rossum & Douglas\|Rossum & Douglas]] | A real note; certification-and-asterisk logic | Its people | +| 13 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Major/Pirate Coalition\|Pirate Coalition]] | Possession maintenance, crews, credentials | Varies by crew by design | +| 14 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Minor/Alakrita\|Alakrita]] | Luxury hulls, licensed minds, Ship Mutiny link | Why it breaks off; what its people are like | +| 15 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Minor/Corriedales\|Corriedales]] | Lucent's toy brand, a sharp idea | A brand, not a people; left to Lucent | +| 16 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Minor/Lightsail Express\|Lightsail Express]] | Three paragraphs, a motto, trucking flavor | Why its haulers will die for cargo | +| 17 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Minor/Ewan Hart\|Ewan Hart]] | Three paragraphs, seed lock-in | Everything human; its combat quirk was cut | +| 18 | [[Worldbuilding/Pre-Elysium/Factions/Powers/Minor/NiteLife Energy\|NiteLife Energy]] | Three paragraphs, the cartridge | Why its guards never leave; its nightlife | +| 19 | Adrasteia | Products, [[Worldbuilding/Post-Elysium/Technology/Running Cold\|Running Cold]] | No faction note at all | | 20 | Miss Terri's Sugariffic Snack Company | Products, flavor, the tutorial role | No faction note; the protagonist faction has no lore | ## Deepened diff --git a/README.md b/README.md index 9ba652f..188cc3a 100644 --- a/README.md +++ b/README.md @@ -15,7 +15,6 @@ Writers do not need custody of the whole universe. Shared notes own their stated ## Status - **Live:** the vault is the source of [aetheria.gamecult.org](https://aetheria.gamecult.org), built and deployed by `.github/workflows/deploy-quartz.yml` through the shared engine in `GameCult-Quartz`; `scripts/quartz/quartz.ps1` runs it locally. -- **Known limitation:** Quartz mishandles `\|` inside table wikilinks (it leaves a literal backslash on the target), so tables here write `[[Target|alias]]`; Obsidian may split those cells until the engine is fixed in `GameCult-Quartz`. - **Not canon:** `Brainstorming/` and `Inspiration/` branches are excluded from publication. They are working material, and notes in them become setting only when a finished story or an owner note adopts them. ## Repository Map -- 2.47.3