Aetheria/Assets
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens eebf6f375a Visibility 5: an item can be aimed at when the observer's book holds it and it is still fitted and whole
IsRevealed is now the observer's book (Entity.HasReveal) plus the live filter
(still on its ship, not IsDestroyed). The tier ladder and
GameplaySettings.TargetArmorInfoThreshold are deleted, with the 19 fixture
initializers and the Settings.asset line. Fixtures that aim at an item record
its reveal through RecordReveal; Aetheria.Shared exposes internals to
Aetheria.Shared.Tests for that. Unbuilt and untested at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 04:15:35 +02:00
..
AddressableAssetsData Add Addressables as a direct dependency and settings, Content group entry 2026-09-18 04:31:28 +02:00
Audio Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Content Merge origin/master (2403a5f3, gear-without-presence) into eureka/aetheria-release-retire-longinusx 2026-10-08 18:59:38 +02:00
Editor AetheriaBuild: qualify UnityEditor.PlayerSettings (the game has a global PlayerSettings); Unity .meta files 2026-10-10 07:17:13 +02:00
Fonts Emoji font rebuilt in python:3.13-slim on Yggdrasil with the 15 FE0F-less twins (reproduced: second run equals the lock); lock records fe0f_less_twins=15 2026-10-12 06:27:25 +02:00
Images Upgrade to Unity 6000.3.24f1 2026-09-11 22:04:28 +02:00
Materials Carbon_Fibre: dielectric, metallic 0 (drop unused Metalness map) 2026-10-10 00:27:53 +02:00
Models Shields 2025-01-30 01:58:05 +00:00
Plugins Delete the in-tree cache, JsonKnownTypes and vendored MessagePack 2026-09-14 18:42:09 +02:00
Prefabs Merge cut emoji-sequences (Soul verdict cut-emoji-sequences.s3) 2026-10-12 06:39:40 +02:00
Resources Visibility 5: an item can be aimed at when the observer's book holds it and it is still fitted and whole 2026-10-13 04:15:35 +02:00
Scenes Wire ImpactFeedback into ARPG.unity (WireImpactFeedback output) 2026-10-12 21:10:07 +02:00
Scripts Visibility 5: an item can be aimed at when the observer's book holds it and it is still fitted and whole 2026-10-13 04:15:35 +02:00
Shaders Shield panel: gate reuse and Hit on the panel's own radius 2026-09-18 21:02:18 +02:00
StreamingAssets Unified Volumetric Flow 2021-06-18 12:32:03 +01:00
TextMesh Pro Emoji routes: Emoji.asset named in TMP's emoji fallback list as well as the global list (ruling emoji-fallback-route); EmojiCheck asserts both routes and prints the font serving each piece of a failing sequence 2026-10-12 04:50:31 +02:00
Textures Upgrade to Unity 6000.3.24f1 2026-09-11 22:04:28 +02:00
AddressableAssetsData.meta Add Addressables as a direct dependency and settings, Content group entry 2026-09-18 04:31:28 +02:00
Audio.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Content.meta Add Addressables as a direct dependency and settings, Content group entry 2026-09-18 04:31:28 +02:00
Editor.meta Add Epiphany Unity editor bridge 2026-04-30 15:03:15 +01:00
Fonts.meta Menu Prototype 2020-03-23 14:36:59 +00:00
HoverCursorChange.cs Playability 2022-08-08 22:43:55 +01:00
HoverCursorChange.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
Images.meta Menu Prototype 2020-03-23 14:36:59 +00:00
MainMenuMusic.cs NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO 2022-07-10 02:53:09 +01:00
MainMenuMusic.cs.meta Music & SFX 2021-04-30 11:19:25 +01:00
Materials.meta Old Aetheria Code 2020-03-09 01:28:55 +00:00
Models.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
MouseRotate.cs Move the remaining Assets scripts off Unity.Mathematics 2026-09-14 18:01:54 +02:00
MouseRotate.cs.meta Playability 2022-08-08 22:43:55 +01:00
Plugins.meta Initial Client/Server Communication 2020-02-26 17:48:40 +00:00
Prefabs.meta Smooth AF Tab Menu 2020-03-24 21:51:38 +00:00
Resources.meta Old Aetheria Code 2020-03-09 01:28:55 +00:00
Scenes.meta Created Unity Project 2020-02-19 15:09:31 +00:00
Scripts.meta Initial Client/Server Communication 2020-02-26 17:48:40 +00:00
Shaders.meta Copy Aetheria Code 2020-02-27 18:51:07 +00:00
Steel.mat Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Steel.mat.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
StreamingAssets.meta Initial Wwise Integration 2021-02-27 20:53:36 +00:00
TextMesh Pro.meta Smooth AF Tab Menu 2020-03-24 21:51:38 +00:00
Textures.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00