Meta Vens
ecb165624d
Zone.PopulatedRadius: the extent of the populated area, owned by the zone
...
The largest over bodies of the root orbit's offset from the origin, every orbit Distance
along the chain, and the body's Roche limit: a static bound on where any body can be,
computed once at construction and independent of Pack.Radius. Presenters read it.
Builds; the Unity side follows in the next commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 04:13:43 +02:00
..
AddressableAssetsData
Add Addressables as a direct dependency and settings, Content group entry
2026-09-18 04:31:28 +02:00
Audio
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Content
Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted
2026-10-15 07:11:25 +02:00
Editor
AetheriaBuild: qualify UnityEditor.PlayerSettings (the game has a global PlayerSettings); Unity .meta files
2026-10-10 07:17:13 +02:00
Fonts
Emoji font rebuilt in python:3.13-slim on Yggdrasil with the 15 FE0F-less twins (reproduced: second run equals the lock); lock records fe0f_less_twins=15
2026-10-12 06:27:25 +02:00
Images
Upgrade to Unity 6000.3.24f1
2026-09-11 22:04:28 +02:00
Materials
Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted
2026-10-15 07:11:25 +02:00
Models
Shields
2025-01-30 01:58:05 +00:00
Plugins
Delete the in-tree cache, JsonKnownTypes and vendored MessagePack
2026-09-14 18:42:09 +02:00
Prefabs
Gravity grid-lowering fixes: formula mirror test, verify across moved off-axis bodies and a zero-strength body, map camera wiring, RTS Planet's Gravity Well deleted
2026-10-15 07:59:15 +02:00
Resources
Every rail's period is derived from the field it orbits in; OrbitPeriod is deleted
2026-10-15 18:11:27 +02:00
Scenes
Menu and test scene patch cameras stop culling the gravity layer; the parity verify checks every scene's patch camera
2026-10-15 18:39:27 +02:00
Scripts
Zone.PopulatedRadius: the extent of the populated area, owned by the zone
2026-10-16 04:13:43 +02:00
Shaders
The nebula patch reads gravity from the R32 surface height, not a half-float copy
2026-10-15 17:45:57 +02:00
StreamingAssets
Unified Volumetric Flow
2021-06-18 12:32:03 +01:00
TextMesh Pro
Emoji routes: Emoji.asset named in TMP's emoji fallback list as well as the global list (ruling emoji-fallback-route); EmojiCheck asserts both routes and prints the font serving each piece of a failing sequence
2026-10-12 04:50:31 +02:00
Textures
Upgrade to Unity 6000.3.24f1
2026-09-11 22:04:28 +02:00
AddressableAssetsData.meta
Add Addressables as a direct dependency and settings, Content group entry
2026-09-18 04:31:28 +02:00
Audio.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Content.meta
Add Addressables as a direct dependency and settings, Content group entry
2026-09-18 04:31:28 +02:00
Editor.meta
Add Epiphany Unity editor bridge
2026-04-30 15:03:15 +01:00
Fonts.meta
Menu Prototype
2020-03-23 14:36:59 +00:00
HoverCursorChange.cs
Playability
2022-08-08 22:43:55 +01:00
HoverCursorChange.cs.meta
Trade Menu Spreadsheet
2021-01-14 03:20:27 +00:00
Images.meta
Menu Prototype
2020-03-23 14:36:59 +00:00
MainMenuMusic.cs
NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO
2022-07-10 02:53:09 +01:00
MainMenuMusic.cs.meta
Music & SFX
2021-04-30 11:19:25 +01:00
Materials.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
Models.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
MouseRotate.cs
Move the remaining Assets scripts off Unity.Mathematics
2026-09-14 18:01:54 +02:00
MouseRotate.cs.meta
Playability
2022-08-08 22:43:55 +01:00
Plugins.meta
Initial Client/Server Communication
2020-02-26 17:48:40 +00:00
Prefabs.meta
Smooth AF Tab Menu
2020-03-24 21:51:38 +00:00
Resources.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
Scenes.meta
Created Unity Project
2020-02-19 15:09:31 +00:00
Scripts.meta
Initial Client/Server Communication
2020-02-26 17:48:40 +00:00
Shaders.meta
Copy Aetheria Code
2020-02-27 18:51:07 +00:00
Steel.mat
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Steel.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
StreamingAssets.meta
Initial Wwise Integration
2021-02-27 20:53:36 +00:00
TextMesh Pro.meta
Smooth AF Tab Menu
2020-03-24 21:51:38 +00:00
Textures.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00