Meta Vens
c631e09fe8
Floater fixtures: the grab-point test and the wiring verify run over a moving well
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PickupTests builds the zone over a sun and a planet on a rail, asserts the field differs between the ship's point and the item's and between start and end of the run, and checks each grab event at the zone time it was published. DrawnPoseWiringVerify gets a sun and a planet near the pickup and mine, requires the field under each to move with the drawn time, and checks the pickup's y as well as the mine's. Not compiled or run yet.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 13:47:52 +02:00
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AddressableAssetsData
Add Addressables as a direct dependency and settings, Content group entry
2026-09-18 04:31:28 +02:00
Audio
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Content
Layers: one owner puts orbitals above the ship plane and floaters below; per-hull GridOffset is deleted
2026-10-16 02:35:07 +02:00
Editor
Audio 1: delete the unread SoundbanksInfo.json Wwise export and its staging mentions
2026-10-16 17:18:13 +02:00
Fonts
Emoji font rebuilt in python:3.13-slim on Yggdrasil with the 15 FE0F-less twins (reproduced: second run equals the lock); lock records fe0f_less_twins=15
2026-10-12 06:27:25 +02:00
Images
Upgrade to Unity 6000.3.24f1
2026-09-11 22:04:28 +02:00
Materials
Map presenter: one owner places every map icon in 2D, belts become one instanced draw (not yet compiled)
2026-10-16 23:26:26 +02:00
Models
Shields
2025-01-30 01:58:05 +00:00
Plugins
Delete the in-tree cache, JsonKnownTypes and vendored MessagePack
2026-09-14 18:42:09 +02:00
Prefabs
Map presenter: one owner places every map icon in 2D, belts become one instanced draw (not yet compiled)
2026-10-16 23:26:26 +02:00
Resources
ZoneGenerator.Place owns every generated distance, fold and belt width
2026-10-17 04:55:57 +02:00
Scenes
Map presenter: one owner places every map icon in 2D, belts become one instanced draw (not yet compiled)
2026-10-16 23:26:26 +02:00
Scripts
Floater fixtures: the grab-point test and the wiring verify run over a moving well
2026-10-17 13:47:52 +02:00
Shaders
Merge eureka/aetheria-gravity-well-law (cut well-law; Soul verdicts s1-s4)
2026-10-17 03:49:59 +02:00
StreamingAssets
Unified Volumetric Flow
2021-06-18 12:32:03 +01:00
TextMesh Pro
Restore LiberationSans SDF - Fallback.asset to its 09a7f189 LFS pointer
2026-10-17 08:45:41 +02:00
Textures
Upgrade to Unity 6000.3.24f1
2026-09-11 22:04:28 +02:00
AddressableAssetsData.meta
Add Addressables as a direct dependency and settings, Content group entry
2026-09-18 04:31:28 +02:00
Audio.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Content.meta
Add Addressables as a direct dependency and settings, Content group entry
2026-09-18 04:31:28 +02:00
Editor.meta
Add Epiphany Unity editor bridge
2026-04-30 15:03:15 +01:00
Fonts.meta
Menu Prototype
2020-03-23 14:36:59 +00:00
HoverCursorChange.cs
Playability
2022-08-08 22:43:55 +01:00
HoverCursorChange.cs.meta
Trade Menu Spreadsheet
2021-01-14 03:20:27 +00:00
Images.meta
Menu Prototype
2020-03-23 14:36:59 +00:00
MainMenuMusic.cs
NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO
2022-07-10 02:53:09 +01:00
MainMenuMusic.cs.meta
Music & SFX
2021-04-30 11:19:25 +01:00
Materials.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
Models.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
MouseRotate.cs
Move the remaining Assets scripts off Unity.Mathematics
2026-09-14 18:01:54 +02:00
MouseRotate.cs.meta
Playability
2022-08-08 22:43:55 +01:00
Plugins.meta
Initial Client/Server Communication
2020-02-26 17:48:40 +00:00
Prefabs.meta
Smooth AF Tab Menu
2020-03-24 21:51:38 +00:00
Resources.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
Scenes.meta
Created Unity Project
2020-02-19 15:09:31 +00:00
Scripts.meta
Initial Client/Server Communication
2020-02-26 17:48:40 +00:00
Shaders.meta
Copy Aetheria Code
2020-02-27 18:51:07 +00:00
Steel.mat
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Steel.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
StreamingAssets.meta
Initial Wwise Integration
2021-02-27 20:53:36 +00:00
TextMesh Pro.meta
Smooth AF Tab Menu
2020-03-24 21:51:38 +00:00
Textures.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00