Aetheria/Assets
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens c47ced9cfd Paints carry search or track; a ping sweep warns every ship it crosses in its beam; allies hear the return silently
LockWarning becomes PaintWarning with a PaintMode (Search for a ping sweep, Track for a lock);
Entity.IncomingLocks becomes IncomingPaints. Sensor replaces the _pingedEntities set with a stateless
crossing rule over the previous and current wavefront radius, limited to a new BeamWidth stat (key 12,
absent reads 360), and credits allied pings from the receiving sensor's own sensitivity and distance.
The HUD lock indicator follows Track paints only. Folds in the radiator sampling-instant pin.

Unverified at this commit (first build still to run).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 14:05:16 +02:00
..
AddressableAssetsData Add Addressables as a direct dependency and settings, Content group entry 2026-09-18 04:31:28 +02:00
Audio Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Content Merge origin/master (2403a5f3, gear-without-presence) into eureka/aetheria-release-retire-longinusx 2026-10-08 18:59:38 +02:00
Editor AetheriaBuild: qualify UnityEditor.PlayerSettings (the game has a global PlayerSettings); Unity .meta files 2026-10-10 07:17:13 +02:00
Fonts Emoji corpus from Unicode's emoji-test.txt; lock records interpreter and container 2026-10-08 22:45:48 +02:00
Images Upgrade to Unity 6000.3.24f1 2026-09-11 22:04:28 +02:00
Materials Carbon_Fibre: dielectric, metallic 0 (drop unused Metalness map) 2026-10-10 00:27:53 +02:00
Models Shields 2025-01-30 01:58:05 +00:00
Plugins Delete the in-tree cache, JsonKnownTypes and vendored MessagePack 2026-09-14 18:42:09 +02:00
Prefabs A new run replaces the saved run only once it has staged; a failed start says why and leaves the saved run 2026-10-03 22:03:50 +02:00
Resources Move every LonginusX consumer to the Longinus: scenarios, tests, tools, the starting hull 2026-10-08 13:44:48 +02:00
Scenes Merge origin/master (2403a5f3, gear-without-presence) into eureka/aetheria-release-retire-longinusx 2026-10-08 18:59:38 +02:00
Scripts Paints carry search or track; a ping sweep warns every ship it crosses in its beam; allies hear the return silently 2026-10-11 14:05:16 +02:00
Shaders Shield panel: gate reuse and Hit on the panel's own radius 2026-09-18 21:02:18 +02:00
StreamingAssets Unified Volumetric Flow 2021-06-18 12:32:03 +01:00
TextMesh Pro Emoji routing: the global fallback is the only route; the check observes it 2026-10-08 22:45:51 +02:00
Textures Upgrade to Unity 6000.3.24f1 2026-09-11 22:04:28 +02:00
AddressableAssetsData.meta Add Addressables as a direct dependency and settings, Content group entry 2026-09-18 04:31:28 +02:00
Audio.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Content.meta Add Addressables as a direct dependency and settings, Content group entry 2026-09-18 04:31:28 +02:00
Editor.meta Add Epiphany Unity editor bridge 2026-04-30 15:03:15 +01:00
Fonts.meta Menu Prototype 2020-03-23 14:36:59 +00:00
HoverCursorChange.cs Playability 2022-08-08 22:43:55 +01:00
HoverCursorChange.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
Images.meta Menu Prototype 2020-03-23 14:36:59 +00:00
MainMenuMusic.cs NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO 2022-07-10 02:53:09 +01:00
MainMenuMusic.cs.meta Music & SFX 2021-04-30 11:19:25 +01:00
Materials.meta Old Aetheria Code 2020-03-09 01:28:55 +00:00
Models.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
MouseRotate.cs Move the remaining Assets scripts off Unity.Mathematics 2026-09-14 18:01:54 +02:00
MouseRotate.cs.meta Playability 2022-08-08 22:43:55 +01:00
Plugins.meta Initial Client/Server Communication 2020-02-26 17:48:40 +00:00
Prefabs.meta Smooth AF Tab Menu 2020-03-24 21:51:38 +00:00
Resources.meta Old Aetheria Code 2020-03-09 01:28:55 +00:00
Scenes.meta Created Unity Project 2020-02-19 15:09:31 +00:00
Scripts.meta Initial Client/Server Communication 2020-02-26 17:48:40 +00:00
Shaders.meta Copy Aetheria Code 2020-02-27 18:51:07 +00:00
Steel.mat Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Steel.mat.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
StreamingAssets.meta Initial Wwise Integration 2021-02-27 20:53:36 +00:00
TextMesh Pro.meta Smooth AF Tab Menu 2020-03-24 21:51:38 +00:00
Textures.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00