Meta Vens
52a18efcdc
Require a targeting system on every armed loadout; AI aims through reveal
...
LoadoutGenerator.FillInterior equips a targeting-system product,
required: true, on any entity EquipHardpoints already gave a weapon --
Q4's "not an upgrade" ruling made structural. CombatState now selects
the target's most dangerous revealed weapon item each tick through the
same IsRevealed predicate and TrySelectTargetItem writer the player path
uses, instead of never touching TargetItem at all.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 13:02:37 +02:00
..
AddressableAssetsData
Add Addressables as a direct dependency and settings, Content group entry
2026-09-18 04:31:28 +02:00
Audio
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Content
Switch engine asset references from Resources paths to Addressables GUIDs
2026-09-18 05:04:50 +02:00
Editor
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Fonts
Action Bar (WIP)
2021-04-18 05:13:20 +01:00
Images
Upgrade to Unity 6000.3.24f1
2026-09-11 22:04:28 +02:00
Materials
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Models
Shields
2025-01-30 01:58:05 +00:00
Plugins
Delete the in-tree cache, JsonKnownTypes and vendored MessagePack
2026-09-14 18:42:09 +02:00
Prefabs
Upgrade to Unity 6000.3.24f1
2026-09-11 22:04:28 +02:00
Resources
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Scenes
Drive the field shield test scene by publishing capability events
2026-09-17 14:36:54 +02:00
Scripts
Require a targeting system on every armed loadout; AI aims through reveal
2026-09-19 13:02:37 +02:00
Shaders
Shield panel: gate reuse and Hit on the panel's own radius
2026-09-18 21:02:18 +02:00
StreamingAssets
Unified Volumetric Flow
2021-06-18 12:32:03 +01:00
TextMesh Pro
Bugfixes & Reactive Refactor
2025-07-18 00:21:33 +01:00
Textures
Upgrade to Unity 6000.3.24f1
2026-09-11 22:04:28 +02:00
AddressableAssetsData.meta
Add Addressables as a direct dependency and settings, Content group entry
2026-09-18 04:31:28 +02:00
Audio.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Content.meta
Add Addressables as a direct dependency and settings, Content group entry
2026-09-18 04:31:28 +02:00
Editor.meta
Add Epiphany Unity editor bridge
2026-04-30 15:03:15 +01:00
Fonts.meta
Menu Prototype
2020-03-23 14:36:59 +00:00
HoverCursorChange.cs
Playability
2022-08-08 22:43:55 +01:00
HoverCursorChange.cs.meta
Trade Menu Spreadsheet
2021-01-14 03:20:27 +00:00
Images.meta
Menu Prototype
2020-03-23 14:36:59 +00:00
MainMenuMusic.cs
NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO
2022-07-10 02:53:09 +01:00
MainMenuMusic.cs.meta
Music & SFX
2021-04-30 11:19:25 +01:00
Materials.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
Models.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
MouseRotate.cs
Move the remaining Assets scripts off Unity.Mathematics
2026-09-14 18:01:54 +02:00
MouseRotate.cs.meta
Playability
2022-08-08 22:43:55 +01:00
Plugins.meta
Initial Client/Server Communication
2020-02-26 17:48:40 +00:00
Prefabs.meta
Smooth AF Tab Menu
2020-03-24 21:51:38 +00:00
Resources.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
Scenes.meta
Created Unity Project
2020-02-19 15:09:31 +00:00
Scripts.meta
Initial Client/Server Communication
2020-02-26 17:48:40 +00:00
Shaders.meta
Copy Aetheria Code
2020-02-27 18:51:07 +00:00
Steel.mat
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Steel.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
StreamingAssets.meta
Initial Wwise Integration
2021-02-27 20:53:36 +00:00
TextMesh Pro.meta
Smooth AF Tab Menu
2020-03-24 21:51:38 +00:00
Textures.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00