Meta Vens
3a5b3b0bab
Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted
...
Zone.WellReference owns each body's reference zero (GetHeight uses it). Gravity.cginc mirrors GravityField.Potential;
Brushes/Gravity Field draws depth = -h on layer 9 from a StructuredBuffer that GravityLowering.Lower fills from the
zone each frame; GravityLowering.CreateField makes the one quad. GravityFieldParityVerify renders it and compares every
texel with -Zone.GetHeight (max error 0.0059 u), the gradient with GetForce (0.03 degrees) and the wiring.
Deleted: the Gravity Well children of Planet, Gas Giant, Sun and PlanetOutpost prefabs, Wormhole 1's three gravity
children, their overrides in Main Menu and TestScene, five wormhole/wave materials and two brush shaders,
Planet.GravityWellDepth/Radius, BodyData keys 6-7, PlanetSettings.GravityDepth/GravityRadius (and the Settings.asset
keys). Surface Displacement culls layer 9 only. Headless build and tests not yet run at this commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 07:11:25 +02:00
..
Brushes
Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted
2026-10-15 07:11:25 +02:00
Particles
Delete the aether drive: behaviour, union 12, hardpoint type, aggregates, settings, presenters, prefab
2026-10-08 14:04:28 +02:00
PBR
Carbon_Fibre: dielectric, metallic 0 (drop unused Metalness map)
2026-10-10 00:27:53 +02:00
Substance
Upgrade to Unity 2021.3.6f1 LTS
2022-07-17 23:20:50 +01:00
Tech Tree
Initial ARPG Port
2020-11-27 22:47:33 +00:00
UI
Bugfixes & Reactive Refactor
2025-07-18 00:21:33 +01:00
Aluminium brushed.mat
Stealth Detection Indicator
2021-03-07 23:24:22 +00:00
Aluminium brushed.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Asteroids.mat
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Asteroids.mat.meta
Asteroid Belts
2020-11-29 22:50:12 +00:00
Black.mat
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Black.mat.meta
GUNS GUNS GUNS
2021-01-05 02:56:17 +00:00
Brushes.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Car Paint Magenta.mat
Playability
2022-08-08 22:43:55 +01:00
Car Paint Magenta.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Car Paint Red.mat
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Car Paint Red.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Car Paint White Small.mat
Bugfixes & Reactive Refactor
2025-07-18 00:21:33 +01:00
Car Paint White Small.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Car Paint White.mat
Playability
2022-08-08 22:43:55 +01:00
Car Paint White.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Cockpit.mat
Playability
2022-08-08 22:43:55 +01:00
Cockpit.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Fog Marching 1.mat
More Cloud Tweaking
2021-06-01 10:59:45 +01:00
Fog Marching 1.mat.meta
More Cloud Tweaking
2021-06-01 10:59:45 +01:00
Fog Marching Main Menu.mat
Unified Volumetric Flow
2021-06-18 12:32:03 +01:00
Fog Marching Main Menu.mat.meta
Main Menu
2021-03-13 03:23:58 +00:00
Fog Marching Test.mat
Slime Stuff & DB Prep
2021-03-30 01:17:58 +01:00
Fog Marching Test.mat.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
Fog Marching.mat
Modular Database Upgrade
2021-06-23 04:25:23 +01:00
Fog Marching.mat.meta
Main Menu
2021-03-13 03:23:58 +00:00
Gas Giant.mat
Nebula Lighting Everywhere + Perspective Distortion Fix
2022-07-16 06:42:40 +01:00
Gas Giant.mat.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Glass.mat
GUNS GUNS GUNS
2021-01-05 02:56:17 +00:00
Glass.mat.meta
New Inventory System + Overhaul
2020-12-10 23:20:38 +00:00
Grid 1.mat
Unity 6 Upgrade + Solid Gravity Surface
2025-07-10 21:05:54 +01:00
Grid 1.mat.meta
Hotfix
2021-05-29 13:59:09 +01:00
Grid 2.mat
Unity 6 Upgrade + Solid Gravity Surface
2025-07-10 21:05:54 +01:00
Grid 2.mat.meta
Unity 6 Upgrade + Solid Gravity Surface
2025-07-10 21:05:54 +01:00
Headlights.mat
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Headlights.mat.meta
New Inventory System + Overhaul
2020-12-10 23:20:38 +00:00
Invisible.mat
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Invisible.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Metal 003.mat
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Metal 003.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Mine Glow.mat
Mines and Flamethrowers
2021-02-06 15:29:04 +00:00
Mine Glow.mat.meta
Mines and Flamethrowers
2021-02-06 15:29:04 +00:00
Particles.meta
GUNS GUNS GUNS
2021-01-05 02:56:17 +00:00
PBR.meta
PBR materials: 12 ambientCG CC0 sets for Unity (GlowFade) under Assets/Materials/PBR
2026-10-10 00:26:21 +02:00
Planet.mat
Nebula Lighting Everywhere + Perspective Distortion Fix
2022-07-16 06:42:40 +01:00
Planet.mat.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Radiators 1.mat
Murder Satellites
2021-01-06 14:56:39 +00:00
Radiators 1.mat.meta
Murder Satellites
2021-01-06 14:56:39 +00:00
Radiators.mat
Playability
2022-08-08 22:43:55 +01:00
Radiators.mat.meta
New Inventory System + Overhaul
2020-12-10 23:20:38 +00:00
Reflective.mat
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Reflective.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Shield.mat
Shields
2025-01-30 01:58:05 +00:00
Shield.mat.meta
Playability
2022-08-08 22:43:55 +01:00
Silver.mat
Playability
2022-08-08 22:43:55 +01:00
Silver.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Skybox.mat
Shields
2025-01-30 01:58:05 +00:00
Skybox.mat.meta
Database Inspector Features
2020-12-12 00:02:00 +00:00
Station Lights.mat
Bugfixes & Reactive Refactor
2025-07-18 00:21:33 +01:00
Station Lights.mat.meta
Finished Map Tab
2020-12-18 13:48:03 +00:00
Steel brushed.mat
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Steel brushed.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Steel parkerized.mat
Bugfixes & Reactive Refactor
2025-07-18 00:21:33 +01:00
Steel parkerized.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Steel.mat
Playability
2022-08-08 22:43:55 +01:00
Steel.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Substance.meta
New Inventory System + Overhaul
2020-12-10 23:20:38 +00:00
Sun.mat
Main Menu
2021-03-13 03:23:58 +00:00
Sun.mat.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Tech Tree.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Thrusters.mat
First Flight
2020-12-22 03:13:43 +00:00
Thrusters.mat.meta
New Inventory System + Overhaul
2020-12-10 23:20:38 +00:00
UI.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00