Aetheria/Assets/Shaders
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Reinier Vens 3f9af29843 Sector Generation
Fixed Laser cancelling bug
Fixed Turrets not activating
Added ability to bind player perspective to orbital entities
Added Markov Chain name generator + Australian place name dataset
Modified old "galaxy" shader to serve as sector background
Implemented Cem Yuksel's Weighted Sample Elimination for Poisson Disk Sample Sets
Created sector generator which places sectors using WSE
2021-03-10 09:18:07 +00:00
..
Brushes Wormholes 2021-03-05 14:31:18 +00:00
Compute Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Raymarching Thermal Performance Threshold & Thermal Override 2021-03-07 01:10:31 +00:00
AdditiveUI.shader Title Screen 2020-03-26 02:49:09 +00:00
AdditiveUI.shader.meta Title Screen 2020-03-26 02:49:09 +00:00
AdditiveUIDetail.shader Menu Screen + UI Restyle 2020-12-14 02:56:35 +00:00
AdditiveUIDetail.shader.meta Menu Screen + UI Restyle 2020-12-14 02:56:35 +00:00
AdditiveUIScreenSpaceDetail.shader Energy & Heat 2020-12-27 22:18:22 +00:00
AdditiveUIScreenSpaceDetail.shader.meta Energy & Heat 2020-12-27 22:18:22 +00:00
Background.shader Weapos Rejiggered 2021-01-31 03:52:32 +00:00
Background.shader.meta Fancy Background Shader 2020-03-25 02:22:44 +00:00
Brushes.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
Clouds.shader Weapos Rejiggered 2021-01-31 03:52:32 +00:00
Clouds.shader.meta Generating and Displaying Zones 2020-03-29 04:19:24 +01:00
Compute.meta Stardust 2020-12-04 01:53:23 +00:00
Dither Functions.cginc Initial ARPG Port 2020-11-27 22:47:33 +00:00
Dither Functions.cginc.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
DitheredParticles.shader Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
DitheredParticles.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
GalaxyMap.shader Sector Generation 2021-03-10 09:18:07 +00:00
GalaxyMap.shader.meta Old Aetheria Code 2020-03-09 01:28:55 +00:00
GaussianBlurFilter.shader Hit Detection 2021-01-08 12:44:10 +00:00
GaussianBlurFilter.shader.meta Hit Detection 2021-01-08 12:44:10 +00:00
GlowFade.shader Stealth Detection Indicator 2021-03-07 23:24:22 +00:00
GlowFade.shader.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Isolines.shader First Flight 2020-12-22 03:13:43 +00:00
Isolines.shader.meta Copy Aetheria Code 2020-02-27 18:51:07 +00:00
IsolinesUI.shader Freeform Zone Generation 2021-03-08 22:58:37 +00:00
IsolinesUI.shader.meta Menu Screen + UI Restyle 2020-12-14 02:56:35 +00:00
MaskedUIBlur.shader Menu Screen + UI Restyle 2020-12-14 02:56:35 +00:00
MaskedUIBlur.shader.meta Database Inspector Features 2020-12-12 00:02:00 +00:00
MaskedWorldSpaceAdditiveUI.shader Menu Screen + UI Restyle 2020-12-14 02:56:35 +00:00
MaskedWorldSpaceAdditiveUI.shader.meta Menu Screen + UI Restyle 2020-12-14 02:56:35 +00:00
MaskedWorldSpaceUI.shader Menu Screen + UI Restyle 2020-12-14 02:56:35 +00:00
MaskedWorldSpaceUI.shader.meta Menu Screen + UI Restyle 2020-12-14 02:56:35 +00:00
Particle Standard Unlit.shader Menu Screen + UI Restyle 2020-12-14 02:56:35 +00:00
Particle Standard Unlit.shader.meta Menu Screen + UI Restyle 2020-12-14 02:56:35 +00:00
Raymarching.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
Shield.shader Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Shield.shader.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
ViewNormalEmissive.shader New Inventory System + Overhaul 2020-12-10 23:20:38 +00:00
ViewNormalEmissive.shader.meta New Inventory System + Overhaul 2020-12-10 23:20:38 +00:00
ViewNormalEmissiveGlowFade.shader Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
ViewNormalEmissiveGlowFade.shader.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00