Aetheria/Assets/Scripts/ServerShared
Repository files (latest commit first)
Filename Latest commit message Latest commit date
2026-10-22 00:01:30 +02:00
..
Agents LockOn: the hostile is ordered to close on the player; the warning is measured against the poses it was stamped from 2026-10-18 00:51:33 +02:00
Behaviors Merge origin/master into faction-play-1 2026-10-16 20:18:54 +02:00
Narrative Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
NIH Galaxy links zones along a double-precision Delaunay triangulation: the vendored float MIConvexHull dropped zones, so ~2% of galaxies threw 2026-10-03 21:59:09 +02:00
Scenarios determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays 2026-10-21 19:01:43 +02:00
Serialization Delete the in-tree cache, JsonKnownTypes and vendored MessagePack 2026-09-14 18:42:09 +02:00
Targeting Every rail's period is derived from the field it orbits in; OrbitPeriod is deleted 2026-10-15 18:11:27 +02:00
Aetheria.Shared.Unity.asmdef Replace the Database Tools with the Studio and cut Unity over 2026-09-14 19:15:20 +02:00
Aetheria.Shared.Unity.asmdef.meta Slime Stuff & DB Prep 2021-03-30 01:17:58 +01:00
AetheriaStores.cs Catalog read refuses a bin with a non-finite Floor, a missing Line or a Line that is a bin; a bin mints from exactly its named line (tested) 2026-10-18 21:08:10 +02:00
AetheriaStores.cs.meta Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
Agents.meta Local AI Testing & Interactive Tech Tab 2020-04-23 03:31:17 +01:00
AssemblyInfo.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
AssemblyInfo.cs.meta Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
Attributes.cs Delete the in-tree cache, JsonKnownTypes and vendored MessagePack 2026-09-14 18:42:09 +02:00
Attributes.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Behaviors.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
BezierCurve.cs Mining index: a general targeting index fed by providers; the linear chunk scan goes 2026-10-03 15:02:51 +02:00
BezierCurve.cs.meta Database Improvements 2021-04-07 01:27:35 +01:00
CapabilityEvents.cs Pickup is a capability: PickupData/Pickup run a timed grab through Zone's hold API and TryPickUp (group A, sim) 2026-10-13 05:00:22 +02:00
CapabilityEvents.cs.meta Add an engine-free capability event contract 2026-09-17 14:36:14 +02:00
ColorMath.cs Suns: secondary hue stays on the allowed arc with the primary; ramp never crosses the band 2026-10-16 19:14:15 +02:00
ColorMath.cs.meta Improved Level Generator 2020-12-01 20:38:28 +00:00
Contacts.cs Merge cut orbital-layering (closing verdicts cut-orbital-layering.s1, cut-orbital-layering.s2) 2026-10-16 05:08:26 +02:00
Contacts.cs.meta Ship contact is a simulation rule: Zone steps Contacts, Unity physics writes no Entity 2026-10-12 05:46:32 +02:00
Corporations.cs Faction.BossLoadout (key 22): the boss is its faction's Loadout, resolved by Loadouts.BossOf and built by Materialize 2026-10-18 21:14:09 +02:00
Corporations.cs.meta Infrastructure and Production 2020-06-02 07:01:03 +01:00
Delaunay.cs Galaxy links zones along a double-precision Delaunay triangulation: the vendored float MIConvexHull dropped zones, so ~2% of galaxies threw 2026-10-03 21:59:09 +02:00
Delaunay.cs.meta Galaxy links zones along a double-precision Delaunay triangulation: the vendored float MIConvexHull dropped zones, so ~2% of galaxies threw 2026-10-03 21:59:09 +02:00
Doctrine.cs EW 3: allegiance is the observer's belief; telemetry with the track, grudges from acts, one stance writer 2026-10-17 06:45:51 +02:00
Doctrine.cs.meta Faction play 1: typed doctrine on Faction and one flight per faction per zone 2026-10-08 14:18:41 +02:00
DrawAhead.cs DrawAhead.BeltDraw keeps the belt's meshes by the belt's key; empty candidates and a zero kept count are named refusals; ZoneRenderer draws through DrawBelts and one DrawInstanced seam 2026-10-18 00:23:47 +02:00
DrawAhead.cs.meta Sim speed: one SimClock steps the zone; presenters draw ahead by Lead 2026-10-08 18:26:02 +02:00
Entity.cs Every reader of an item's quality reads Lot.EffectiveQuality 2026-10-18 07:09:31 +02:00
Entity.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
EntitySerializer.cs Boss gate: a boss zone spawns its faction's boss, and RunGoal derives whether the exit gate is open 2026-10-07 01:13:08 +02:00
EntitySerializer.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
EntitySettings.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
EntitySettings.cs.meta Save/Load and Main Menu Submenus 2021-03-14 03:56:49 +00:00
EnumDictionary.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
EnumDictionary.cs.meta Database Improvements 2021-04-07 01:27:35 +01:00
Enums.cs Audio 1: the simulation names no sound; delete the dead Wwise path on EquippedItem 2026-10-16 17:18:11 +02:00
Enums.cs.meta Database Support 2020-03-22 19:05:26 +00:00
Environment.cs Flow field: FlowField owns the global flow, Zone.Flow evaluates it at zone time, VolumeSampling.LowerFlow lowers it 2026-10-13 20:06:35 +02:00
Environment.cs.meta Unified Volumetric Flow 2021-06-18 12:32:03 +01:00
ExponentialCurve.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
ExponentialCurve.cs.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
Extensions.cs ProductBin: a binned product names its maker's line and a floor; the mint draws above that floor 2026-10-18 17:58:51 +02:00
Extensions.cs.meta Database Support 2020-03-22 19:05:26 +00:00
FactionProduct.cs FactionProductData.NotOffered: an off-market product is never drawn, stocked, chosen or a gear home 2026-10-21 20:28:40 +02:00
FactionProduct.cs.meta Author manufacturer variation as faction products 2026-09-12 01:12:12 +02:00
Feedback.cs FireControl publishes every landed impact on the receiver's Capabilities; Feedback.Cue and DrawAhead.Carried 2026-10-12 03:58:34 +02:00
Feedback.cs.meta FireControl publishes every landed impact on the receiver's Capabilities; Feedback.Cue and DrawAhead.Carried 2026-10-12 03:58:34 +02:00
FireControl.cs Drops roll on the run's seed: Zone.DropSeed feeds the loot and mine dice 2026-10-18 17:30:50 +02:00
FireControl.cs.meta Delete HardpointTransforms; mount direction and arc become sim data 2026-09-19 07:37:52 +02:00
FloatingBodies.cs Pickup is a capability: PickupData/Pickup run a timed grab through Zone's hold API and TryPickUp (group A, sim) 2026-10-13 05:00:22 +02:00
FloatingBodies.cs.meta Floating bodies: FloatingBodyId, KinematicBody.Step, Zone.NextBodyId and the three drift settings 2026-10-07 14:52:12 +02:00
FlowField.cs Flow: keywords created on first use, strict [0,1) phases, nebula noise on the flow clock, fold-law and cycle tests 2026-10-13 23:25:44 +02:00
FlowField.cs.meta Flow parity: FlowParity.compute, FlowFieldParityVerify (Unity batchmode, GPU) and its mutation harness 2026-10-13 20:49:22 +02:00
Galaxy.cs Merge remote-tracking branch 'origin/master' into eureka/aetheria-release-boss-loadout 2026-10-19 02:45:13 +02:00
Galaxy.cs.meta Hostility Fix + Story Work 2021-05-14 03:03:28 +01:00
GalaxyStage.cs The run's seed rides the save: SavedGame key 14, written by Capture, read by Continue 2026-10-18 17:29:17 +02:00
GalaxyStage.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
GlobalData.cs Delete the in-tree cache, JsonKnownTypes and vendored MessagePack 2026-09-14 18:42:09 +02:00
GlobalData.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
GravityField.cs GravityField: the band potential's promise is the float32 bound measured, 1.8e-6; the sweep covers the taus above the seam 2026-10-16 23:30:31 +02:00
GravityField.cs.meta Gravity: one potential per zone owns acceleration and height 2026-10-15 04:36:28 +02:00
GravityShader.cs Well law fix batch: zone node for several massive roots, belt extent, series from tau 0.4, Unity parity on the multi-root fixture 2026-10-16 21:14:58 +02:00
GravityShader.cs.meta Gravity.cginc is generated: GravityShader.Source() is its one author, a test pins the committed file to it byte for byte 2026-10-15 08:44:11 +02:00
HelmInput.cs Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim 2026-10-07 12:33:20 +02:00
HelmInput.cs.meta Helm split: the Unity-regenerated input wrapper and the metas for Steering and HelmInput 2026-10-07 12:44:21 +02:00
HullFootprint.cs HullFootprint: the one footprint cell reading and edit rule (grow, trim, refuse last cell), with tests 2026-10-17 13:49:45 +02:00
HullFootprint.cs.meta HullFootprint: the one footprint cell reading and edit rule (grow, trim, refuse last cell), with tests 2026-10-17 13:49:45 +02:00
InputLayout.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
InputLayout.cs.meta Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
ItemData.cs ItemData role-validation comment: the fallback is the effective quality 2026-10-18 11:06:46 +02:00
ItemData.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ItemInstance.cs Reveal book: no scratch holds a departed entity, a destroyed lit gun is refused at the gate, one IsDestroyed rule, departure and allocation pins 2026-10-12 02:20:46 +02:00
ItemInstance.cs.meta Database Support 2020-03-22 19:05:26 +00:00
ItemManager.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
ItemManager.cs.meta New Inventory System + Overhaul 2020-12-10 23:20:38 +00:00
Loadout.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
Loadout.cs.meta Make loadouts player-store design documents built all-or-nothing (Cut 10) 2026-09-14 22:06:06 +02:00
LoadoutGenerator.cs LoadoutGenerator: IsOffered reads a bin's line, and BinShares counts only offered bins, so an off-market bin leaves its line the whole weight 2026-10-21 22:01:41 +02:00
LoadoutGenerator.cs.meta Enemy Loadout Generation 2021-03-18 00:36:34 +00:00
Mines.cs Mines in the sim: a mine layer lays a free-floating mine body in Zone 2026-10-07 19:47:21 +02:00
Mines.cs.meta Mines in the sim: a mine layer lays a free-floating mine body in Zone 2026-10-07 19:47:21 +02:00
Narrative.meta UI Improvements 2021-04-27 16:44:44 +01:00
NIH.meta Database Support 2020-03-22 19:05:26 +00:00
Noise1D.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
Noise1D.cs.meta Hellfire 2021-01-10 03:59:47 +00:00
OrbitalEntity.cs Layers: one owner puts orbitals above the ship plane and floaters below; per-hull GridOffset is deleted 2026-10-16 02:35:07 +02:00
OrbitalEntity.cs.meta Stat Effects and Tech Tree Improvements 2020-04-16 03:08:18 +01:00
PlayerSettings.cs Delete the minimap asteroids setting; minimap belts always draw 2026-10-17 04:36:13 +02:00
PlayerSettings.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
PowerBus.cs Power bus: a consumer its thermostat has closed is not billed 2026-09-30 20:46:30 +02:00
PowerBus.cs.meta Add the meta Unity generated for PowerBus 2026-09-18 21:43:08 +02:00
PowerTiers.cs Delete the aether drive: behaviour, union 12, hardpoint type, aggregates, settings, presenters, prefab 2026-10-08 14:04:28 +02:00
PowerTiers.cs.meta Cut 5: priority tiers replace PowerBus's single shared GrantRatio 2026-09-19 02:58:38 +02:00
Provenance.cs Lot.EffectiveQuality: the item's one quality, the mean of min(part, assembly) over its fills 2026-10-18 07:04:15 +02:00
Provenance.cs.meta Add the lot ledger and mint every crafted instance through it 2026-09-17 04:16:23 +02:00
Rect.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
Rect.cs.meta TECH TREES WHOO 2020-04-11 19:18:02 +01:00
RunGoal.cs Boss gate: TryWin is the one way to win; equal-gap tie-break and two exit pins tested 2026-10-16 21:18:52 +02:00
RunGoal.cs.meta Boss gate: a boss zone spawns its faction's boss, and RunGoal derives whether the exit gate is open 2026-10-07 01:13:08 +02:00
RunStart.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
RunStart.cs.meta Scenarios Cut 1: RunStart stages a new run; the Scenario catalog type 2026-09-30 12:35:18 +02:00
SampleElimination.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
SampleElimination.cs.meta Sector Generation 2021-03-10 09:18:07 +00:00
SavedGame.cs The run's seed rides the save: SavedGame key 14, written by Capture, read by Continue 2026-10-18 17:29:17 +02:00
SavedGame.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Scenario.cs determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays 2026-10-21 19:01:43 +02:00
Scenario.cs.meta Scenarios Cut 1: RunStart stages a new run; the Scenario catalog type 2026-09-30 12:35:18 +02:00
Scenarios.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
ScenarioStage.cs LockOn: the hostile is ordered to close on the player; the warning is measured against the poses it was stamped from 2026-10-18 00:51:33 +02:00
ScenarioStage.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
SchematicUnderlay.cs SchematicUnderlay.Fit: the line art stretched onto the hull Shape's Width x Height 2026-10-17 18:47:35 +02:00
SchematicUnderlay.cs.meta SchematicUnderlay.Fit: the line art stretched onto the hull Shape's Width x Height 2026-10-17 18:47:35 +02:00
Sensing.cs Pin the mount aim's resolved reads, the record's isolation and its Deactivate clear; delete two dead guards 2026-10-15 07:14:35 +02:00
Sensing.cs.meta Signatures: every light signature names its channel and item through Entity.SetSignature 2026-10-11 09:13:24 +02:00
Serialization.meta Delete the in-tree cache, JsonKnownTypes and vendored MessagePack 2026-09-14 18:42:09 +02:00
Settings.cs Trojan swarms: a belt on a copy of its host's rail whose rocks ride the rail's period 2026-10-18 16:28:42 +02:00
Settings.cs.meta Asteroids & Refactoring 2020-12-01 00:16:11 +00:00
Ship.cs Layers: one owner puts orbitals above the ship plane and floaters below; per-hull GridOffset is deleted 2026-10-16 02:35:07 +02:00
Ship.cs.meta Database Support 2020-03-22 19:05:26 +00:00
ShipAuthoring.cs Merge cut vector-rows-record (Soul verdict cut-vector-rows-record.s3) 2026-10-13 01:21:40 +02:00
ShipAuthoring.cs.meta Add parallel typed ship authoring and Blender LineArt capture 2026-09-26 18:14:36 +02:00
ShipModCatalog.cs RemovePackage: drop the dot-name clause the trailing-dot rule already covers 2026-10-16 23:16:05 +02:00
ShipModCatalog.cs.meta Compose validated mod ships into a derived catalog 2026-09-26 18:30:02 +02:00
ShipModPlan.cs RigChains owns what drives a joint; the judge refuses two actuators on a joint and a reach through a driven joint 2026-10-12 21:31:14 +02:00
ShipModPlan.cs.meta Ship S2: commit the .meta files for ShipModShips and ShipModPlan 2026-09-30 08:20:33 +02:00
SimClock.cs Sim speed fix: scripted poses are not drawn ahead; a step cannot reset its clock; DrawAhead.Time deleted 2026-10-08 23:39:30 +02:00
SimClock.cs.meta Sim speed: one SimClock steps the zone; presenters draw ahead by Lead 2026-10-08 18:26:02 +02:00
SimulationDice.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
SimulationDice.cs.meta SimulationDice: fmix32 moves out of FireControl, with the structured per-zone dice stream 2026-10-07 14:52:10 +02:00
StationServices.cs StationServices: a repair share is never below the sell value it adds, rounded in the sell price's own function 2026-10-07 02:08:37 +02:00
StationServices.cs.meta StationServices.cs.meta: the Unity import record for the new script 2026-10-06 19:55:01 +02:00
StatResolver.cs Consumable host: initialise at activation, dispose at expiry, instantiate consumables 2026-10-09 20:19:22 +02:00
StatResolver.cs.meta Cut 2: give every entity its own StatResolver, delete the catalog leak 2026-09-18 19:53:59 +02:00
Steering.cs Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim 2026-10-07 12:33:20 +02:00
Steering.cs.meta Helm split: the Unity-regenerated input wrapper and the metas for Steering and HelmInput 2026-10-07 12:44:21 +02:00
Targeting.meta Mining index: a general targeting index fed by providers; the linear chunk scan goes 2026-10-03 15:02:51 +02:00
ThrustAllocator.cs Throttle lock is a forward floor on the solve; allocation moves after the performance update 2026-10-10 19:26:49 +02:00
ThrustAllocator.cs.meta ThrustAllocator: one bounded least-squares solve, yaw first, translation error paid linearly 2026-10-10 00:29:05 +02:00
VapourClouds.cs VapourCloud: drop the zero-lifetime guard saturate already covers 2026-10-09 21:17:35 +02:00
VapourClouds.cs.meta Vapour clouds: Zone owns them, a VapourDump behaviour vents one (union 42) 2026-10-09 20:22:00 +02:00
VerseGrammar.cs VerseGrammar: Open refuses a role named actor and two verbs with one name; edge and command-update pins 2026-10-10 14:02:10 +02:00
VerseGrammar.cs.meta Verse grammar: VerseGrammar and VerseVerb catalog documents, validation, the verse-grammar AetherDb command, tests 2026-10-10 06:23:01 +02:00
WellTree.cs WellTree: SubzoneReach is one public static; the strengthless-orbit mean rule is deleted 2026-10-17 04:55:48 +02:00
WellTree.cs.meta GravityFieldParityVerify: the family zone moves along its tree; tolerance restated from the run 2026-10-16 18:51:20 +02:00
Wormhole.cs Boss gate: a boss zone spawns its faction's boss, and RunGoal derives whether the exit gate is open 2026-10-07 01:13:08 +02:00
Wormhole.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Zone.cs determinism-ledger: every ItemManager states its seed; scatter on the zone's dice 2026-10-21 19:01:41 +02:00
Zone.cs.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
ZoneData.cs Trojan swarms: a belt on a copy of its host's rail whose rocks ride the rail's period 2026-10-18 16:28:42 +02:00
ZoneData.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ZoneGenerator.cs Materialize refuses an unbuildable Loadout before minting or drawing; delete the boss item-stream restore 2026-10-19 01:22:38 +02:00
ZoneGenerator.cs.meta Database Support 2020-03-22 19:05:26 +00:00