Aetheria/Assets
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 67cbf34b25 Switch engine asset references from Resources paths to Addressables GUIDs
Cut 2 of docs/addressables-cut.md. The asset move (git mv
Resources/{Prefabs,Schematics,Sprites/Icons} -> Content/...) and the
UnityHelpers.cs deletion already landed in 1fdf8151, picked up by a
concurrent session sharing this working tree; this commit is the rest
of Cut 2 landing on top of that shared state, atomically:

- Bump CultLib to cultlib-unity-v1.0.60 / caching-unity-v1.4.0 (both
  45c2f40) in Packages/manifest.json, packages-lock.json and
  Directory.Build.props, together with the 8 ServerShared
  [CultInspectorAssetPath] usages becoming [CultInspectorAssetGuid] -
  the .NET and Unity sides move together or nothing compiles.
- Assets/Scripts/EngineAssets.cs replaces UnityHelpers: loads an
  Addressables key (bare GUID or guid[subAsset]) synchronously,
  loading the GameObject and taking the component for the four sites
  that load a component. ActionBarSlot, EntityInstance, ShipInstance
  and ZoneRenderer call it instead of Resources.Load/UnityHelpers; the
  inline "Assets/Resources/" prefix strips are gone with them.
  CultCacheDrawers' schematic preview goes through
  AssetDatabase.GUIDToAssetPath first.
- Assets/Scripts/Editor/EngineAssetCheck.cs validates every stored
  [CultInspectorAssetGuid] value: 32 lowercase hex, resolves to a file,
  is addressable, and satisfies its member's consumer-type contract
  (Texture2D for icons/logos/schematics, a GameObject with the right
  component for prefabs) - table-driven, so an attributed member with
  no row fails loudly instead of being skipped.
- GameData/Aetheria.cc: the scratch migration (Aetheria.Shared + the
  pinned CultLib revision, a throwaway console app, never landed)
  walked all 138 attributed field slots across 180 documents,
  rewriting the 30 non-empty Resources paths to their .meta GUIDs -
  108 stayed empty, 0 unresolved, matching the map's census exactly.

Verification: dotnet test tests/Aetheria.Shared.Tests 61/61 green
against CultLib 45c2f40; Unity 6000.3.24f1 batchmode compiles clean;
EngineAssetCheck.Run passes all 30 stored references; the map's
negative greps are clean; tests/mutation_tests.py's 5 mutations (wrong
type, non-addressable, random guid, an old path, and an untabled
attributed member) are all caught and named, the control case and the
post-revert recompile stay clean, and the catalog/source are restored
byte-identical afterward.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 05:04:50 +02:00
..
AddressableAssetsData Add Addressables as a direct dependency and settings, Content group entry 2026-09-18 04:31:28 +02:00
Audio Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Content Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
Editor Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Fonts Action Bar (WIP) 2021-04-18 05:13:20 +01:00
Images Upgrade to Unity 6000.3.24f1 2026-09-11 22:04:28 +02:00
Materials Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Models Shields 2025-01-30 01:58:05 +00:00
Plugins Delete the in-tree cache, JsonKnownTypes and vendored MessagePack 2026-09-14 18:42:09 +02:00
Prefabs Upgrade to Unity 6000.3.24f1 2026-09-11 22:04:28 +02:00
Resources Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Scenes Drive the field shield test scene by publishing capability events 2026-09-17 14:36:54 +02:00
Scripts Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
Shaders Replace the Database Tools with the Studio and cut Unity over 2026-09-14 19:15:20 +02:00
StreamingAssets Unified Volumetric Flow 2021-06-18 12:32:03 +01:00
TextMesh Pro Bugfixes & Reactive Refactor 2025-07-18 00:21:33 +01:00
Textures Upgrade to Unity 6000.3.24f1 2026-09-11 22:04:28 +02:00
AddressableAssetsData.meta Add Addressables as a direct dependency and settings, Content group entry 2026-09-18 04:31:28 +02:00
Audio.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Content.meta Add Addressables as a direct dependency and settings, Content group entry 2026-09-18 04:31:28 +02:00
Editor.meta Add Epiphany Unity editor bridge 2026-04-30 15:03:15 +01:00
Fonts.meta Menu Prototype 2020-03-23 14:36:59 +00:00
HoverCursorChange.cs Playability 2022-08-08 22:43:55 +01:00
HoverCursorChange.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
Images.meta Menu Prototype 2020-03-23 14:36:59 +00:00
MainMenuMusic.cs NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO 2022-07-10 02:53:09 +01:00
MainMenuMusic.cs.meta Music & SFX 2021-04-30 11:19:25 +01:00
Materials.meta Old Aetheria Code 2020-03-09 01:28:55 +00:00
Models.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
MouseRotate.cs Move the remaining Assets scripts off Unity.Mathematics 2026-09-14 18:01:54 +02:00
MouseRotate.cs.meta Playability 2022-08-08 22:43:55 +01:00
Plugins.meta Initial Client/Server Communication 2020-02-26 17:48:40 +00:00
Prefabs.meta Smooth AF Tab Menu 2020-03-24 21:51:38 +00:00
Resources.meta Old Aetheria Code 2020-03-09 01:28:55 +00:00
Scenes.meta Created Unity Project 2020-02-19 15:09:31 +00:00
Scripts.meta Initial Client/Server Communication 2020-02-26 17:48:40 +00:00
Shaders.meta Copy Aetheria Code 2020-02-27 18:51:07 +00:00
Steel.mat Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Steel.mat.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
StreamingAssets.meta Initial Wwise Integration 2021-02-27 20:53:36 +00:00
TextMesh Pro.meta Smooth AF Tab Menu 2020-03-24 21:51:38 +00:00
Textures.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00