Created wwise project Integrated inventory UI sounds Improved projectile weapon behavior (randomized start position, stopped them from self-destructing at target range when airburst is disabled)
22 lines
No EOL
942 B
C#
22 lines
No EOL
942 B
C#
#if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.
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//////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2014 Audiokinetic Inc. / All Rights Reserved
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//
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//////////////////////////////////////////////////////////////////////
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[System.Serializable]
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public class AkGameObjPositionOffsetData
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{
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public bool KeepMe;
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public UnityEngine.Vector3 positionOffset;
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// Unity tries to construct a AkGameObjPositionOffsetData all the time. Need this ugly workaround
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// to prevent it from doing this.
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public AkGameObjPositionOffsetData(bool IReallyWantToBeConstructed = false)
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{
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KeepMe = IReallyWantToBeConstructed;
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}
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}
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#endif // #if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms. |