#if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms. ////////////////////////////////////////////////////////////////////// // // Copyright (c) 2014 Audiokinetic Inc. / All Rights Reserved // ////////////////////////////////////////////////////////////////////// [System.Serializable] public class AkGameObjPositionOffsetData { public bool KeepMe; public UnityEngine.Vector3 positionOffset; // Unity tries to construct a AkGameObjPositionOffsetData all the time. Need this ugly workaround // to prevent it from doing this. public AkGameObjPositionOffsetData(bool IReallyWantToBeConstructed = false) { KeepMe = IReallyWantToBeConstructed; } } #endif // #if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.