Aetheria/Assets/Wwise/Deployment/Components/AkGameObjPositionOffsetData.cs

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#if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.
//////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2014 Audiokinetic Inc. / All Rights Reserved
//
//////////////////////////////////////////////////////////////////////
[System.Serializable]
public class AkGameObjPositionOffsetData
{
public bool KeepMe;
public UnityEngine.Vector3 positionOffset;
// Unity tries to construct a AkGameObjPositionOffsetData all the time. Need this ugly workaround
// to prevent it from doing this.
public AkGameObjPositionOffsetData(bool IReallyWantToBeConstructed = false)
{
KeepMe = IReallyWantToBeConstructed;
}
}
#endif // #if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.