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Fire control Cut 6c.1/6c.2: Resolution becomes reciprocal, targeting degrades instead of throwing
...
6c.1 (operator ruling 2026-09-19): Resolution stays a benefit -- higher is
better -- so HitProbability derives its sensor ceiling as the reciprocal of
Resolution instead of reading Resolution as the ceiling directly. The
authored 1-cell/2-cell targeting systems' Resolution values move to the new
scale in the next (data) commit.
6c.2: LoadoutGenerator.FillInterior no longer throws InvalidLoadoutException
when no targeting-system product is available to a galaxy -- it degrades to
no targeting system and logs the gap, safe only because Cut 5.1 already gave
unaided fire a floor (GameplaySettings.UnaidedTracking).
Adds FireControlCut6cTests.cs pinning both: HigherResolutionYieldsHigherOrEqualHitProbability
(dies if Resolution is read as the ceiling directly) and
NoSellerDegradesToUnaidedInsteadOfThrowing (dies if the throw is restored).
dotnet test tests/Aetheria.Shared.Tests: 210 passed, 0 failed.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-19 18:31:46 +02:00
..
AddressableAssetsData
Add Addressables as a direct dependency and settings, Content group entry
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Switch engine asset references from Resources paths to Addressables GUIDs
2026-09-18 05:04:50 +02:00
Editor
Restore the stable legacy Unity project
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Action Bar (WIP)
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Upgrade to Unity 6000.3.24f1
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Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
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Shields
2025-01-30 01:58:05 +00:00
Plugins
Delete the in-tree cache, JsonKnownTypes and vendored MessagePack
2026-09-14 18:42:09 +02:00
Prefabs
Upgrade to Unity 6000.3.24f1
2026-09-11 22:04:28 +02:00
Resources
Wire subsystem selection and reveal into player input and the HUD
2026-09-19 13:02:54 +02:00
Scenes
Drive the field shield test scene by publishing capability events
2026-09-17 14:36:54 +02:00
Scripts
Fire control Cut 6c.1/6c.2: Resolution becomes reciprocal, targeting degrades instead of throwing
2026-09-19 18:31:46 +02:00
Shaders
Shield panel: gate reuse and Hit on the panel's own radius
2026-09-18 21:02:18 +02:00
StreamingAssets
Unified Volumetric Flow
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TextMesh Pro
Bugfixes & Reactive Refactor
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Textures
Upgrade to Unity 6000.3.24f1
2026-09-11 22:04:28 +02:00
AddressableAssetsData.meta
Add Addressables as a direct dependency and settings, Content group entry
2026-09-18 04:31:28 +02:00
Audio.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Content.meta
Add Addressables as a direct dependency and settings, Content group entry
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Editor.meta
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Fonts.meta
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HoverCursorChange.cs
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HoverCursorChange.cs.meta
Trade Menu Spreadsheet
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Images.meta
Menu Prototype
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MainMenuMusic.cs
NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO
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MainMenuMusic.cs.meta
Music & SFX
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Materials.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
Models.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
MouseRotate.cs
Move the remaining Assets scripts off Unity.Mathematics
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MouseRotate.cs.meta
Playability
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Plugins.meta
Initial Client/Server Communication
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Prefabs.meta
Smooth AF Tab Menu
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Resources.meta
Old Aetheria Code
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Scenes.meta
Created Unity Project
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Scripts.meta
Initial Client/Server Communication
2020-02-26 17:48:40 +00:00
Shaders.meta
Copy Aetheria Code
2020-02-27 18:51:07 +00:00
Steel.mat
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Steel.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
StreamingAssets.meta
Initial Wwise Integration
2021-02-27 20:53:36 +00:00
TextMesh Pro.meta
Smooth AF Tab Menu
2020-03-24 21:51:38 +00:00
Textures.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00