Aetheria/Assets/Shaders
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Reinier Vens b53e4aec8c Combat & Visibility & Collisions
Converted entity materials to new fade shader
Implemented visibility system
Refactored per-instance entity code to run inside monobehavior on entity instances
Created state machine AI for enemy ships with basic patrol and combat routines
Removed legacy AI code (controller item behaviors)
Added automatic trigger group assignment for matched weapons
Created ship collision system
Created shield VFX and colliders
2021-02-26 19:01:47 +00:00
..
Brushes Weapos Rejiggered 2021-01-31 03:52:32 +00:00
Compute Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Raymarching Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
AdditiveUI.shader Title Screen 2020-03-26 02:49:09 +00:00
AdditiveUI.shader.meta Title Screen 2020-03-26 02:49:09 +00:00
AdditiveUIDetail.shader Menu Screen + UI Restyle 2020-12-14 02:56:35 +00:00
AdditiveUIDetail.shader.meta Menu Screen + UI Restyle 2020-12-14 02:56:35 +00:00
AdditiveUIScreenSpaceDetail.shader Energy & Heat 2020-12-27 22:18:22 +00:00
AdditiveUIScreenSpaceDetail.shader.meta Energy & Heat 2020-12-27 22:18:22 +00:00
Background.shader Weapos Rejiggered 2021-01-31 03:52:32 +00:00
Background.shader.meta Fancy Background Shader 2020-03-25 02:22:44 +00:00
Brushes.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
Clouds.shader Weapos Rejiggered 2021-01-31 03:52:32 +00:00
Clouds.shader.meta Generating and Displaying Zones 2020-03-29 04:19:24 +01:00
Compute.meta Stardust 2020-12-04 01:53:23 +00:00
Dither Functions.cginc Initial ARPG Port 2020-11-27 22:47:33 +00:00
Dither Functions.cginc.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
DitheredParticles.shader Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
DitheredParticles.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
GalaxyMap.shader Weapos Rejiggered 2021-01-31 03:52:32 +00:00
GalaxyMap.shader.meta Old Aetheria Code 2020-03-09 01:28:55 +00:00
GaussianBlurFilter.shader Hit Detection 2021-01-08 12:44:10 +00:00
GaussianBlurFilter.shader.meta Hit Detection 2021-01-08 12:44:10 +00:00
GlowFade.shader Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
GlowFade.shader.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Isolines.shader First Flight 2020-12-22 03:13:43 +00:00
Isolines.shader.meta Copy Aetheria Code 2020-02-27 18:51:07 +00:00
IsolinesUI.shader Energy & Heat 2020-12-27 22:18:22 +00:00
IsolinesUI.shader.meta Menu Screen + UI Restyle 2020-12-14 02:56:35 +00:00
MaskedUIBlur.shader Menu Screen + UI Restyle 2020-12-14 02:56:35 +00:00
MaskedUIBlur.shader.meta Database Inspector Features 2020-12-12 00:02:00 +00:00
MaskedWorldSpaceAdditiveUI.shader Menu Screen + UI Restyle 2020-12-14 02:56:35 +00:00
MaskedWorldSpaceAdditiveUI.shader.meta Menu Screen + UI Restyle 2020-12-14 02:56:35 +00:00
MaskedWorldSpaceUI.shader Menu Screen + UI Restyle 2020-12-14 02:56:35 +00:00
MaskedWorldSpaceUI.shader.meta Menu Screen + UI Restyle 2020-12-14 02:56:35 +00:00
Particle Standard Unlit.shader Menu Screen + UI Restyle 2020-12-14 02:56:35 +00:00
Particle Standard Unlit.shader.meta Menu Screen + UI Restyle 2020-12-14 02:56:35 +00:00
Raymarching.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
Shield.shader Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Shield.shader.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
ViewNormalEmissive.shader New Inventory System + Overhaul 2020-12-10 23:20:38 +00:00
ViewNormalEmissive.shader.meta New Inventory System + Overhaul 2020-12-10 23:20:38 +00:00
ViewNormalEmissiveGlowFade.shader Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
ViewNormalEmissiveGlowFade.shader.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00