Aetheria/Assets
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Filename Latest commit message Latest commit date
Meta Vens 567579136a Cut 12.3 fix batch: proportional absorption for multi-cell items shared between lanes
Operator ruling (2026-09-25): "proportional absorption; go". A multi-cell item
struck by several lanes of one shot now absorbs their combined incoming damage
(up to its own remaining durability) and each lane's leftover is in proportion
to what it brought, replacing the old behaviour where whichever lane Apply
happened to visit first drained the item and the next lane inherited whatever
was left.

Entity.Absorb is split into ArmorAbsorb (per-cell, never shared) and ItemAbsorb
(the single-lane path), so FireControl.Apply can call armour immediately and
defer item resolution only for a cell whose item is reachable by more than one
lane this shot. FireControl.Apply gains a geometric survey (which items are
reachable by >1 lane, decided before any damage is applied) and takes the
untouched sequential walk (ApplySequential) whenever nothing is shared, or a
new coordinated walk (ApplyWithSharedItems) that deposits each lane's
post-armour remainder into a shared item's pool and resolves it once every
contributing lane has arrived, splitting the leftover proportionally
(sum-then-split, order-independent by construction). A deterministic tie-break
(smallest first-contact Entry) breaks the rare "opposite order" deadlock two
non-convex shared items can create between two lanes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 16:16:53 +02:00
..
AddressableAssetsData Add Addressables as a direct dependency and settings, Content group entry 2026-09-18 04:31:28 +02:00
Audio Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Content Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
Editor Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Fonts Action Bar (WIP) 2021-04-18 05:13:20 +01:00
Images Upgrade to Unity 6000.3.24f1 2026-09-11 22:04:28 +02:00
Materials Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Models Shields 2025-01-30 01:58:05 +00:00
Plugins Delete the in-tree cache, JsonKnownTypes and vendored MessagePack 2026-09-14 18:42:09 +02:00
Prefabs Upgrade to Unity 6000.3.24f1 2026-09-11 22:04:28 +02:00
Resources Wire subsystem selection and reveal into player input and the HUD 2026-09-19 13:02:54 +02:00
Scenes Drive the field shield test scene by publishing capability events 2026-09-17 14:36:54 +02:00
Scripts Cut 12.3 fix batch: proportional absorption for multi-cell items shared between lanes 2026-09-25 16:16:53 +02:00
Shaders Shield panel: gate reuse and Hit on the panel's own radius 2026-09-18 21:02:18 +02:00
StreamingAssets Unified Volumetric Flow 2021-06-18 12:32:03 +01:00
TextMesh Pro Bugfixes & Reactive Refactor 2025-07-18 00:21:33 +01:00
Textures Upgrade to Unity 6000.3.24f1 2026-09-11 22:04:28 +02:00
AddressableAssetsData.meta Add Addressables as a direct dependency and settings, Content group entry 2026-09-18 04:31:28 +02:00
Audio.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Content.meta Add Addressables as a direct dependency and settings, Content group entry 2026-09-18 04:31:28 +02:00
Editor.meta Add Epiphany Unity editor bridge 2026-04-30 15:03:15 +01:00
Fonts.meta Menu Prototype 2020-03-23 14:36:59 +00:00
HoverCursorChange.cs Playability 2022-08-08 22:43:55 +01:00
HoverCursorChange.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
Images.meta Menu Prototype 2020-03-23 14:36:59 +00:00
MainMenuMusic.cs NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO 2022-07-10 02:53:09 +01:00
MainMenuMusic.cs.meta Music & SFX 2021-04-30 11:19:25 +01:00
Materials.meta Old Aetheria Code 2020-03-09 01:28:55 +00:00
Models.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
MouseRotate.cs Move the remaining Assets scripts off Unity.Mathematics 2026-09-14 18:01:54 +02:00
MouseRotate.cs.meta Playability 2022-08-08 22:43:55 +01:00
Plugins.meta Initial Client/Server Communication 2020-02-26 17:48:40 +00:00
Prefabs.meta Smooth AF Tab Menu 2020-03-24 21:51:38 +00:00
Resources.meta Old Aetheria Code 2020-03-09 01:28:55 +00:00
Scenes.meta Created Unity Project 2020-02-19 15:09:31 +00:00
Scripts.meta Initial Client/Server Communication 2020-02-26 17:48:40 +00:00
Shaders.meta Copy Aetheria Code 2020-02-27 18:51:07 +00:00
Steel.mat Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Steel.mat.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
StreamingAssets.meta Initial Wwise Integration 2021-02-27 20:53:36 +00:00
TextMesh Pro.meta Smooth AF Tab Menu 2020-03-24 21:51:38 +00:00
Textures.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00