Meta Vens
14d3327c19
LockOn: the hostile is ordered to close on the player; the warning is measured against the poses it was stamped from
...
ScenarioStage.Approach(entity, target) states a piloted entity's task as a follow task on the target, passed through Zone.Admit to the flight as the member's baseline task; it replaces Patrol(entity, orbit) and the orbit index, and RunStart's post-admit circuit overwrite. LockOn stages at .6, the quality Crossing and the other RunStart scenarios use (its brief states none), not .8 picked by outcome.
The bearing check keeps well-law r4's intent (measure against the hostile's actual pose, not the staged line) but reads the poses of the tick before the paint was first seen, which is the tick it was stamped in, with a .05 deg limit for float error; the live-pose check at .5 deg spent its budget on the paint inbox's deliberate one-tick delay. LockOnHoldsUnderOnePercentOfEachStagedInput moves hostile x, y and quality by 1% each way.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 00:51:33 +02:00
..
Agents
LockOn: the hostile is ordered to close on the player; the warning is measured against the poses it was stamped from
2026-10-18 00:51:33 +02:00
Behaviors
Merge origin/master into faction-play-1
2026-10-16 20:18:54 +02:00
Narrative
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
NIH
Galaxy links zones along a double-precision Delaunay triangulation: the vendored float MIConvexHull dropped zones, so ~2% of galaxies threw
2026-10-03 21:59:09 +02:00
Scenarios
LockOn: the hostile is ordered to close on the player; the warning is measured against the poses it was stamped from
2026-10-18 00:51:33 +02:00
Serialization
Delete the in-tree cache, JsonKnownTypes and vendored MessagePack
2026-09-14 18:42:09 +02:00
Targeting
Every rail's period is derived from the field it orbits in; OrbitPeriod is deleted
2026-10-15 18:11:27 +02:00
Aetheria.Shared.Unity.asmdef
Replace the Database Tools with the Studio and cut Unity over
2026-09-14 19:15:20 +02:00
Aetheria.Shared.Unity.asmdef.meta
Slime Stuff & DB Prep
2021-03-30 01:17:58 +01:00
AetheriaStores.cs
Mines are flat by data: refuse falloff on a mine layer, Lay reads no factor; clamp test
2026-10-14 09:06:20 +02:00
AetheriaStores.cs.meta
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Agents.meta
Local AI Testing & Interactive Tech Tab
2020-04-23 03:31:17 +01:00
AssemblyInfo.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
AssemblyInfo.cs.meta
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Attributes.cs
Delete the in-tree cache, JsonKnownTypes and vendored MessagePack
2026-09-14 18:42:09 +02:00
Attributes.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Behaviors.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
BezierCurve.cs
Mining index: a general targeting index fed by providers; the linear chunk scan goes
2026-10-03 15:02:51 +02:00
BezierCurve.cs.meta
Database Improvements
2021-04-07 01:27:35 +01:00
CapabilityEvents.cs
Pickup is a capability: PickupData/Pickup run a timed grab through Zone's hold API and TryPickUp (group A, sim)
2026-10-13 05:00:22 +02:00
CapabilityEvents.cs.meta
Add an engine-free capability event contract
2026-09-17 14:36:14 +02:00
ColorMath.cs
Suns: secondary hue stays on the allowed arc with the primary; ramp never crosses the band
2026-10-16 19:14:15 +02:00
ColorMath.cs.meta
Improved Level Generator
2020-12-01 20:38:28 +00:00
Contacts.cs
Merge cut orbital-layering (closing verdicts cut-orbital-layering.s1, cut-orbital-layering.s2)
2026-10-16 05:08:26 +02:00
Contacts.cs.meta
Ship contact is a simulation rule: Zone steps Contacts, Unity physics writes no Entity
2026-10-12 05:46:32 +02:00
Corporations.cs
Assembly is an AssemblyDistribution: Faction key 19, optional per product, stated-quality mint
2026-10-17 19:03:12 +02:00
Corporations.cs.meta
Infrastructure and Production
2020-06-02 07:01:03 +01:00
Delaunay.cs
Galaxy links zones along a double-precision Delaunay triangulation: the vendored float MIConvexHull dropped zones, so ~2% of galaxies threw
2026-10-03 21:59:09 +02:00
Delaunay.cs.meta
Galaxy links zones along a double-precision Delaunay triangulation: the vendored float MIConvexHull dropped zones, so ~2% of galaxies threw
2026-10-03 21:59:09 +02:00
Doctrine.cs
EW 3: allegiance is the observer's belief; telemetry with the track, grudges from acts, one stance writer
2026-10-17 06:45:51 +02:00
Doctrine.cs.meta
Faction play 1: typed doctrine on Faction and one flight per faction per zone
2026-10-08 14:18:41 +02:00
DrawAhead.cs
Well law: the band term, WellTree owns every term; the old law, per-body sums and Gauss ring law deleted
2026-10-16 17:56:25 +02:00
DrawAhead.cs.meta
Sim speed: one SimClock steps the zone; presenters draw ahead by Lead
2026-10-08 18:26:02 +02:00
Entity.cs
EW 3 fix: a contact is hostile on the observer's own permission, with tests for trespass through Zone.Update
2026-10-17 08:10:29 +02:00
Entity.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
EntitySerializer.cs
Boss gate: a boss zone spawns its faction's boss, and RunGoal derives whether the exit gate is open
2026-10-07 01:13:08 +02:00
EntitySerializer.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
EntitySettings.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
EntitySettings.cs.meta
Save/Load and Main Menu Submenus
2021-03-14 03:56:49 +00:00
EnumDictionary.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
EnumDictionary.cs.meta
Database Improvements
2021-04-07 01:27:35 +01:00
Enums.cs
Audio 1: the simulation names no sound; delete the dead Wwise path on EquippedItem
2026-10-16 17:18:11 +02:00
Enums.cs.meta
Database Support
2020-03-22 19:05:26 +00:00
Environment.cs
Flow field: FlowField owns the global flow, Zone.Flow evaluates it at zone time, VolumeSampling.LowerFlow lowers it
2026-10-13 20:06:35 +02:00
Environment.cs.meta
Unified Volumetric Flow
2021-06-18 12:32:03 +01:00
ExponentialCurve.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
ExponentialCurve.cs.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Extensions.cs
Seed zones from a stable name hash instead of string.GetHashCode (Cut 10)
2026-09-14 22:09:37 +02:00
Extensions.cs.meta
Database Support
2020-03-22 19:05:26 +00:00
FactionProduct.cs
Assembly is an AssemblyDistribution: Faction key 19, optional per product, stated-quality mint
2026-10-17 19:03:12 +02:00
FactionProduct.cs.meta
Author manufacturer variation as faction products
2026-09-12 01:12:12 +02:00
Feedback.cs
FireControl publishes every landed impact on the receiver's Capabilities; Feedback.Cue and DrawAhead.Carried
2026-10-12 03:58:34 +02:00
Feedback.cs.meta
FireControl publishes every landed impact on the receiver's Capabilities; Feedback.Cue and DrawAhead.Carried
2026-10-12 03:58:34 +02:00
FireControl.cs
EW 3: allegiance is the observer's belief; telemetry with the track, grudges from acts, one stance writer
2026-10-17 06:45:51 +02:00
FireControl.cs.meta
Delete HardpointTransforms; mount direction and arc become sim data
2026-09-19 07:37:52 +02:00
FloatingBodies.cs
Pickup is a capability: PickupData/Pickup run a timed grab through Zone's hold API and TryPickUp (group A, sim)
2026-10-13 05:00:22 +02:00
FloatingBodies.cs.meta
Floating bodies: FloatingBodyId, KinematicBody.Step, Zone.NextBodyId and the three drift settings
2026-10-07 14:52:12 +02:00
FlowField.cs
Flow: keywords created on first use, strict [0,1) phases, nebula noise on the flow clock, fold-law and cycle tests
2026-10-13 23:25:44 +02:00
FlowField.cs.meta
Flow parity: FlowParity.compute, FlowFieldParityVerify (Unity batchmode, GPU) and its mutation harness
2026-10-13 20:49:22 +02:00
Galaxy.cs
Merge origin/master ( 594d3477) into eureka/aetheria-release-gear-without-presence
2026-10-08 18:33:40 +02:00
Galaxy.cs.meta
Hostility Fix + Story Work
2021-05-14 03:03:28 +01:00
GalaxyStage.cs
Demo Terminus: a compiled scenario stages one fixed-cast prelude galaxy whose antagonist's home is the gate
2026-10-06 19:32:02 +02:00
GalaxyStage.cs.meta
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
2026-10-03 20:33:55 +02:00
GlobalData.cs
Delete the in-tree cache, JsonKnownTypes and vendored MessagePack
2026-09-14 18:42:09 +02:00
GlobalData.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
GravityField.cs
GravityField: the band potential's promise is the float32 bound measured, 1.8e-6; the sweep covers the taus above the seam
2026-10-16 23:30:31 +02:00
GravityField.cs.meta
Gravity: one potential per zone owns acceleration and height
2026-10-15 04:36:28 +02:00
GravityShader.cs
Well law fix batch: zone node for several massive roots, belt extent, series from tau 0.4, Unity parity on the multi-root fixture
2026-10-16 21:14:58 +02:00
GravityShader.cs.meta
Gravity.cginc is generated: GravityShader.Source() is its one author, a test pins the committed file to it byte for byte
2026-10-15 08:44:11 +02:00
HelmInput.cs
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00
HelmInput.cs.meta
Helm split: the Unity-regenerated input wrapper and the metas for Steering and HelmInput
2026-10-07 12:44:21 +02:00
HullFootprint.cs
HullFootprint: the one footprint cell reading and edit rule (grow, trim, refuse last cell), with tests
2026-10-17 13:49:45 +02:00
HullFootprint.cs.meta
HullFootprint: the one footprint cell reading and edit rule (grow, trim, refuse last cell), with tests
2026-10-17 13:49:45 +02:00
InputLayout.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
InputLayout.cs.meta
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
ItemData.cs
Stat-field resolution cache is concurrent: parallel catalog opens corrupted the shared Dictionary
2026-10-17 16:25:49 +02:00
ItemData.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ItemInstance.cs
Reveal book: no scratch holds a departed entity, a destroyed lit gun is refused at the gate, one IsDestroyed rule, departure and allocation pins
2026-10-12 02:20:46 +02:00
ItemInstance.cs.meta
Database Support
2020-03-22 19:05:26 +00:00
ItemManager.cs
Assembly is an AssemblyDistribution: Faction key 19, optional per product, stated-quality mint
2026-10-17 19:03:12 +02:00
ItemManager.cs.meta
New Inventory System + Overhaul
2020-12-10 23:20:38 +00:00
Loadout.cs
Staged fits: a scenario states the quality of a fit its checks rest on
2026-10-17 19:03:20 +02:00
Loadout.cs.meta
Make loadouts player-store design documents built all-or-nothing (Cut 10)
2026-09-14 22:06:06 +02:00
LoadoutGenerator.cs
LoadoutGenerator: ChooseProduct (weighted seeded draw, name-ordered) and ProductWeight; generation shares the weight
2026-10-16 22:10:13 +02:00
LoadoutGenerator.cs.meta
Enemy Loadout Generation
2021-03-18 00:36:34 +00:00
MarkovNameGenerator.cs
A galaxy's zone names are unique within the galaxy, not across the process
2026-10-03 20:45:26 +02:00
MarkovNameGenerator.cs.meta
Sector Generation
2021-03-10 09:18:07 +00:00
Mines.cs
Mines in the sim: a mine layer lays a free-floating mine body in Zone
2026-10-07 19:47:21 +02:00
Mines.cs.meta
Mines in the sim: a mine layer lays a free-floating mine body in Zone
2026-10-07 19:47:21 +02:00
Narrative.meta
UI Improvements
2021-04-27 16:44:44 +01:00
NIH.meta
Database Support
2020-03-22 19:05:26 +00:00
Noise1D.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
Noise1D.cs.meta
Hellfire
2021-01-10 03:59:47 +00:00
OrbitalEntity.cs
Layers: one owner puts orbitals above the ship plane and floaters below; per-hull GridOffset is deleted
2026-10-16 02:35:07 +02:00
OrbitalEntity.cs.meta
Stat Effects and Tech Tree Improvements
2020-04-16 03:08:18 +01:00
PlayerSettings.cs
Delete the minimap asteroids setting; minimap belts always draw
2026-10-17 04:36:13 +02:00
PlayerSettings.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
PowerBus.cs
Power bus: a consumer its thermostat has closed is not billed
2026-09-30 20:46:30 +02:00
PowerBus.cs.meta
Add the meta Unity generated for PowerBus
2026-09-18 21:43:08 +02:00
PowerTiers.cs
Delete the aether drive: behaviour, union 12, hardpoint type, aggregates, settings, presenters, prefab
2026-10-08 14:04:28 +02:00
PowerTiers.cs.meta
Cut 5: priority tiers replace PowerBus's single shared GrantRatio
2026-09-19 02:58:38 +02:00
Provenance.cs
Assembly is the maker's: re-land of h1 on 0f5def17 (net diff of ae300c6a..5187a59d)
2026-10-17 18:55:16 +02:00
Provenance.cs.meta
Add the lot ledger and mint every crafted instance through it
2026-09-17 04:16:23 +02:00
Rect.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
Rect.cs.meta
TECH TREES WHOO
2020-04-11 19:18:02 +01:00
RunGoal.cs
Boss gate: TryWin is the one way to win; equal-gap tie-break and two exit pins tested
2026-10-16 21:18:52 +02:00
RunGoal.cs.meta
Boss gate: a boss zone spawns its faction's boss, and RunGoal derives whether the exit gate is open
2026-10-07 01:13:08 +02:00
RunStart.cs
LockOn: the hostile is ordered to close on the player; the warning is measured against the poses it was stamped from
2026-10-18 00:51:33 +02:00
RunStart.cs.meta
Scenarios Cut 1: RunStart stages a new run; the Scenario catalog type
2026-09-30 12:35:18 +02:00
SampleElimination.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
SampleElimination.cs.meta
Sector Generation
2021-03-10 09:18:07 +00:00
SavedGame.cs
The run's credits are saved and seeded: SavedGame key 13, ScenarioStage.Credits, Staged.Credits
2026-10-06 19:30:32 +02:00
SavedGame.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Scenario.cs
A fixed seed fixes every fit: RunStart seeds the run's item draws from the galaxy's seed
2026-10-03 22:01:17 +02:00
Scenario.cs.meta
Scenarios Cut 1: RunStart stages a new run; the Scenario catalog type
2026-09-30 12:35:18 +02:00
Scenarios.meta
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
2026-10-03 20:33:55 +02:00
ScenarioStage.cs
LockOn: the hostile is ordered to close on the player; the warning is measured against the poses it was stamped from
2026-10-18 00:51:33 +02:00
ScenarioStage.cs.meta
Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas
2026-10-03 20:33:55 +02:00
Sensing.cs
Pin the mount aim's resolved reads, the record's isolation and its Deactivate clear; delete two dead guards
2026-10-15 07:14:35 +02:00
Sensing.cs.meta
Signatures: every light signature names its channel and item through Entity.SetSignature
2026-10-11 09:13:24 +02:00
Serialization.meta
Delete the in-tree cache, JsonKnownTypes and vendored MessagePack
2026-09-14 18:42:09 +02:00
Settings.cs
Assembly is the maker's: re-land of h1 on 0f5def17 (net diff of ae300c6a..5187a59d)
2026-10-17 18:55:16 +02:00
Settings.cs.meta
Asteroids & Refactoring
2020-12-01 00:16:11 +00:00
Ship.cs
Layers: one owner puts orbitals above the ship plane and floaters below; per-hull GridOffset is deleted
2026-10-16 02:35:07 +02:00
Ship.cs.meta
Database Support
2020-03-22 19:05:26 +00:00
ShipAuthoring.cs
Merge cut vector-rows-record (Soul verdict cut-vector-rows-record.s3)
2026-10-13 01:21:40 +02:00
ShipAuthoring.cs.meta
Add parallel typed ship authoring and Blender LineArt capture
2026-09-26 18:14:36 +02:00
ShipModCatalog.cs
RemovePackage: drop the dot-name clause the trailing-dot rule already covers
2026-10-16 23:16:05 +02:00
ShipModCatalog.cs.meta
Compose validated mod ships into a derived catalog
2026-09-26 18:30:02 +02:00
ShipModPlan.cs
RigChains owns what drives a joint; the judge refuses two actuators on a joint and a reach through a driven joint
2026-10-12 21:31:14 +02:00
ShipModPlan.cs.meta
Ship S2: commit the .meta files for ShipModShips and ShipModPlan
2026-09-30 08:20:33 +02:00
SimClock.cs
Sim speed fix: scripted poses are not drawn ahead; a step cannot reset its clock; DrawAhead.Time deleted
2026-10-08 23:39:30 +02:00
SimClock.cs.meta
Sim speed: one SimClock steps the zone; presenters draw ahead by Lead
2026-10-08 18:26:02 +02:00
SimulationDice.cs
AI draws from its own dice: the range-sample offset and the patrol circuit leave ItemManager.Random
2026-10-17 20:46:37 +02:00
SimulationDice.cs.meta
SimulationDice: fmix32 moves out of FireControl, with the structured per-zone dice stream
2026-10-07 14:52:10 +02:00
StationServices.cs
StationServices: a repair share is never below the sell value it adds, rounded in the sell price's own function
2026-10-07 02:08:37 +02:00
StationServices.cs.meta
StationServices.cs.meta: the Unity import record for the new script
2026-10-06 19:55:01 +02:00
StatResolver.cs
Consumable host: initialise at activation, dispose at expiry, instantiate consumables
2026-10-09 20:19:22 +02:00
StatResolver.cs.meta
Cut 2: give every entity its own StatResolver, delete the catalog leak
2026-09-18 19:53:59 +02:00
Steering.cs
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00
Steering.cs.meta
Helm split: the Unity-regenerated input wrapper and the metas for Steering and HelmInput
2026-10-07 12:44:21 +02:00
Targeting.meta
Mining index: a general targeting index fed by providers; the linear chunk scan goes
2026-10-03 15:02:51 +02:00
ThrustAllocator.cs
Throttle lock is a forward floor on the solve; allocation moves after the performance update
2026-10-10 19:26:49 +02:00
ThrustAllocator.cs.meta
ThrustAllocator: one bounded least-squares solve, yaw first, translation error paid linearly
2026-10-10 00:29:05 +02:00
VapourClouds.cs
VapourCloud: drop the zero-lifetime guard saturate already covers
2026-10-09 21:17:35 +02:00
VapourClouds.cs.meta
Vapour clouds: Zone owns them, a VapourDump behaviour vents one (union 42)
2026-10-09 20:22:00 +02:00
VerseGrammar.cs
VerseGrammar: Open refuses a role named actor and two verbs with one name; edge and command-update pins
2026-10-10 14:02:10 +02:00
VerseGrammar.cs.meta
Verse grammar: VerseGrammar and VerseVerb catalog documents, validation, the verse-grammar AetherDb command, tests
2026-10-10 06:23:01 +02:00
WellTree.cs
WellTree: SubzoneReach is one public static; the strengthless-orbit mean rule is deleted
2026-10-17 04:55:48 +02:00
WellTree.cs.meta
GravityFieldParityVerify: the family zone moves along its tree; tolerance restated from the run
2026-10-16 18:51:20 +02:00
Wormhole.cs
Boss gate: a boss zone spawns its faction's boss, and RunGoal derives whether the exit gate is open
2026-10-07 01:13:08 +02:00
Wormhole.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Zone.cs
LockOn: the hostile is ordered to close on the player; the warning is measured against the poses it was stamped from
2026-10-18 00:51:33 +02:00
Zone.cs.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
ZoneData.cs
Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted
2026-10-15 07:11:25 +02:00
ZoneData.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ZoneGenerator.cs
Place: a belt fills its slot between its neighbours' spacing, the Roche margin and the window
2026-10-17 09:00:04 +02:00
ZoneGenerator.cs.meta
Database Support
2020-03-22 19:05:26 +00:00