Aetheria/Assets/Scripts/ServerShared/Behaviors/Launcher.cs
Meta Vens 0985989744 Retire the launcher flight fields; the presenter reads the munition parts; the migrate command goes
Thrust, DodgeFrequency and MissileVelocity are gone from LauncherData (keys 29-31) and GuidedWeaponData (keys 24-26), keys
reserved. GuidedProjectileManager flies the round from MunitionParts.Of: Acceleration, MaxSpeed and EvasionFrequency,
evaluated through the item. munition-parts-migrate is deleted with the fields it read.

The shipped catalog still carries the dead keys in this commit; the next commit re-saves it. The Unity assembly was not compiled.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 04:02:32 +02:00

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C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using MessagePack;
using Newtonsoft.Json;
using CultMath;
[Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class LauncherData : LockWeaponData
{
[InspectableAnimationCurve, JsonProperty("guidance"), Key(26)]
public float4[] GuidanceCurve;
[InspectableAnimationCurve, JsonProperty("thrustCurve"), Key(27)]
public float4[] ThrustCurve;
[InspectableAnimationCurve, JsonProperty("liftCurve"), Key(28)]
public float4[] LiftCurve;
// Keys 29-31 were Thrust, DodgeFrequency and MissileVelocity, retired for the munition parts (MunitionParts.cs); do not reuse.
public override Behavior CreateInstance(EquippedItem item)
{
return new LockWeapon(this, item);
}
}
[Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class GuidedWeaponData : InstantWeaponData
{
[InspectableAnimationCurve, JsonProperty("guidance"), Key(21)]
public float4[] GuidanceCurve;
[InspectableAnimationCurve, JsonProperty("thrustCurve"), Key(22)]
public float4[] ThrustCurve;
[InspectableAnimationCurve, JsonProperty("liftCurve"), Key(23)]
public float4[] LiftCurve;
// Keys 24-26 were Thrust, DodgeFrequency and MissileVelocity, retired for the munition parts (MunitionParts.cs); do not reuse.
public override Behavior CreateInstance(EquippedItem item)
{
return new InstantWeapon(this, item);
}
}