Aetheria/Assets
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 8dacabb3d8 Cut 4: input capacitors close the last direct capacitor spend
Deletes Entity.CanSpendCapacitorCharge/TrySpendCapacitorCharge (and the
now-dead _capacitors bookkeeping list that only fed them) -- Cut 3's
named, temporary exception for the four instant draws. InstantWeapon
(both fire sites), Sensor.Ping, and Shield.CanTakeHit/TakeHit now spend
from their own InputCapacitor, filled continuously by PowerBus like
every other IPowerConsumer instead of touching the entity's shared bus
capacitors directly.

InputCapacitor's Capacity/Rate derive from the owning item's Energy and
Cooldown, with an authored-override hook (ChargedWeapon repurposes its
previously-unused ChargeEnergy stat as that override, per the map's own
instruction, rather than adding a new field). A weapon/sensor fire
attempt only ever spends exactly Capacity, so it only ever succeeds at
full charge -- no fractional shot. Shield is the map's named exception:
its reserve is continuous, not an activation buffer, so it allows a
partial draw; its size (no Energy/Cooldown pair exists on Shield) is a
flagged judgment call, not a spec'd formula.

Adds InputCapacitorTests.cs (8 tests) and
mutation_tests_stats_power_cut4.py (7 mutations, all behave as
declared); removes the one PowerBusTests.cs test and Cut 3 mutation
case that exercised the now-deleted Entity methods.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 22:52:15 +02:00
..
AddressableAssetsData Add Addressables as a direct dependency and settings, Content group entry 2026-09-18 04:31:28 +02:00
Audio Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Content Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
Editor Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Fonts Action Bar (WIP) 2021-04-18 05:13:20 +01:00
Images Upgrade to Unity 6000.3.24f1 2026-09-11 22:04:28 +02:00
Materials Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Models Shields 2025-01-30 01:58:05 +00:00
Plugins Delete the in-tree cache, JsonKnownTypes and vendored MessagePack 2026-09-14 18:42:09 +02:00
Prefabs Upgrade to Unity 6000.3.24f1 2026-09-11 22:04:28 +02:00
Resources Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Scenes Drive the field shield test scene by publishing capability events 2026-09-17 14:36:54 +02:00
Scripts Cut 4: input capacitors close the last direct capacitor spend 2026-09-18 22:52:15 +02:00
Shaders Shield panel: gate reuse and Hit on the panel's own radius 2026-09-18 21:02:18 +02:00
StreamingAssets Unified Volumetric Flow 2021-06-18 12:32:03 +01:00
TextMesh Pro Bugfixes & Reactive Refactor 2025-07-18 00:21:33 +01:00
Textures Upgrade to Unity 6000.3.24f1 2026-09-11 22:04:28 +02:00
AddressableAssetsData.meta Add Addressables as a direct dependency and settings, Content group entry 2026-09-18 04:31:28 +02:00
Audio.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Content.meta Add Addressables as a direct dependency and settings, Content group entry 2026-09-18 04:31:28 +02:00
Editor.meta Add Epiphany Unity editor bridge 2026-04-30 15:03:15 +01:00
Fonts.meta Menu Prototype 2020-03-23 14:36:59 +00:00
HoverCursorChange.cs Playability 2022-08-08 22:43:55 +01:00
HoverCursorChange.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
Images.meta Menu Prototype 2020-03-23 14:36:59 +00:00
MainMenuMusic.cs NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO 2022-07-10 02:53:09 +01:00
MainMenuMusic.cs.meta Music & SFX 2021-04-30 11:19:25 +01:00
Materials.meta Old Aetheria Code 2020-03-09 01:28:55 +00:00
Models.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
MouseRotate.cs Move the remaining Assets scripts off Unity.Mathematics 2026-09-14 18:01:54 +02:00
MouseRotate.cs.meta Playability 2022-08-08 22:43:55 +01:00
Plugins.meta Initial Client/Server Communication 2020-02-26 17:48:40 +00:00
Prefabs.meta Smooth AF Tab Menu 2020-03-24 21:51:38 +00:00
Resources.meta Old Aetheria Code 2020-03-09 01:28:55 +00:00
Scenes.meta Created Unity Project 2020-02-19 15:09:31 +00:00
Scripts.meta Initial Client/Server Communication 2020-02-26 17:48:40 +00:00
Shaders.meta Copy Aetheria Code 2020-02-27 18:51:07 +00:00
Steel.mat Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Steel.mat.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
StreamingAssets.meta Initial Wwise Integration 2021-02-27 20:53:36 +00:00
TextMesh Pro.meta Smooth AF Tab Menu 2020-03-24 21:51:38 +00:00
Textures.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00