Commit graph

2,837 commits

Author SHA1 Message Date
Meta Vens
e8d42df258 ConsumableSupplyTests: ship hull with two interior cells (cargo bay and capacitor)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 05:56:45 +02:00
Meta Vens
87528dbda4 ConsumableSupplyTests: a station roll can also stock a single unit
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 05:47:37 +02:00
Meta Vens
a5aac29055 ConsumableSupplyTests: roomy holds (gear stock draws 16 with replacement), drop the probe, pin the station maximum
Commit 54d200ec before this is a diagnostic probe (builds, test deliberately red).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 05:47:11 +02:00
Meta Vens
54d200ec60 probe
x
2026-10-10 05:37:21 +02:00
Meta Vens
c2e46a4637 ConsumableSupplyTests: count consumables in docking-bay holds too (a station's first bay is its dock)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 05:34:47 +02:00
Meta Vens
7b73e51346 Consumable supply: scarce stock at stations and on ships through the one availability rule
LoadoutGenerator.AvailableProducts and RandomProducts now range over CraftedItemData; only
equippable gear needs a hull home. StockConsumables is the last step of GenerateShipLoadout and
GenerateStationLoadout: it draws nothing when no consumable is on offer. Unbuilt/untested at
this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 05:32:50 +02:00
Meta Vens
d4a27def37 Merge origin/master into eureka/aetheria-release-consumable-host
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 05:12:57 +02:00
Meta Vens
8755da5ecb Release map: articulated mounts re-mapped to the hardpoint-arc ruling
Imagination r2 re-map (session self-2026-10-10-ag): the sim already carries
per-hardpoint arc and weapon traverse; links are rig only. Target doc moves
articulated weapon mounts into scope under ruling mount-arc-gun-traverse.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 05:12:27 +02:00
Meta Vens
c22456b52c Merge origin/master into eureka/aetheria-release-consumable-host
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 04:59:19 +02:00
Meta Vens
acea1aa73e Merge remote-tracking branch 'origin/master' into eureka/aetheria-release-ballistic-flight 2026-10-10 02:00:50 +02:00
Meta Vens
ce0023f1f8 Research: prior art on hull decals, panel lines and wear layering
Eyes pass before the hull shader fork: DECALmachine 2.17 export paths,
forward-renderer decal practice, parallax for panel lines, layered wear
on the built-in pipeline, and this project's rendering constraints.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 00:50:14 +02:00
Meta Vens
5792354c61 Merge self/pbr-materials: 12 tileable CC0 PBR materials for Blender and Unity
ambientCG 2K sets under Assets/Materials/PBR (GlowFade .mat per material,
packed metallic/smoothness), and Asset Sources/PBR Materials.blend as a
UV-mapped Blender asset library linking the same textures. Sources and
licence in Assets/Materials/PBR/SOURCES.md. Unity import unverified until
the project is opened.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 00:28:24 +02:00
Meta Vens
80842ba2fc Carbon_Fibre: dielectric, metallic 0 (drop unused Metalness map)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 00:27:53 +02:00
Meta Vens
492a8333fb Blender asset library: PBR Materials.blend (catalog Aetheria/PBR)
12 asset-marked materials, UV mapping with a scalar Tiling node, images
linked by relative path to Assets/Materials/PBR, previews generated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 00:26:22 +02:00
Meta Vens
840dfe6460 PBR materials: 12 ambientCG CC0 sets for Unity (GlowFade) under Assets/Materials/PBR
2K-JPG Color/Roughness/NormalGL (+Metalness, AO where the set has them),
generated MetallicSmoothness.png (R metallic, A 1-roughness), texture and
material .meta files, SOURCES.md. Unity side not opened yet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 00:26:21 +02:00
Meta Vens
d519d99b1e Consumable host: an effect lives exactly its Duration, not Duration plus one tick
Expiry fires when the remaining duration reaches zero (<= 0), so behaviours execute on
Duration/dt ticks and not one more. AConsumableRunsForExactlyItsDurationInTicks pins it
with 0.25 s ticks. Builds; verified in the next run.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 23:48:02 +02:00
Meta Vens
afe44b09d3 ConsumableTests: the overlap test attaches both modifiers before the first expires
The first draft activated the second effect so late it was not yet attached when the
first detached, so the shared-entry guard mutants survived it. Builds; tests green
status is in the next verification run.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 23:38:26 +02:00
Meta Vens
6b36835953 Ballistic flight r3: name CultMath.float2x2.Rotate in full (the math.float2x2 method shadows the type)
The previous commit (2dcb7b20) does not build: DrawAhead.cs CS0119.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 23:29:32 +02:00
Meta Vens
2dcb7b2078 Ballistic flight r3: DrawAhead draws a round from the sim's facts, a hit ends at its impact cell; FireControl draws nothing
FireControl.RoundEnd and RoundAt leave FireControl (RoundEnd to DrawAhead verbatim, RoundAt as DrawAhead's private Line);
DrawAhead.Round takes the published outcome, steers a hit or burst from its frozen line at the commit tick onto its
end (burst point, else the impact cell on the target's drawn pose), and RoundStop is deleted. Projectile caches the
last published ShotOutcome and calls DrawAhead only. BallisticFlightTests move to the new signatures; the frozen-line
moving-target test is replaced by impact-cell, steer and no-drawing-function tests. Unverified: not yet built or run.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 23:27:22 +02:00
Meta Vens
87ec736f04 Map: articulated mounts (body facts AM1-AM11, model-page rows, authority map, rationale)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 23:25:28 +02:00
Meta Vens
29c5f7aba1 Consumable host: one initialiser for gear and running effects; tests pin overlap, lifetime, per-design cooldown, refit
Entity.Activate re-initialises the running consumable effects through the same
InitializeBehaviors that initialises gear and ActivateConsumable, so a consumable
active across deactivate/refit/activate retargets to the new items.
ConsumableTests gains the stackable overlap/multiply, shared-entry detach,
expiry-boundary, per-design cooldown and refit facts. StatResolverTests' expiry
test builds its consumable through ItemManager.CreateInstance.
Not yet built or run; verification follows in a later commit message.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 23:24:54 +02:00
Meta Vens
ce4bb199a7 Map: ballistic flight is presentation (r3 probes and rationale)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 23:23:24 +02:00
Meta Vens
d98818ea0c BallisticFlightTests: a receding proximity target puts the burst point off the arrival line
The contact-burst fixture cannot tell RoundStop's burst point from the line at
arrival (CommitBurst puts both at the same distance), so a stop that ignored the
burst point survived. A targeted proximity round at a target receding faster
than the round closes bursts at the pulled-back range point while arriving at
the fired-at distance; this test pins the stop to the sim's burst point.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 22:56:51 +02:00
Meta Vens
ba2b4a7377 Projectile draws through DrawAhead and computes no position, time or range
Deletes At, the end formula (Unity restating the range) and Resolve's own stop
arithmetic. Launch binds ShotCommitted (refresh the record, learn the outcome)
and ShotResolved; Draw is DrawAhead.Round plus RoundOver; a hit or burst stops at
DrawAhead.RoundStop. Projectile names no flight quantity.

Builds headless (Projectile is not in the test project); the Unity compile is
run separately at the final head.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 22:35:46 +02:00
Meta Vens
f9483181f2 BallisticFlightTests: the moving target crosses at 10, below the round's speed, so an intercept exists
Spec r2 said 30 against a round speed of 20: no first-order intercept exists
there (the target outruns the round sideways), so the round did not lead.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 22:35:37 +02:00
Meta Vens
a9f1196472 BallisticFlightTests: using UniRx for the Subscribe lambda
Builds headless; Unity still on the old Projectile at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 22:33:51 +02:00
Meta Vens
85e57aef78 BallisticFlightTests: using System for the Subscribe lambda; DrawAhead comment names no frame clock
Builds headless; Unity still on the old Projectile at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 22:32:08 +02:00
Meta Vens
60aacfdc35 FireControl.RoundEnd states a round's end; DrawAhead draws rounds as pure statics
RoundEnd(shot, known) is the one statement of when a ballistic round's drawn
flight ends: arrival for a hit, burst or unpublished outcome, the frozen range
(never short of arrival) for a miss. RoundAt takes the known outcome and clamps
at RoundEnd. DrawAhead gains Round, RoundStop, RoundOver (pure, no state) so the
blend, stop and done rules are headless-testable. Seven new tests (ten cases).

Unity build: Projectile.cs still calls the old RoundAt, so this commit does not
compile in Unity (the headless test project does not include Projectile). The
next commit moves Projectile onto the statics.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 22:31:12 +02:00
Meta Vens
6d83597b77 Map: ballistic-flight r2 body facts and why a round's end is one sim statement
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 22:27:59 +02:00
Meta Vens
e56f9c8be5 BallisticFlightTests: move the shooter after Fire so a live-origin RoundAt fails
The origin-from-live-shooter hand mutant survived against a stationary shooter. Builds: yes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:56:01 +02:00
Meta Vens
2b03d90812 RoundAt clamps at the weapon's frozen Range (PendingShot.MaxRange), not FireRange
FireRange is the distance to the engaged target and 0 for a round with none, so a no-lock burst round and a
round that misses never flew. MaxRange = weapon.Range is frozen at Fire beside Speed. Unity compile not yet run.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:35:37 +02:00
Meta Vens
f79cf8b7a7 ConsumableTests: a hold with room for two consumables
The 1x1 interior fixture could not store the second consumable the
non-stackable test needs. Builds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:29:27 +02:00
Meta Vens
aa9288d9de Projectile is drawn on FireControl.RoundAt and integrates nothing
Deletes the Time.deltaTime gravity/drag/position integration and the range-distance kill from Projectile and the
UnityEngine.Random jitter, barrel direction and inherited velocity from ProjectileManager. A round holds a copy of
its PendingShot and draws at RoundAt(Zone.Time + Clock.Lead) with a barrel offset decaying over BlendTime; ShotResolved
ends a hit or burst at the outcome's BurstPoint, a miss flies to the FireRange clamp. Unity compile not yet run at
this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:19:23 +02:00
Meta Vens
aaab561f98 Consumable host: initialise at activation, dispose at expiry, instantiate consumables
ActivateConsumable runs Initialize on the effect's behaviours; expiry disposes
them before Resolver.Forget, so a consumable's modifiers exist exactly while
its effect is active. ItemManager.CreateInstance returns a ConsumableItem for a
consumable design. StatResolver.DetachModifier drops an entry left with
nothing attached, so ModifierEntryCount returns to baseline. LoadoutTests'
hand-built ConsumableItem goes through CreateInstance. Builds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:19:22 +02:00
Meta Vens
0e89dd1673 FireControl.RoundAt: the one statement of where a fired round is at a sim time
PendingShot freezes the weapon's Velocity as Speed at Fire; RoundAt(shot, time) reads the frozen origin,
direction, speed and fire time, clamped to the FireRange point. Step, Commit and Apply do not call it.
BallisticFlightTests pin the line against the shooter position, aim and authored velocity.
Builds: yes. Presenters still fly their own rounds at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:19:22 +02:00
Meta Vens
739eee4a8e Consumable host: tests first (red at the base; they build, three fail)
Adds AConsumableModifierBoostsUntilExpiry, ABoughtConsumableActivates and
ANonStackableConsumableRefusesASecondActivation. This commit builds; its tests
fail until the host cut lands.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:17:36 +02:00
Meta Vens
1b2e9c1258 Map: allocator translation cost is linear (core r2 probes, tolerance, chosen constants)
Imagination pass, aetheria-release, session self-2026-10-09-morning.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 16:37:59 +02:00
Meta Vens
a04ab767b9 Merge eureka/aetheria-release-cultmath-0-3-pin: CultMath 0.3.0 (BoundedLeastSquares), the pin guard fires on Linux, fixtures stop depending on the re-rolled galaxy
Soul s1-s2 hold (aetheria-release:verdict:cut-cultmath-0-3-pin.s2). The generated galaxy re-rolls with the noise kernel.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 16:24:28 +02:00
Meta Vens
a3ea1d7ba1 Tests: scan's miss path fails then returns default (Assert.Fail is void)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 15:40:42 +02:00
Meta Vens
549c1b0253 Tests: the two no-Lagrange zone tests share one scan; restore NotSame, use Assert.Fail
The tutorial-seed scan for a zone with no genuine Lagrange candidate ran
once per test; it now runs once behind a Lazy. The leak test regains
Assert.NotSame(galaxy.Entrance, otherZone), and the scan's miss path uses
Assert.Fail (xUnit2020).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 15:39:05 +02:00
Meta Vens
aac2cf91e4 Map: spec refresh 2026-10-09 (scarce consumables, fog-bank presenter, multiply, tiered boosters, shipped AetherDb, player build)
Body facts RF1-RF8, model rows, booster and consumable tables, and rationale for the
revisions admitted under follow-up rulings-2026-10-09-spec-refresh. Sweeps the stacking
and hoarding lines the 2026-10-09 rulings made stale.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 15:28:29 +02:00
Meta Vens
ab396c786a Tests: the evasion volleys fire enough shots to resolve the price gap
With the target's fit written out the jinking price is .383 against .440
coasting, but 200 rolled shots gave 93 hits jinking against 78 coasting: the gap
between the prices is smaller than the noise of two 200-shot volleys. 2000 shots
put the expected gap near four standard deviations; the assertion is unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 14:57:48 +02:00
Meta Vens
c724001467 Tests: the evasion range's target is a written-out Djinni fit
EvRangeLaunch placed stage.Generated("Djinni"), whose fit follows the galaxy; at
CultMath 0.3.0 the generated target gave 95 hits jinking against 78 coasting.
The target now carries an explicit Talaria/cockpit/reactor fit, so the hit
comparison does not depend on generated content.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 14:54:44 +02:00
Meta Vens
0ccf02746d Tests: restored-hull station tests pick their zone by the property they test
EAC-7089 and EAC-2733 were generated-content names that CultMath 0.3.0 re-rolled
away. The no-Lagrange-candidate zone is now found by its property (planets that
are all rosette members, so no genuine candidate) by scanning seeds, and the
zero-natural-station zone by its isTutorial: false roll. Every assertion keeps
its claim; the candidate predicate is shared with the leak test's fixture check.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 14:54:43 +02:00
Meta Vens
a59f1fa977 Tests: TutorialSeed1 follows the galaxy CultMath 0.3.0 rolls
The noise kernel changed at cultmath-unity-v0.3.0, so the fixed seed gives a
different tutorial. TutorialGalaxy_unchanged keeps its claim (a fixed seed
gives a fixed tutorial) against the regenerated shape. Does not pass the whole
suite: the RestoredHullsTests and the evasion test follow.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 14:54:42 +02:00
Meta Vens
97dd38dfb8 Pin CultMath 0.3.0 and make the pin guard fire on Linux
Directory.Build.props, Packages/manifest.json and the lock move to
cultmath-unity-v0.3.0 (614fd445) together. VerifyCultLibRevision matched the
CultMath ProjectReference by a backslash-spelled identity and was skipped on
Linux; it now matches by project file name. Does not pass tests: generated
content re-rolls with the new noise kernel, fixtures follow in later commits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 14:02:36 +02:00
Meta Vens
439d488ac8 Map: flight control allocates thrust (body facts, authority map, rationale); locomotion-cut.md superseded for Cuts 2-3
Imagination pass, aetheria-release, session self-2026-10-09-morning.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 13:42:38 +02:00
Meta Vens
80d2c7f305 Tests: TurnRateIsTheActuatorsTurn idles the drives before it checks a Direction write
The backfilled Large Drives differ in quality, so a held forward thrust is a net torque and TurnRate never settled to zero. Release the movement demand with the turn demand.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-09 03:35:13 +02:00
Meta Vens
0c944a5a51 Catalog: replay roles-backfill apply on master's catalog
AetherDb roles-backfill apply on master's blob 32a2e401: 12 designs and 6 products authored; a second apply is a no-op.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-09 03:23:55 +02:00
Meta Vens
e915f95244 Merge eureka/aetheria-release-roles-backfill: roles backfill command and its tests (catalog blob stays master's; regenerated on the next commit)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-09 03:21:01 +02:00