BallisticFlightTests: using System for the Subscribe lambda; DrawAhead comment names no frame clock
Builds headless; Unity still on the old Projectile at this commit. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -40,7 +40,7 @@ public static class DrawAhead
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}
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// A ballistic round at a sim time (the clock's Zone.Time + Lead): on FireControl's line for what the sim has published
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// of its outcome, with the barrel's offset from that line decaying to nothing over blendTime sim seconds from FireTime.
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// of its outcome, with the barrel's offset from that line decaying to nothing over blendTime sim seconds from the moment of firing.
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public static float3 Round(in PendingShot shot, ShotResult? known, float3 barrel, float blendTime, float time) =>
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Lifted(shot, FireControl.RoundAt(shot, known, time), barrel, blendTime, time);
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@ -2,6 +2,7 @@
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Linq;
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using Xunit;
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using static CultMath.math;
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