ConsumableSupplyTests: ship hull with two interior cells (cargo bay and capacitor)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -66,7 +66,7 @@ public sealed class ConsumableSupplyTests : IDisposable
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var stranger = seed.Upsert(new Faction { Name = "Stranger", ShortName = "STR" });
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maker = seed.Upsert(new Faction { Name = "Maker", ShortName = "MKR", Allegiance = { { ally, 1f } } });
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var skiff = seed.Upsert(new HullData { Name = "Skiff", HullType = HullType.Ship, Shape = Solid(3, 3), Price = 100 });
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var skiff = seed.Upsert(new HullData { Name = "Skiff", HullType = HullType.Ship, Shape = Solid(4, 3), Price = 100 });
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var platform = seed.Upsert(new HullData { Name = "Platform", HullType = HullType.Station, Shape = Solid(5, 5), Price = 100 });
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// A hold with no cell cannot take a consumable. The others are large: a station stocks up to sixteen
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// picks of gear (drawn with replacement) before its consumable, and a full hold would refuse it.
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