Built from hull-bench Nakovalnya B by the Starfire job: New Ship --like Djinni, ship-authoring stats (mass 60000, durability 8000, armor 40, drag 0.35, top speed 25), price 60000000, a not-offered Zhestokost product, Build, Rasterise (19x30), 27 layout rows, Package. The validator accepted it and compose excludes nothing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Ruling ship-authoring-stats-command. --top-speed writes a fixed top speed (Min = Max) on the hull's one VelocityLimit and refuses a hull with none.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
zh_key in ewanhart.scad's form, not AU's either-name match: a Pirate hull's own zone named like a Zhestokost
zone no longer receives Zhestokost geometry. Closes the gap in follow-up zhestokost-kit-donor-routing.
Spec: aetheria-release:cut_spec:cut-zh-kit-landing.r1
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
factions/zhestokost.scad is the bench draft byte for byte (battered masses, typed mates, five zones with cream
marking), its lang comment naming the maker element. The fixture is bench Oboz A plus Gun.D on T[2]'s deck
centreline aft of its hatches; the smoke's palette, shadow colour and turned-mount pair follow.
Spec: aetheria-release:cut_spec:cut-zh-kit-landing.r1
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Three origin drifters, each placed at For(CombatSeed, ScatterStream, k) within half the radius;
a galaxy seed whose ContinueStep item seed wraps to zero is refused.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
One reader, LoadoutGenerator.IsOffered, read by IsAvailable (ahead of the no-faction
shortcut), the AvailableProducts candidates (so the any-maker fallback cannot reach one)
and SoldHulls. A Loadout that pins the product still builds it. Rulings
off-market-is-unoffered-product and boss-hulls-exclusive.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Muzzles aft of and beside their mounts pass every check, so a reintroduced
facing judgement fails a test.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Blender scene cannot know which way a hardpoint points: HullData's
hardpoint rotation owns that (ruling aetheria-release:ruling:gun-facing-is-hulldata).
Deletes the forward list and its term in the muzzle check, the two facing
tests, and the smoke's nose-ward require. Pairing stays whole.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
DeterminismLedgerTests (a RunStartTests partial): ItemManager refuses seed 0;
ItemSeed is the run seed and step; the unpack scatter ignores the item stream
and differs per zone; the SimulationDice streams are distinct; scenario Ids are
unique kebab; a two-AI fight is one history, and its digest is pinned for
linux-x64 (pin lands in the next commit).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- ItemManager(uint seed, ...) refuses seed 0 and seeds Random from it.
- RunStart.ItemSeed(galaxy, step) is public (formula unchanged), refuses a
zero result; named steps ArenaStep, StageStep, ContinueStep and NoRunSeed.
- Continue seeds the item stream from the saved run's seed (ContinueStep);
a scene with no galaxy uses NoRunSeed.
- Zone's unpack scatter draws SimulationDice.For(CombatSeed, ScatterStream,
1-based pack ordinal), never the item stream.
- Loadout's scratch manager and AetherDb's catalog command take fixed seeds;
every test and Editor construction gains 1u (mechanical rewrite).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ItemManager no longer seeds itself from DateTime.Now, and Zone's unpack no
longer scatters ships with _itemManager.Random. Deletes before adds: this
commit does not build (the scatter and every ItemManager seed return in the
next commit).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Soul s4 survivors: the zone test keyed on hull.scad, an edited-zones exclusion, the maker-None branch, a
collider counted as art, and the unbuilt refusal losing its exit text or becoming the agent state.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Deletes _art_takes_over and _refuse_wrong_maker's hull.scad branch. Her art over a hull.scad Build never ran now ships and retires the source (operator ruling art-over-unbuilt-hull-source-takes-over).
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Materialize now settles what the catalog alone decides, tries the cells on a
throwaway ItemManager (own ledger and stream, designs built unbranded), and only
then asks the chooser and mints lots. ZoneGenerator's copy-and-restore of
itemManager.Random is deleted, and the boss faction's LoadoutGenerator is created
on the first choice instead of as an argument. Resolve keeps its signature and is
Settle then Build.
Tests: an unbuildable boss zone equals the no-boss zone (serialized pack, ledger,
roster and gear, next item draw) for one failure, several failures and design-only
slots, across every faction as boss faction.
Not yet built or run when committed.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
matrix_world is stale after a location edit until the depsgraph runs, so the
scene snapshot taken after moving Ship Root compared stale to fresh.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>