Commit graph Aetheria/Assets
Author SHA1 Message Date
Reinier Vens
2c4520000b Demo Hotfixes
Replaced Unity TAA with PlayDead TAA
Custom keyboard layout test scene
Adjusted Aetheric Drive VFX to be more subtle
Reworked stardust VFX to reduce flickering artifacts
Added Action Bar & weapon groups saving/loading
Implemented security levels and faction safe zone visualization
Improved station placement (now include defensive turrets)
2021-05-02 20:59:45 +01:00
Reinier Vens
80863cf64b Aetheric Drive VFX 2021-04-30 15:37:39 +01:00
Reinier Vens
68ab14dc42 Action Bar Persistence 2021-04-30 14:24:01 +01:00
Reinier Vens
8d76c2d37d Fix Music Event Targets 2021-04-30 11:50:47 +01:00
Reinier Vens
d955c9da2f Music & SFX 2021-04-30 11:19:25 +01:00
Reinier Vens
051e54d961 Updated Wwise Integration 2021-04-30 07:09:07 +01:00
Reinier Vens
7d67d7ec2c Wwise Audio Integration 2021-04-30 06:39:57 +01:00
Reinier Vens
e7e305e6a0 Wwise Project Restructuring 2021-04-29 14:04:18 +01:00
Reinier Vens
a687f6b32f Merge branch 'AmbienceAddon' 2021-04-29 06:08:23 +01:00
Reinier Vens
a33c278ad5 Update Wwise to 2021.1.1 2021-04-29 05:58:25 +01:00
dayagnomes
4715a7b3a1 Ambience 2021-04-29 12:53:50 +08:00
dayagnomes
104989d11c Ambience 2021-04-29 12:38:37 +08:00
Reinier Vens
621b14a4c0 Update Wwise_IDs.h 2021-04-29 00:48:25 +01:00
Reinier Vens
e295b1a1ab Shield UI Tweak
Greyed out and swapped shield icon when enemy has no shield equipped
2021-04-29 00:21:33 +01:00
Saltdaddy2806
0c668a90a5
Initial Music Build (#72)
Including Events, Playlist Containers & Looping

Co-authored-by: Reinier Vens <rwvens@hotmail.com>
2021-04-28 17:55:56 +01:00
Reinier Vens
ecd52b20c8 UI Improvements
Target box now has bars for visibility and HP
Hit indicator appears when target is damaged by player's weapons
WIP narrative integration
2021-04-27 16:44:44 +01:00
Reinier Vens
f82b71877a Updated Readme 2021-04-22 19:46:29 +01:00
Reinier Vens
b1bd89a687 Mini Galaxy Gen
Added flags to game manager and player settings to check tutorial status
Created alternate galaxy generation process for tutorial
2021-04-22 02:53:06 +01:00
Reinier Vens
7cfc5cd04f Drag and Drop + Zoooooooom
Refactored inventory drag & drop to use new global drag & drop management
Enabled Drag & Drop from inventory panel to action bar
Enabled gear and consumable item binding
Fixed stat modifier behavior to allow it to be toggled
Fixed Switch behavior to make it bindable
Added lambda multiplier to aether drive so that stat mod can target it
2021-04-21 01:49:07 +01:00
Reinier Vens
82c8041765 Ink Integration
Initial integration of Ink scripting - simply runs the first story it finds.
2021-04-19 04:35:46 +01:00
Reinier Vens
9779afb1bb Action Bar Weapon Group Binding
Selecting a weapon now displays weapon group toggles
Added global drag and drop handling in game manager
Weapon group toggles can be dragged to action bar to bind them
2021-04-19 03:46:35 +01:00
Reinier Vens
4489b18452 Action Bar (WIP)
Refactor item instance to use DatabaseLink
Labels now pop up when aiming at loot
Yeeted HUD trigger group UI into the abyss
Created rebindable action bar (missing: assigning actions)
Created Consumable Items
Refactored behaviors to work on consumable items
Implemented Velocity Conversion Behavior
2021-04-18 05:13:20 +01:00
Ferenc Fodor
282035dd25 Updated Weapon Icon (Function AP) 2021-04-15 23:45:57 +02:00
Reinier Vens
11a55e236b Loot
Fixed: unable to undock with an aetheric drive (game requires locomotion)
Entities have a chance of dropping any item on board when killed
Mine behavior generalized to grid objects, used in dropped loot
Added tractor beam (not itemized yet) which pulls in nearby loot (and mines!)
Items are added to player inventory when they collide with the ship (and mines explode!)
Added console command to spawn turret
2021-04-15 04:25:22 +01:00
Ferenc Fodor
c1d632f18a Updated Function Icons 2021-04-15 02:41:30 +02:00
Reinier Vens
11bfc739fe Aetheric Drive
Added Aetheric Drive hardpoint and item behavior
Added Drive RPM UI to HUD
Fixed death not disabling continue option
Disabling global input when dialog is visible
Fixed loadout generator failure when zero price item present
Replaced fixed top speed with drag coefficients
2021-04-14 03:29:14 +01:00
Reinier Vens
b171b940dc Significant Digits Hotfix
Formatting code was consuming the sigdigs whenever it was used. Whoops!
2021-04-13 02:16:03 +01:00
Reinier Vens
54f7e3a66f Properties Panel Overhaul
Marking player location on galaxy map
Fixed non-input field focus disabling global key map
Player start ship is now always the same
Loadout generator now demands exact match for item dimensions
Thermal damage now triggers ItemDamaged event = player can die from cockpit wear!
Properties panel now has a much more attractive UI
Implemented curve control for properties UI
Centralized number formatting in player settings
Moved significant digits to player settings
Added temperature unit option in player settings
2021-04-13 01:50:42 +01:00
Reinier Vens
ec1f8f56d4 Golden Ratio Blue Noise Sampling
Improved fog sampling and stochastic transparency by generating low discrepancy temporal sequences using the golden ratio on blue noise samples
2021-04-12 14:36:32 +01:00
Reinier Vens
a51c402fc5 Reflected Visibility
Ships are now more visible in lit areas (depending on cross section stat in Reflector behavior)
Refactored all behaviors to remove context & entity references (can get them from equipped item reference if needed)
Fixed crash when enemy dies of heatstroke while targeted
Exponential decay for visibility now uses correct time-independent formula
Refactored item inspection in properties panel (now consistent between equipped items vs. inventory and store items, shows effect of heat on stats)
Reordered item properties and added spacing between groups
2021-04-12 04:20:52 +01:00
Reinier Vens
b0b2717294 Ink Sample
Added narrative folder in GameData + ink sample
Fixed global input while text field is selected
2021-04-11 16:11:06 +01:00
Reinier Vens
62d4221958 Hypothermia & UI Fixes
Implemented hypothermia death, with associated postprocessing and HUD UI
Fixed heatstroke and hypothermia not triggering death events
Fixed target inventory dropdown not working in trade menu
Added ability to rename ship
Added player death on cockpit destruction
Fixed confirmation dialog not using onconfirm callback
Fixed faulty double click in inventory panel
Fading out heat texture when ship has uniform temperature
Fixed inventory panel displaying incorrect default when no cargo bay equipped
Fixed incorrect state for console and weapon effect managers when restarting from in-game menu
Fixed save/reload when ship is docked at a station
2021-04-10 01:47:16 +01:00
Ferenc Fodor
341d3bd7e4 Updated Weapon Icons 2021-04-10 01:46:05 +02:00
Reinier Vens
ca1ce9859d Live Demo Tweaks
Copied Main Menu to gameplay scene
Added Pause functionality (ESC key)
Save & Restore discovered zones
Applied vertical offset to asteroids (no more intersections!)
Nebula shader optimized to improve early exit
Nebula shader outputs light scattering to second render target
Modified depth of field shader to use nebula light scattering
2021-04-09 14:01:34 +01:00
Reinier Vens
968783bf9c Database Improvements
Brought in all the myriad improvements to the database tools from the Stream Pixels project
Added configurable nested entry grouping
2021-04-07 01:27:35 +01:00
Reinier Vens
526a737a4d Modular Database Tools
Extracted all inspector code for database inspector into a single class per supported field type and wrote reflection code to invoke them automatically
Removed all Aetheria-specific code from database tools
Database View editor is now abstract and supports arbitrary grouping of entry types; specific users must implement their own database view
2021-03-31 04:07:11 +01:00
Reinier Vens
48759380c5 Slime Stuff & DB Prep
Put the finishing touches on the microfauna
Prepared the repository for database extraction
2021-03-30 01:17:58 +01:00
Reinier Vens
ad499a09ac Hotfix
Game wasn't actually starting properly 'cause of all the slime stuff
2021-03-28 03:43:35 +01:00
Reinier Vens
7a9af46820 Gravity Slime
Adjusted the "slime" particles to adjust their parameters according to the current gravitational potential and gradient!
2021-03-28 03:17:55 +01:00
Reinier Vens
11a9365f91 Trailer Stuff & More
Changed title font to Montserrat
Added trailer-specific camera transitions
Added key to hide UI
Fixed input listening while console is open
Added animated zone reveal effect in galaxy map
Added Ping action for sensors
Added debug console commands (e.g. give command to get any item in legendary+ quality)
Temporarily disabled wwise
Fixed infinite loop in weapon penetration code
Guided missiles now predict target position
Fixed hitscan weapons
Fixed invisible enemies bug
Fixed various loadout generator issues (can now generate turrets!)
Fixed wormhole crash when enemy is targeted
Saving/loading current zone time when exiting game (planets keep their positions)
Created slime simulation in test scene - WIP
2021-03-27 10:03:24 +00:00
Reinier Vens
64a8589b7f Ammo Consumption Hotfix
Weapons weren't firing for some reason
2021-03-22 06:10:00 +00:00
Reinier Vens
47189c8a7e Equipment Data Simplification
Removed blueprint system for crafting (and excised anything depending on that)
Implemented smootherstep and used it for wormhole animation
Quality dependent durability and heat exponents are now global instead of item specific
Database list view now groups equipment by manufacturer
Thrusters can now consume energy
Weapons can have reloads even when they don't have ammo
2021-03-22 05:22:31 +00:00
Ferenc Fodor
1a2168c9ca Updated Icons 2021-03-21 03:06:42 +01:00
Reinier Vens
645fcf4b09 Sensor Ping
Added ping feature to sensors, pulsing a wave of revealing light into the level
Added IEventBehavior interface, used by sensors and weapons, for behaviors containing event subscriptions which need to be reset when EntityInstance is disposed
Implemented sensor impact for locked weapons (lock speed varies with sensor acquisition)
Added ping cooldown bar to HUD
Added spline curve implementations to AetheriaMath, applied better mapping to wormhole transition animation
Tweaked loadout generator to prefer larger items to a controllable degree (e.g. very important for cargo bays, less for shop inventory), shop inventory bans non-ship hulls and manages internal space more effectively
2021-03-21 01:55:25 +00:00
Reinier Vens
fd81bf267e Shops & Weapon Icons
Added stations to loadout generator
Overhauled Trade menu to sell station inventory contents
Placing stations in ZoneGenerator
Moved weapons to new item type: WeaponItemData
Implemented icon sets for weapon functionality
Renamed MegaCorporation to Faction
Implemented quality-dependent item pricing
Added unoccupied space helper function for entity
Moved sector generation settings to settings file
2021-03-20 04:20:17 +00:00
Ferenc Fodor
28f08398a1 Added new icons
Added JET and MINE icons
Updated Icons.psd
Updated Attrubution.txt
2021-03-20 02:19:37 +01:00
Ferenc Fodor
2bdb2053fc Changed Icons
Modified FunctionBF icon
Changed and modified XPC icon to FunctionCF
2021-03-20 01:30:36 +01:00
Reinier Vens
351cb9f2af Sector & Loadout Generation Fixes
Adjusted sector generation to improve sample elimination performance and better preserve density map
Added unit tests for item shape rotation and fit functions + fixed those (required for correct loadout generation)!
Fixed faction hostility by marking player ship
Added faction to entity serialization
Generating starting loadout for player ship
2021-03-18 22:48:33 +00:00
Reinier Vens
ebde23a64d Enemy Loadout Generation
Modified zone generator to scale the radius and mass of a zone according to galaxy density
Added loadout generator which procedurally generates ships and turrets
Generating 3 randomized ships in each occupied zone
Fixed DatabaseCache.GetAll for parent types
Fixed wormhole traversal bug for returning to previous zone (ZoneRenderer subscriptions not being properly disposed)
2021-03-18 00:36:34 +00:00
Reinier Vens
c0494ee3d8 Audio Fixes
Reactor load RTPC wasn't being set correctly
Turns out you actually have to assign audio emitter positions manually, wow
2021-03-16 18:17:38 +00:00