Loot
Fixed: unable to undock with an aetheric drive (game requires locomotion) Entities have a chance of dropping any item on board when killed Mine behavior generalized to grid objects, used in dropped loot Added tractor beam (not itemized yet) which pulls in nearby loot (and mines!) Items are added to player inventory when they collide with the ship (and mines explode!) Added console command to spawn turret
This commit is contained in:
parent
c1d632f18a
commit
11a55e236b
56 changed files with 6962 additions and 161 deletions
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4823
Assets/Resources/Prefabs/Tractor Beam.prefab
Normal file
4823
Assets/Resources/Prefabs/Tractor Beam.prefab
Normal file
File diff suppressed because it is too large
Load diff
7
Assets/Resources/Prefabs/Tractor Beam.prefab.meta
Normal file
7
Assets/Resources/Prefabs/Tractor Beam.prefab.meta
Normal file
|
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 1df59848be1db8547bc662080d0d6000
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1072,11 +1072,15 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 170aefb3b5cd0e444826f3561d38a962, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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PingPrefab: {fileID: 0}
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InvisibleMaterial: {fileID: 2100000, guid: c94a225de88e5ce42af01c34df3521e6, type: 2}
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Shield: {fileID: 0}
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HullColliders:
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- {fileID: 8304154918997209436}
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EquipmentHardpoints: []
|
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RadiatorHardpoints: []
|
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ThrusterHardpoints: []
|
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WeaponHardpoints:
|
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|
|
|
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|
|
@ -13,7 +13,8 @@ GameObject:
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- component: {fileID: 2069293240452108309}
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m_Icon: {fileID: 0}
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@ -110,6 +111,7 @@ MonoBehaviour:
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GridObject: {fileID: 6357237398779034136}
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MeshRenderer: {fileID: 4535912766998605946}
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EmissionSubmesh: 2
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EmissionCurve:
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|
@ -149,17 +151,29 @@ MonoBehaviour:
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ArmedCycleDuration: 0.25
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ActiveEmission: 100
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ArmedEmission: 1000
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HitEffect: {fileID: 3349939966709198091}
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BlastDelay: 2
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--- !u!114 &6357237398779034136
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 756302067359749329}
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m_EditorClassIdentifier:
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GridOffset: 0
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GridAttraction: 10
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Gravity: 1
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Drag: 0.05
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LaunchDrag: 0.2
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HitEffect: {fileID: 3349939966709198091}
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Lifetime: 30
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ActivationDelay: 2
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BlastRange: 25
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BlastDelay: 2
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--- !u!1 &951357816492268516
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GameObject:
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m_ObjectHideFlags: 0
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@ -16316,6 +16316,14 @@ MonoBehaviour:
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LODHandler: {fileID: 1009503736}
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SlimeRenderer: {fileID: 1254851254}
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SlimeGravityCamera: {fileID: 1066823975}
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SimpleCommodityPickup: {fileID: 4008709970769624704, guid: 521bfeece7dd5fd4e8f166d38493f18c,
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CompoundCommodityPickup: {fileID: 7449398549621940518, guid: 366909b6a01d7254d8eef01c333f8e00,
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GearPickup: {fileID: 946329779588188460, guid: d2b7e9a9cd7733041b0553682e4b61af,
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type: 3}
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WeaponPickup: {fileID: 8842807112802394818, guid: d2cec1d8c3d94074e9d2e6088e1c02d7,
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type: 3}
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Tour: 0
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TourSwitchTime: 10
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TourFollowDistance: 100
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@ -23266,7 +23274,7 @@ PrefabInstance:
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|
@ -30395,7 +30403,7 @@ Camera:
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m_Depth: -1
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m_TargetDisplay: 0
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@ -542,7 +542,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 741153267}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 412917866}
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|
@ -1234,8 +1234,8 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 965376321}
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@ -2346,7 +2346,7 @@ PrefabInstance:
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type: 3}
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|
|
|
|||
|
|
@ -209,6 +209,14 @@ public class @AetheriaInput : IInputActionCollection, IDisposable
|
|||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """"
|
||||
},
|
||||
{
|
||||
""name"": ""Tractor Beam"",
|
||||
""type"": ""Value"",
|
||||
""id"": ""e61d5d8e-eaf7-449d-8d54-624e15b6c964"",
|
||||
""expectedControlType"": """",
|
||||
""processors"": """",
|
||||
""interactions"": """"
|
||||
}
|
||||
],
|
||||
""bindings"": [
|
||||
|
|
@ -662,6 +670,17 @@ public class @AetheriaInput : IInputActionCollection, IDisposable
|
|||
""action"": ""Hide UI"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""37683a7e-02b1-4daa-a990-a51a30e7f8e9"",
|
||||
""path"": ""<Keyboard>/f"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Keyboard&Mouse"",
|
||||
""action"": ""Tractor Beam"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -1290,6 +1309,7 @@ public class @AetheriaInput : IInputActionCollection, IDisposable
|
|||
m_Player_OverrideShutdown = m_Player.FindAction("Override Shutdown", throwIfNotFound: true);
|
||||
m_Player_Ping = m_Player.FindAction("Ping", throwIfNotFound: true);
|
||||
m_Player_HideUI = m_Player.FindAction("Hide UI", throwIfNotFound: true);
|
||||
m_Player_TractorBeam = m_Player.FindAction("Tractor Beam", throwIfNotFound: true);
|
||||
// UI
|
||||
m_UI = asset.FindActionMap("UI", throwIfNotFound: true);
|
||||
m_UI_Navigate = m_UI.FindAction("Navigate", throwIfNotFound: true);
|
||||
|
|
@ -1381,6 +1401,7 @@ public class @AetheriaInput : IInputActionCollection, IDisposable
|
|||
private readonly InputAction m_Player_OverrideShutdown;
|
||||
private readonly InputAction m_Player_Ping;
|
||||
private readonly InputAction m_Player_HideUI;
|
||||
private readonly InputAction m_Player_TractorBeam;
|
||||
public struct PlayerActions
|
||||
{
|
||||
private @AetheriaInput m_Wrapper;
|
||||
|
|
@ -1409,6 +1430,7 @@ public class @AetheriaInput : IInputActionCollection, IDisposable
|
|||
public InputAction @OverrideShutdown => m_Wrapper.m_Player_OverrideShutdown;
|
||||
public InputAction @Ping => m_Wrapper.m_Player_Ping;
|
||||
public InputAction @HideUI => m_Wrapper.m_Player_HideUI;
|
||||
public InputAction @TractorBeam => m_Wrapper.m_Player_TractorBeam;
|
||||
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
||||
public void Enable() { Get().Enable(); }
|
||||
public void Disable() { Get().Disable(); }
|
||||
|
|
@ -1490,6 +1512,9 @@ public class @AetheriaInput : IInputActionCollection, IDisposable
|
|||
@HideUI.started -= m_Wrapper.m_PlayerActionsCallbackInterface.OnHideUI;
|
||||
@HideUI.performed -= m_Wrapper.m_PlayerActionsCallbackInterface.OnHideUI;
|
||||
@HideUI.canceled -= m_Wrapper.m_PlayerActionsCallbackInterface.OnHideUI;
|
||||
@TractorBeam.started -= m_Wrapper.m_PlayerActionsCallbackInterface.OnTractorBeam;
|
||||
@TractorBeam.performed -= m_Wrapper.m_PlayerActionsCallbackInterface.OnTractorBeam;
|
||||
@TractorBeam.canceled -= m_Wrapper.m_PlayerActionsCallbackInterface.OnTractorBeam;
|
||||
}
|
||||
m_Wrapper.m_PlayerActionsCallbackInterface = instance;
|
||||
if (instance != null)
|
||||
|
|
@ -1566,6 +1591,9 @@ public class @AetheriaInput : IInputActionCollection, IDisposable
|
|||
@HideUI.started += instance.OnHideUI;
|
||||
@HideUI.performed += instance.OnHideUI;
|
||||
@HideUI.canceled += instance.OnHideUI;
|
||||
@TractorBeam.started += instance.OnTractorBeam;
|
||||
@TractorBeam.performed += instance.OnTractorBeam;
|
||||
@TractorBeam.canceled += instance.OnTractorBeam;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1785,6 +1813,7 @@ public class @AetheriaInput : IInputActionCollection, IDisposable
|
|||
void OnOverrideShutdown(InputAction.CallbackContext context);
|
||||
void OnPing(InputAction.CallbackContext context);
|
||||
void OnHideUI(InputAction.CallbackContext context);
|
||||
void OnTractorBeam(InputAction.CallbackContext context);
|
||||
}
|
||||
public interface IUIActions
|
||||
{
|
||||
|
|
|
|||
|
|
@ -515,6 +515,27 @@ public class ActionGameManager : MonoBehaviour
|
|||
}
|
||||
});
|
||||
|
||||
ConsoleController.AddCommand("spawnturret",
|
||||
_ =>
|
||||
{
|
||||
var nearestFaction = CurrentSector.Factions.MinBy(f => CurrentSector.HomeZones[f].Distance[Zone.SectorZone]);
|
||||
|
||||
var loadoutGenerator = new LoadoutGenerator(
|
||||
ref ItemManager.Random,
|
||||
ItemManager,
|
||||
CurrentSector,
|
||||
Zone.SectorZone,
|
||||
nearestFaction,
|
||||
.5f);
|
||||
|
||||
var turret = EntitySerializer.Unpack(ItemManager, Zone, loadoutGenerator.GenerateTurretLoadout(), true);
|
||||
turret.Position.xz = _currentEntity.Position.xz +
|
||||
ItemManager.Random.NextFloat2Direction() * ItemManager.Random.NextFloat(50, 500);
|
||||
turret.Zone = Zone;
|
||||
Zone.Entities.Add(turret);
|
||||
turret.Activate();
|
||||
});
|
||||
|
||||
ConsoleController.AddCommand("pingscene",
|
||||
_ =>
|
||||
{
|
||||
|
|
@ -770,7 +791,7 @@ public class ActionGameManager : MonoBehaviour
|
|||
Dialog.MoveToCursor();
|
||||
AkSoundEngine.PostEvent("UI_Fail", gameObject);
|
||||
}
|
||||
else if (CurrentEntity.GetBehavior<Thruster>() == null)
|
||||
else if (CurrentEntity.GetBehavior<Thruster>() == null && CurrentEntity.GetBehavior<AetherDrive>() == null)
|
||||
{
|
||||
Dialog.Clear();
|
||||
Dialog.Title.text = "Can't undock. Missing thruster component!";
|
||||
|
|
@ -1011,6 +1032,10 @@ public class ActionGameManager : MonoBehaviour
|
|||
{
|
||||
ship.MovementDirection = Input.Player.Move.ReadValue<Vector2>();
|
||||
}
|
||||
|
||||
var tractorPower = Input.Player.TractorBeam.ReadValue<float>();
|
||||
CurrentEntity.TractorPower =
|
||||
saturate(CurrentEntity.TractorPower + sign(tractorPower - CurrentEntity.TractorPower) * Time.deltaTime * 2);
|
||||
}
|
||||
Zone.Update(Time.deltaTime);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,6 +7,7 @@ using UnityEngine;
|
|||
using Unity.Mathematics;
|
||||
using static Unity.Mathematics.math;
|
||||
using float2 = Unity.Mathematics.float2;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
public class EntityInstance : MonoBehaviour
|
||||
{
|
||||
|
|
@ -60,6 +61,7 @@ public class EntityInstance : MonoBehaviour
|
|||
public Transform LookAtPoint { get; private set; }
|
||||
public Entity Entity { get; private set; }
|
||||
public ZoneRenderer ZoneRenderer { get; private set; }
|
||||
public Transform LocalSpace { get; private set; }
|
||||
public bool Visible
|
||||
{
|
||||
get => _fade > 0.01f;
|
||||
|
|
@ -67,6 +69,7 @@ public class EntityInstance : MonoBehaviour
|
|||
|
||||
private void Awake()
|
||||
{
|
||||
LocalSpace = new GameObject().transform;
|
||||
var meshes = gameObject.GetComponentsInChildren<MeshRenderer>();
|
||||
var materials = new List<(Material material, List<(MeshRenderer renderer, int index)> submeshes)>();
|
||||
foreach (var mesh in meshes)
|
||||
|
|
@ -150,6 +153,8 @@ public class EntityInstance : MonoBehaviour
|
|||
public virtual void SetEntity(ZoneRenderer zoneRenderer, Entity entity)
|
||||
{
|
||||
gameObject.name = entity.Name;
|
||||
LocalSpace.gameObject.name = $"{entity.Name} Sim Space";
|
||||
LocalSpace.SetParent(transform.parent);
|
||||
Entity = entity;
|
||||
ZoneRenderer = zoneRenderer;
|
||||
var hullData = entity.ItemManager.GetData(entity.Hull) as HullData;
|
||||
|
|
@ -419,6 +424,27 @@ public class EntityInstance : MonoBehaviour
|
|||
{
|
||||
if (!this) return;
|
||||
_destroyed = true;
|
||||
foreach (var gear in Entity.Equipment)
|
||||
{
|
||||
if (Random.value < ZoneRenderer.Settings.LootDropProbability)
|
||||
{
|
||||
ZoneRenderer.DropItem(
|
||||
Entity.Position,
|
||||
Random.onUnitSphere * ZoneRenderer.Settings.LootDropVelocity,
|
||||
gear.EquippableItem);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var cargo in Entity.CargoBays)
|
||||
{
|
||||
foreach (var item in cargo.Cargo.Keys)
|
||||
{
|
||||
ZoneRenderer.DropItem(
|
||||
Entity.Position,
|
||||
Random.onUnitSphere * ZoneRenderer.Settings.LootDropVelocity,
|
||||
item);
|
||||
}
|
||||
}
|
||||
if (DestroyEffect != null)
|
||||
{
|
||||
var t = Instantiate(DestroyEffect).transform;
|
||||
|
|
@ -453,6 +479,7 @@ public class EntityInstance : MonoBehaviour
|
|||
|
||||
public virtual void Update()
|
||||
{
|
||||
LocalSpace.localPosition = transform.localPosition;
|
||||
if (_currentPing.transform)
|
||||
{
|
||||
_currentPing.transform.localScale = _sensor.PingRadius * Vector3.one;
|
||||
|
|
@ -531,15 +558,16 @@ public class EntityInstance : MonoBehaviour
|
|||
|
||||
public virtual void OnDestroy()
|
||||
{
|
||||
Destroy(LocalSpace.gameObject);
|
||||
foreach (var r in _radiatorSfx)
|
||||
{
|
||||
AkSoundEngine.PostEvent(r.Key.Item.Data.SoundEffectTrigger + "_stop", r.Value);
|
||||
AkSoundEngine.PostEvent($"{r.Key.Item.Data.SoundEffectTrigger}_stop", r.Value);
|
||||
AkSoundEngine.UnregisterGameObj(r.Value);
|
||||
}
|
||||
|
||||
if (_reactor.reactor != null)
|
||||
{
|
||||
AkSoundEngine.PostEvent(_reactor.reactor.Item.Data.SoundEffectTrigger + "_stop", _reactor.sfxSource);
|
||||
AkSoundEngine.PostEvent($"{_reactor.reactor.Item.Data.SoundEffectTrigger}_stop", _reactor.sfxSource);
|
||||
AkSoundEngine.UnregisterGameObj(_reactor.sfxSource);
|
||||
}
|
||||
foreach(var x in _subscriptions)
|
||||
|
|
|
|||
|
|
@ -11,6 +11,9 @@ using UnityEngine;
|
|||
public class GameSettings : ScriptableObject
|
||||
{
|
||||
public string StartingHullName = "Longinus";
|
||||
public float PickupLifetime = 30;
|
||||
public float LootDropProbability = .25f;
|
||||
public float LootDropVelocity = 25;
|
||||
public float HeatstrokePhasingFloor = 0;
|
||||
public float HeatstrokePhasingFrequency = 5;
|
||||
public float WormholeDistanceRatio;
|
||||
|
|
|
|||
49
Assets/Scripts/Gameplay/GridObject.cs
Normal file
49
Assets/Scripts/Gameplay/GridObject.cs
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
using System;
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
using static Unity.Mathematics.math;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
public class GridObject : MonoBehaviour
|
||||
{
|
||||
public float RotationSpeed;
|
||||
public float GridOffset;
|
||||
public float GridAttraction;
|
||||
public float Gravity;
|
||||
public float Drag = .1f;
|
||||
public float LaunchDrag;
|
||||
|
||||
private float2 _selfVelocity;
|
||||
private float _timeOffset;
|
||||
|
||||
public Zone Zone { get; set; }
|
||||
public Vector3 Velocity { get; set; }
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_timeOffset = Random.value * 100;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (Zone == null) return;
|
||||
|
||||
var t = transform;
|
||||
var position = t.position;
|
||||
var gridHeight = Zone.GetHeight(position.Flatland()) + GridOffset;
|
||||
Velocity += Vector3.up * (sign(gridHeight - position.y) * GridAttraction * Time.deltaTime);
|
||||
Velocity *= max(0, 1 - LaunchDrag * Time.deltaTime);
|
||||
var normal = Zone.GetNormal(position.Flatland());
|
||||
var force = new float2(normal.x, normal.z);
|
||||
var forceMagnitude = lengthsq(force);
|
||||
if (forceMagnitude > .001f)
|
||||
{
|
||||
var fa = 1 / (1 - forceMagnitude) - 1;
|
||||
_selfVelocity += normalize(force) * Zone.Settings.GravityStrength * fa * Gravity;
|
||||
}
|
||||
|
||||
_selfVelocity *= max(0, 1 - Drag * Time.deltaTime);
|
||||
t.position = position + (Velocity + new Vector3(_selfVelocity.x, 0, _selfVelocity.y)) * Time.deltaTime;
|
||||
t.localRotation = Quaternion.Euler(sin(Time.time - _timeOffset * RotationSpeed) * 90, 0, cos(Time.time - _timeOffset * RotationSpeed) * 90);
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Gameplay/GridObject.cs.meta
Normal file
3
Assets/Scripts/Gameplay/GridObject.cs.meta
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 737f47c158214f0995ba2835f040ed96
|
||||
timeCreated: 1618441439
|
||||
6
Assets/Scripts/Gameplay/ItemPickup.cs
Normal file
6
Assets/Scripts/Gameplay/ItemPickup.cs
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
using UnityEngine;
|
||||
|
||||
public class ItemPickup : MonoBehaviour
|
||||
{
|
||||
public ItemInstance Item { get; set; }
|
||||
}
|
||||
3
Assets/Scripts/Gameplay/ItemPickup.cs.meta
Normal file
3
Assets/Scripts/Gameplay/ItemPickup.cs.meta
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0c18f67d85af44c2b5afc8ecd15ce960
|
||||
timeCreated: 1618445037
|
||||
|
|
@ -1,6 +1,7 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Unity.Mathematics;
|
||||
using static Unity.Mathematics.math;
|
||||
using UnityEngine;
|
||||
|
|
@ -17,7 +18,37 @@ public class ShieldManager : MonoBehaviour
|
|||
var otherShield = other.collider.GetComponent<ShieldManager>();
|
||||
if (!otherShield)
|
||||
{
|
||||
Debug.Log("Shield collision occurred, but other collider isn't a shield!");
|
||||
var gridObject = other.collider.GetComponent<GridObject>();
|
||||
if (gridObject)
|
||||
{
|
||||
var itemPickup = other.collider.GetComponent<ItemPickup>();
|
||||
var mine = other.collider.GetComponent<Mine>();
|
||||
if (itemPickup)
|
||||
{
|
||||
if (Entity.CargoBays.Any(c => c.TryStore(itemPickup.Item)))
|
||||
{
|
||||
// TODO: Pickup notification!
|
||||
Destroy(itemPickup.gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: Pickup failed notification!
|
||||
var cp = other.GetContact(0);
|
||||
gridObject.Velocity += cp.normal * 25;
|
||||
Debug.Log("Attempted item pickup, but no space in cargo bay!");
|
||||
}
|
||||
}
|
||||
else if (mine)
|
||||
{
|
||||
mine.Explode();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Shield collision occurred with grid object, but other collider isn't a mine or an item pickup!");
|
||||
}
|
||||
}
|
||||
else
|
||||
Debug.Log("Shield collision occurred, but other collider isn't a shield or a grid object!");
|
||||
return;
|
||||
}
|
||||
var contact = other.GetContact(0);
|
||||
|
|
@ -1,9 +1,12 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
public class ShipInstance : EntityInstance
|
||||
{
|
||||
private static int _shipIndex;
|
||||
public TractorBeam TractorBeam;
|
||||
private class ThrusterInstance
|
||||
{
|
||||
public Thruster Thruster;
|
||||
|
|
@ -17,6 +20,12 @@ public class ShipInstance : EntityInstance
|
|||
|
||||
public Ship Ship { get; private set; }
|
||||
|
||||
private void Start()
|
||||
{
|
||||
var tractorBeamMain = TractorBeam.ParticleSystem.main;
|
||||
tractorBeamMain.customSimulationSpace = LocalSpace;
|
||||
}
|
||||
|
||||
public override void SetEntity(ZoneRenderer zoneRenderer, Entity entity)
|
||||
{
|
||||
base.SetEntity(zoneRenderer, entity);
|
||||
|
|
@ -79,6 +88,9 @@ public class ShipInstance : EntityInstance
|
|||
public override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
TractorBeam.Power = Entity.TractorPower;
|
||||
TractorBeam.Direction = Entity.LookDirection;
|
||||
|
||||
foreach (var thrusterInstance in _thrusters)
|
||||
{
|
||||
|
|
|
|||
19
Assets/Scripts/Gameplay/TimedDestroy.cs
Normal file
19
Assets/Scripts/Gameplay/TimedDestroy.cs
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
public class TimedDestroy : MonoBehaviour
|
||||
{
|
||||
public float Duration;
|
||||
|
||||
private float _startTime;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_startTime = Time.time;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if(Time.time - _startTime > Duration) Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Gameplay/TimedDestroy.cs.meta
Normal file
3
Assets/Scripts/Gameplay/TimedDestroy.cs.meta
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5d5539a23b814254b038a16f32f1d8a9
|
||||
timeCreated: 1618453298
|
||||
33
Assets/Scripts/Gameplay/TractorBeam.cs
Normal file
33
Assets/Scripts/Gameplay/TractorBeam.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
public class TractorBeam : MonoBehaviour
|
||||
{
|
||||
public ParticleSystem ParticleSystem;
|
||||
public float Radius;
|
||||
public float Traction;
|
||||
public float Distance;
|
||||
|
||||
public float Power { get; set; }
|
||||
public Vector3 Direction { get; set; }
|
||||
|
||||
public void Update()
|
||||
{
|
||||
transform.rotation = Quaternion.LookRotation(Direction);
|
||||
var emission = ParticleSystem.emission;
|
||||
if (Power > .01f)
|
||||
{
|
||||
var objectFound = false;
|
||||
foreach (var o in Physics.SphereCastAll(transform.position, Radius, Direction, Distance, 1 << 21))
|
||||
{
|
||||
var gridObject = o.collider.GetComponent<GridObject>();
|
||||
if (gridObject == null) continue;
|
||||
objectFound = true;
|
||||
gridObject.Velocity += Vector3.Normalize(transform.position - gridObject.transform.position) * (Traction * Time.deltaTime);
|
||||
}
|
||||
|
||||
emission.rateOverTimeMultiplier = objectFound ? Power : 0;
|
||||
}
|
||||
else emission.rateOverTimeMultiplier = 0;
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Gameplay/TractorBeam.cs.meta
Normal file
3
Assets/Scripts/Gameplay/TractorBeam.cs.meta
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3f02211fcfb247b88dc54e58ad3b72d8
|
||||
timeCreated: 1618450377
|
||||
|
|
@ -17,7 +17,6 @@ public class ConstantParticleWeapon : MonoBehaviour
|
|||
private float _emission;
|
||||
private List<ParticleSystem.Particle> _collisionParticles = new List<ParticleSystem.Particle>();
|
||||
private HullCollider _hull;
|
||||
private Transform _simulationSpace;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
|
|
@ -33,12 +32,11 @@ public class ConstantParticleWeapon : MonoBehaviour
|
|||
|
||||
public void Initialize()
|
||||
{
|
||||
_simulationSpace = new GameObject($"{gameObject.name} Sim Space").transform;
|
||||
foreach(var p in Particles)
|
||||
{
|
||||
var main = p.main;
|
||||
main.simulationSpace = ParticleSystemSimulationSpace.Custom;
|
||||
main.customSimulationSpace = _simulationSpace;
|
||||
main.customSimulationSpace = Source.LocalSpace;
|
||||
}
|
||||
|
||||
var trigger = Particles[0].trigger;
|
||||
|
|
@ -57,11 +55,9 @@ public class ConstantParticleWeapon : MonoBehaviour
|
|||
private void Update()
|
||||
{
|
||||
if (Source == null) return;
|
||||
_simulationSpace.position = Source.transform.position;
|
||||
if (_stopping && Particles.All(p=>p.particleCount == 0))
|
||||
{
|
||||
GetComponent<Prototype>().ReturnToPool();
|
||||
Destroy(_simulationSpace.gameObject);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,6 +8,7 @@ using Random = UnityEngine.Random;
|
|||
|
||||
public class Mine : MonoBehaviour
|
||||
{
|
||||
public GridObject GridObject;
|
||||
public MeshRenderer MeshRenderer;
|
||||
public int EmissionSubmesh;
|
||||
public AnimationCurve EmissionCurve;
|
||||
|
|
@ -15,12 +16,6 @@ public class Mine : MonoBehaviour
|
|||
public float ArmedCycleDuration;
|
||||
public float ActiveEmission;
|
||||
public float ArmedEmission;
|
||||
public float RotationSpeed;
|
||||
public float GridOffset;
|
||||
public float GridAttraction;
|
||||
public float Gravity;
|
||||
public float Drag = .1f;
|
||||
public float LaunchDrag;
|
||||
public Prototype HitEffect;
|
||||
public float Lifetime;
|
||||
|
||||
|
|
@ -28,7 +23,6 @@ public class Mine : MonoBehaviour
|
|||
public float BlastRange;
|
||||
public float BlastDelay;
|
||||
|
||||
private float2 _selfVelocity;
|
||||
private float _startTime;
|
||||
private float _blastTime;
|
||||
private bool _blastCountdown;
|
||||
|
|
@ -36,9 +30,6 @@ public class Mine : MonoBehaviour
|
|||
private Material _material;
|
||||
private float _pulseLerp;
|
||||
private float _emission;
|
||||
|
||||
public Zone Zone { get; set; }
|
||||
public Vector3 Velocity { get; set; }
|
||||
public float Damage { get; set; }
|
||||
public DamageType DamageType { get; set; }
|
||||
public EntityInstance Source { get; set; }
|
||||
|
|
@ -60,25 +51,8 @@ public class Mine : MonoBehaviour
|
|||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (Zone == null) return;
|
||||
|
||||
var t = transform;
|
||||
var position = t.position;
|
||||
var gridHeight = Zone.GetHeight(position.Flatland()) + GridOffset;
|
||||
Velocity += Vector3.up * (sign(gridHeight - position.y) * GridAttraction * Time.deltaTime);
|
||||
Velocity *= max(0, 1 - LaunchDrag * Time.deltaTime);
|
||||
var normal = Zone.GetNormal(position.Flatland());
|
||||
var force = new float2(normal.x, normal.z);
|
||||
var forceMagnitude = lengthsq(force);
|
||||
if (forceMagnitude > .001f)
|
||||
{
|
||||
var fa = 1 / (1 - forceMagnitude) - 1;
|
||||
_selfVelocity += normalize(force) * Zone.Settings.GravityStrength * fa * Gravity;
|
||||
}
|
||||
_selfVelocity *= max(0, 1 - Drag * Time.deltaTime);
|
||||
t.position = position + (Velocity + new Vector3(_selfVelocity.x,0,_selfVelocity.y)) * Time.deltaTime;
|
||||
t.localRotation = Quaternion.Euler(sin(Time.time-_startTime * RotationSpeed) * 90, 0, cos(Time.time-_startTime * RotationSpeed) * 90);
|
||||
|
||||
var position = transform.position;
|
||||
|
||||
if (Time.time - _startTime > ActivationDelay && !_active)
|
||||
{
|
||||
_active = true;
|
||||
|
|
@ -91,7 +65,7 @@ public class Mine : MonoBehaviour
|
|||
_pulseLerp %= 1;
|
||||
if(!_blastCountdown)
|
||||
{
|
||||
foreach (var collider in Physics.OverlapSphere(t.position, BlastRange, 1))
|
||||
foreach (var collider in Physics.OverlapSphere(position, BlastRange, 1))
|
||||
{
|
||||
var hull = collider.GetComponent<HullCollider>();
|
||||
if (hull)
|
||||
|
|
@ -106,26 +80,32 @@ public class Mine : MonoBehaviour
|
|||
Time.time - _startTime > Lifetime ||
|
||||
_blastCountdown && Time.time > _blastTime)
|
||||
{
|
||||
foreach (var collider in Physics.OverlapSphere(t.position, BlastRange, 1 | (1 << 17)))
|
||||
{
|
||||
var shield = collider.GetComponent<ShieldManager>();
|
||||
if (shield && (shield.Entity.Shield != null && shield.Entity.Shield.Item.Active.Value && shield.Entity.Shield.CanTakeHit(DamageType, Damage)))
|
||||
{
|
||||
shield.Entity.Shield.TakeHit(DamageType, Damage);
|
||||
shield.ShowHit(t.position, sqrt(Damage));
|
||||
}
|
||||
var hull = collider.GetComponent<HullCollider>();
|
||||
if (hull && !(hull.Entity.Shield != null && hull.Entity.Shield.Item.Active.Value && hull.Entity.Shield.CanTakeHit(DamageType, Damage)))
|
||||
{
|
||||
hull.SendSplash(Damage, DamageType, Source.Entity, (collider.transform.position - t.position).normalized);
|
||||
}
|
||||
}
|
||||
|
||||
var ht = HitEffect.Instantiate<Transform>();
|
||||
ht.position = t.position;
|
||||
GetComponent<Prototype>().ReturnToPool();
|
||||
Explode();
|
||||
}
|
||||
}
|
||||
_material.SetFloat("_Emission", _emission * EmissionCurve.Evaluate(_pulseLerp));
|
||||
}
|
||||
|
||||
public void Explode()
|
||||
{
|
||||
var position = transform.position;
|
||||
foreach (var collider in Physics.OverlapSphere(position, BlastRange, 1 | (1 << 17)))
|
||||
{
|
||||
var shield = collider.GetComponent<ShieldManager>();
|
||||
if (shield && (shield.Entity.Shield != null && shield.Entity.Shield.Item.Active.Value && shield.Entity.Shield.CanTakeHit(DamageType, Damage)))
|
||||
{
|
||||
shield.Entity.Shield.TakeHit(DamageType, Damage);
|
||||
shield.ShowHit(position, sqrt(Damage));
|
||||
}
|
||||
var hull = collider.GetComponent<HullCollider>();
|
||||
if (hull && !(hull.Entity.Shield != null && hull.Entity.Shield.Item.Active.Value && hull.Entity.Shield.CanTakeHit(DamageType, Damage)))
|
||||
{
|
||||
hull.SendSplash(Damage, DamageType, Source.Entity, (collider.transform.position - position).normalized);
|
||||
}
|
||||
}
|
||||
|
||||
var ht = HitEffect.Instantiate<Transform>();
|
||||
ht.position = position;
|
||||
GetComponent<Prototype>().ReturnToPool();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -18,17 +18,17 @@ public class MineManager : InstantWeaponEffectManager
|
|||
var angle = weapon.Spread / 2;
|
||||
p.Source = source;
|
||||
p.transform.position = barrel.position;
|
||||
p.Velocity = Quaternion.Euler(
|
||||
Random.Range(-angle, angle),
|
||||
Random.Range(-angle, angle),
|
||||
Random.Range(-angle, angle)) *
|
||||
barrel.forward *
|
||||
weapon.Velocity;
|
||||
p.GridObject.Velocity = Quaternion.Euler(
|
||||
Random.Range(-angle, angle),
|
||||
Random.Range(-angle, angle),
|
||||
Random.Range(-angle, angle)) *
|
||||
barrel.forward *
|
||||
weapon.Velocity;
|
||||
if(InheritVelocity)
|
||||
p.Velocity += new Vector3(source.Entity.Velocity.x, 0, source.Entity.Velocity.y);
|
||||
p.GridObject.Velocity += new Vector3(source.Entity.Velocity.x, 0, source.Entity.Velocity.y);
|
||||
p.Damage = weapon.Damage;
|
||||
p.Range = weapon.Range;
|
||||
p.DamageType = weapon.WeaponData.DamageType;
|
||||
p.Zone = source.Entity.Zone;
|
||||
p.GridObject.Zone = source.Entity.Zone;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -84,6 +84,8 @@ public abstract class Entity
|
|||
|
||||
public bool OverrideShutdown { get; set; }
|
||||
|
||||
public float TractorPower { get; set; }
|
||||
|
||||
public bool Active
|
||||
{
|
||||
get => _active;
|
||||
|
|
|
|||
|
|
@ -37,9 +37,12 @@ public class ZoneRenderer : MonoBehaviour
|
|||
public LODHandler LODHandler;
|
||||
public Slime SlimeRenderer;
|
||||
public Camera SlimeGravityCamera;
|
||||
|
||||
[Header("Tour")]
|
||||
public bool Tour;
|
||||
public GridObject SimpleCommodityPickup;
|
||||
public GridObject CompoundCommodityPickup;
|
||||
public GridObject GearPickup;
|
||||
public GridObject WeaponPickup;
|
||||
|
||||
[Header("Tour")] public bool Tour;
|
||||
public float TourSwitchTime = 5f;
|
||||
public float TourFollowDistance = 30f;
|
||||
public float TourHeightOffset = 15;
|
||||
|
|
@ -48,21 +51,17 @@ public class ZoneRenderer : MonoBehaviour
|
|||
// public Mesh[] AsteroidMeshes;
|
||||
// public Material AsteroidMaterial;
|
||||
|
||||
[Header("Prefabs")]
|
||||
public MeshFilter AsteroidBeltUI;
|
||||
[Header("Prefabs")] public MeshFilter AsteroidBeltUI;
|
||||
public PlanetObject Planet;
|
||||
public GasGiantObject GasGiant;
|
||||
public SunObject Sun;
|
||||
|
||||
[Header("Icons")]
|
||||
public Texture2D PlanetoidIcon;
|
||||
|
||||
[Header("Icons")] public Texture2D PlanetoidIcon;
|
||||
public Texture2D PlanetIcon;
|
||||
|
||||
[HideInInspector]
|
||||
public Dictionary<Entity, EntityInstance> EntityInstances = new Dictionary<Entity, EntityInstance>();
|
||||
[HideInInspector]
|
||||
public Dictionary<Guid, PlanetObject> Planets = new Dictionary<Guid, PlanetObject>();
|
||||
|
||||
|
||||
[HideInInspector] public Dictionary<Entity, EntityInstance> EntityInstances = new Dictionary<Entity, EntityInstance>();
|
||||
[HideInInspector] public Dictionary<Guid, PlanetObject> Planets = new Dictionary<Guid, PlanetObject>();
|
||||
|
||||
private Dictionary<Guid, AsteroidBeltUI> _beltObjects = new Dictionary<Guid, AsteroidBeltUI>();
|
||||
private Dictionary<Guid, InstancedMesh[]> _beltMeshes = new Dictionary<Guid, InstancedMesh[]>();
|
||||
private Dictionary<Guid, Matrix4x4[][]> _beltMatrices = new Dictionary<Guid, Matrix4x4[][]>();
|
||||
|
|
@ -81,6 +80,7 @@ public class ZoneRenderer : MonoBehaviour
|
|||
private PlanetObject[] _suns;
|
||||
|
||||
public Dictionary<Wormhole, GameObject> WormholeInstances = new Dictionary<Wormhole, GameObject>();
|
||||
private List<GridObject> _gridObjects = new List<GridObject>();
|
||||
|
||||
public Zone Zone { get; private set; }
|
||||
public ItemManager ItemManager { get; set; }
|
||||
|
|
@ -101,9 +101,9 @@ public class ZoneRenderer : MonoBehaviour
|
|||
}
|
||||
else
|
||||
{
|
||||
foreach(var entity in EntityInstances.Values)
|
||||
foreach (var entity in EntityInstances.Values)
|
||||
entity.FadeOut(EntityFadeTime);
|
||||
foreach(var entity in value.VisibleEntities)
|
||||
foreach (var entity in value.VisibleEntities)
|
||||
EntityInstances[entity].FadeIn(EntityFadeTime);
|
||||
EntityInstances[value].FadeIn(EntityFadeTime);
|
||||
_perspectiveSubscriptions[0] = value.VisibleEntities.ObserveAdd()
|
||||
|
|
@ -132,7 +132,7 @@ public class ZoneRenderer : MonoBehaviour
|
|||
{
|
||||
set
|
||||
{
|
||||
foreach(var camera in MinimapCameras)
|
||||
foreach (var camera in MinimapCameras)
|
||||
camera.orthographicSize = value;
|
||||
// MinimapGravityQuad.transform.localScale = value * 2 * Vector3.one;
|
||||
}
|
||||
|
|
@ -142,7 +142,7 @@ public class ZoneRenderer : MonoBehaviour
|
|||
{
|
||||
ViewDistance = Settings.DefaultViewDistance;
|
||||
MinimapDistance = Settings.MinimapZoomLevels[Settings.DefaultMinimapZoom];
|
||||
|
||||
|
||||
_tourTimer = TourSwitchTime;
|
||||
_transposer = SceneCamera.GetCinemachineComponent<CinemachineTransposer>();
|
||||
}
|
||||
|
|
@ -155,24 +155,25 @@ public class ZoneRenderer : MonoBehaviour
|
|||
SectorBrushes.localScale = zone.Pack.Radius * 2 * Vector3.one;
|
||||
SlimeGravityCamera.orthographicSize = zone.Pack.Radius;
|
||||
SlimeRenderer.ZoneRadius = zone.Pack.Radius;
|
||||
foreach(var p in zone.Planets.Values)
|
||||
foreach (var p in zone.Planets.Values)
|
||||
LoadPlanet(p);
|
||||
|
||||
_suns = Planets.Values.Where(p => p is SunObject).ToArray();
|
||||
|
||||
foreach (var x in Planets)
|
||||
{
|
||||
if (!(zone.Planets[x.Key] is GasGiantData))
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
foreach(var entity in zone.Entities)
|
||||
|
||||
// foreach (var x in Planets)
|
||||
// {
|
||||
// if (!(zone.Planets[x.Key] is GasGiantData))
|
||||
// {
|
||||
//
|
||||
// }
|
||||
// }
|
||||
|
||||
foreach (var entity in zone.Entities)
|
||||
{
|
||||
Debug.Log($"Loading entity {entity.Name} from existing zone entity collection");
|
||||
LoadEntity(entity);
|
||||
}
|
||||
|
||||
_zoneSubscriptions.Add(zone.Entities.ObserveAdd().Subscribe(e =>
|
||||
{
|
||||
//Debug.Log($"Loading entity {e.Value.Name} from zone add event");
|
||||
|
|
@ -183,8 +184,8 @@ public class ZoneRenderer : MonoBehaviour
|
|||
//Debug.Log($"Unloading entity {e.Value.Name} from zone remove event");
|
||||
UnloadEntity(e.Value);
|
||||
}));
|
||||
|
||||
if(zone.SectorZone != null)
|
||||
|
||||
if (zone.SectorZone != null)
|
||||
{
|
||||
foreach (var adjacentZone in zone.SectorZone.AdjacentZones)
|
||||
{
|
||||
|
|
@ -210,28 +211,34 @@ public class ZoneRenderer : MonoBehaviour
|
|||
if (Zone == null) return;
|
||||
foreach (var wormhole in WormholeInstances.Values) Destroy(wormhole);
|
||||
WormholeInstances.Clear();
|
||||
|
||||
foreach(var subscription in _zoneSubscriptions)
|
||||
|
||||
foreach (var subscription in _zoneSubscriptions)
|
||||
subscription.Dispose();
|
||||
_zoneSubscriptions.Clear();
|
||||
|
||||
foreach(var gridObject in _gridObjects)
|
||||
if(gridObject) Destroy(gridObject.gameObject);
|
||||
_gridObjects.Clear();
|
||||
|
||||
foreach (var entity in Zone.Entities)
|
||||
{
|
||||
Debug.Log($"Unloading entity {entity.Name} from entities remaining during clear!");
|
||||
UnloadEntity(entity);
|
||||
}
|
||||
|
||||
|
||||
if (Planets.Count > 0)
|
||||
{
|
||||
foreach (var planet in Planets.Values)
|
||||
{
|
||||
DestroyImmediate(planet.gameObject);
|
||||
}
|
||||
|
||||
Planets.Clear();
|
||||
foreach (var beltObject in _beltObjects.Values)
|
||||
{
|
||||
Destroy(beltObject.Filter);
|
||||
}
|
||||
|
||||
_beltObjects.Clear();
|
||||
_beltMeshes.Clear();
|
||||
_beltMatrices.Clear();
|
||||
|
|
@ -272,11 +279,11 @@ public class ZoneRenderer : MonoBehaviour
|
|||
{
|
||||
foreach (var behavior in item.Behaviors)
|
||||
{
|
||||
if(behavior is IEventBehavior eventBehavior)
|
||||
if (behavior is IEventBehavior eventBehavior)
|
||||
eventBehavior.ResetEvents();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Destroy(EntityInstances[entity].gameObject);
|
||||
EntityInstances.Remove(entity);
|
||||
}
|
||||
|
|
@ -286,20 +293,26 @@ public class ZoneRenderer : MonoBehaviour
|
|||
if (planetData is AsteroidBeltData beltData)
|
||||
{
|
||||
var meshes = AsteroidMeshes.ToList();
|
||||
while(meshes.Count > Settings.AsteroidMeshCount)
|
||||
meshes.RemoveAt(Random.Range(0,meshes.Count));
|
||||
while (meshes.Count > Settings.AsteroidMeshCount)
|
||||
meshes.RemoveAt(Random.Range(0, meshes.Count));
|
||||
_beltMeshes[planetData.ID] = meshes.ToArray();
|
||||
_beltMatrices[planetData.ID] = new Matrix4x4[meshes.Count][];
|
||||
var count = beltData.Asteroids.Length / meshes.Count;
|
||||
var remainder = beltData.Asteroids.Length - count * meshes.Count;
|
||||
for (int i = 0; i < meshes.Count; i++)
|
||||
{
|
||||
_beltMatrices[planetData.ID][i] = new Matrix4x4[i<meshes.Count-1 ? count : count+remainder];
|
||||
_beltMatrices[planetData.ID][i] = new Matrix4x4[i < meshes.Count - 1 ? count : count + remainder];
|
||||
}
|
||||
|
||||
|
||||
var beltObject = Instantiate(AsteroidBeltUI, ZoneRoot);
|
||||
var collider = beltObject.GetComponent<MeshCollider>();
|
||||
var belt = new AsteroidBeltUI(Zone, Zone.AsteroidBelts[beltData.ID], beltObject, collider, AsteroidSpritesheetWidth, AsteroidSpritesheetHeight, Settings.MinimapAsteroidSize);
|
||||
var belt = new AsteroidBeltUI(Zone,
|
||||
Zone.AsteroidBelts[beltData.ID],
|
||||
beltObject,
|
||||
collider,
|
||||
AsteroidSpritesheetWidth,
|
||||
AsteroidSpritesheetHeight,
|
||||
Settings.MinimapAsteroidSize);
|
||||
_beltObjects[beltData.ID] = belt;
|
||||
}
|
||||
else
|
||||
|
|
@ -333,7 +346,7 @@ public class ZoneRenderer : MonoBehaviour
|
|||
gasGiant.GravityWavesRadius.Subscribe(f => gas.GravityWaves.transform.localScale = f * Vector3.one);
|
||||
gasGiant.GravityWavesDepth.Subscribe(f => gas.GravityWaves.material.SetFloat("_Depth", f));
|
||||
planetData.Mass.Subscribe(f => gas.GravityWaves.material.SetFloat("_Frequency", Settings.PlanetSettings.WaveFrequency.Evaluate(f)));
|
||||
//gas.WaveScroll.Speed = Properties.GravitySettings.WaveSpeed.Evaluate(f);
|
||||
//gas.WaveScroll.Speed = Properties.GravitySettings.WaveSpeed.Evaluate(f);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -347,10 +360,7 @@ public class ZoneRenderer : MonoBehaviour
|
|||
}
|
||||
|
||||
var planetInstance = Zone.PlanetInstances[planetData.ID];
|
||||
planetInstance.BodyRadius.Subscribe(f =>
|
||||
{
|
||||
planet.Body.transform.localScale = f * Vector3.one;
|
||||
});
|
||||
planetInstance.BodyRadius.Subscribe(f => { planet.Body.transform.localScale = f * Vector3.one; });
|
||||
planetInstance.GravityWellRadius.Subscribe(f => planet.GravityWell.transform.localScale = f * Vector3.one);
|
||||
planetInstance.GravityWellDepth.Subscribe(f =>
|
||||
{
|
||||
|
|
@ -359,7 +369,7 @@ public class ZoneRenderer : MonoBehaviour
|
|||
planet.Icon.transform.position = new Vector3(0, -f, 0);
|
||||
});
|
||||
planetInstance.BodyData.Mass.Subscribe(f => planet.Icon.transform.localScale = Settings.IconSize.Evaluate(f) * Vector3.one);
|
||||
|
||||
|
||||
|
||||
Planets[planetData.ID] = planet;
|
||||
if (!_rootFound)
|
||||
|
|
@ -368,6 +378,7 @@ public class ZoneRenderer : MonoBehaviour
|
|||
_root = planet;
|
||||
}
|
||||
}
|
||||
|
||||
LODHandler.FindPlanets();
|
||||
}
|
||||
|
||||
|
|
@ -404,7 +415,8 @@ public class ZoneRenderer : MonoBehaviour
|
|||
{
|
||||
SlimeRenderer.SpawnPositions[i] = _suns[i].Body.transform.position.Flatland();
|
||||
}
|
||||
foreach(var belt in Zone.AsteroidBelts)
|
||||
|
||||
foreach (var belt in Zone.AsteroidBelts)
|
||||
{
|
||||
var meshes = _beltMeshes[belt.Key];
|
||||
var count = belt.Value.Positions.Length / meshes.Length;
|
||||
|
|
@ -423,19 +435,21 @@ public class ZoneRenderer : MonoBehaviour
|
|||
|
||||
Graphics.DrawMeshInstanced(meshes[i].Mesh, 0, meshes[i].Material, _beltMatrices[belt.Key][i]);
|
||||
}
|
||||
|
||||
_beltObjects[belt.Key].Update(belt.Value.Positions);
|
||||
}
|
||||
|
||||
|
||||
foreach (var planet in Planets)
|
||||
{
|
||||
var planetInstance = Zone.PlanetInstances[planet.Key];
|
||||
var p = Zone.GetOrbitPosition(planetInstance.BodyData.Orbit);
|
||||
planet.Value.transform.position = new Vector3(p.x, 0, p.y);
|
||||
planet.Value.Body.transform.localPosition = new Vector3(0, Zone.GetHeight(p) + planetInstance.BodyRadius.Value * 2, 0);
|
||||
if(planet.Value is GasGiantObject gasGiantObject)
|
||||
if (planet.Value is GasGiantObject gasGiantObject)
|
||||
{
|
||||
gasGiantObject.GravityWaves.material.SetFloat("_Phase", Zone.Time * ((GasGiant) Zone.PlanetInstances[planet.Key]).GravityWavesSpeed.Value);
|
||||
if(!(planet.Value is SunObject))
|
||||
gasGiantObject.GravityWaves.material.SetFloat("_Phase",
|
||||
Zone.Time * ((GasGiant) Zone.PlanetInstances[planet.Key]).GravityWavesSpeed.Value);
|
||||
if (!(planet.Value is SunObject))
|
||||
{
|
||||
var toParent = normalize(Zone.GetOrbitPosition(Zone.Orbits[planetInstance.BodyData.Orbit].Data.Parent) - p);
|
||||
gasGiantObject.SunMaterial.LightingDirection = new Vector3(toParent.x, 0, toParent.y);
|
||||
|
|
@ -447,17 +461,37 @@ public class ZoneRenderer : MonoBehaviour
|
|||
var fogPos = FogCameraParent.position;
|
||||
SectorBoundaryBrush.material.SetFloat("_Power", Settings.PlanetSettings.ZoneDepthExponent);
|
||||
SectorBoundaryBrush.material.SetFloat("_Depth", Settings.PlanetSettings.ZoneDepth + Settings.PlanetSettings.ZoneBoundaryFog);
|
||||
var startDepth = Zone.PowerPulse(Settings.MinimapZoneGravityRange, Settings.PlanetSettings.ZoneDepthExponent) * Settings.PlanetSettings.ZoneDepth;
|
||||
var startDepth = Zone.PowerPulse(Settings.MinimapZoneGravityRange, Settings.PlanetSettings.ZoneDepthExponent) *
|
||||
Settings.PlanetSettings.ZoneDepth;
|
||||
var depthRange = Settings.PlanetSettings.ZoneDepth - startDepth + _maxDepth;
|
||||
// MinimapGravityQuad.material.SetFloat("_StartDepth", startDepth);
|
||||
// MinimapGravityQuad.material.SetFloat("_DepthRange", depthRange);
|
||||
FogMaterial.SetFloat("_GridOffset", Settings.PlanetSettings.ZoneBoundaryFog);
|
||||
FogMaterial.SetVector("_GridTransform", new Vector4(fogPos.x,fogPos.z,_viewDistance*2));
|
||||
FogMaterial.SetVector("_GridTransform", new Vector4(fogPos.x, fogPos.z, _viewDistance * 2));
|
||||
// var gravPos = MinimapGravityQuad.transform.position;
|
||||
// gravPos.y = -Settings.PlanetSettings.ZoneDepth - _maxDepth;
|
||||
// MinimapGravityQuad.transform.position = gravPos;
|
||||
// MinimapTintQuad.transform.position = gravPos - Vector3.up*10;
|
||||
}
|
||||
|
||||
public void DropItem(Vector3 position, Vector3 velocity, ItemInstance item)
|
||||
{
|
||||
var gridObject = item switch
|
||||
{
|
||||
SimpleCommodity _ => Instantiate(SimpleCommodityPickup),
|
||||
CompoundCommodity _ => Instantiate(CompoundCommodityPickup),
|
||||
EquippableItem equippableItem when ItemManager.GetData(equippableItem) is WeaponItemData => Instantiate(WeaponPickup),
|
||||
EquippableItem _ => Instantiate(GearPickup)
|
||||
};
|
||||
var t = gridObject.transform;
|
||||
t.parent = ZoneRoot;
|
||||
gridObject.Zone = Zone;
|
||||
t.position = position;
|
||||
gridObject.Velocity = velocity;
|
||||
gridObject.gameObject.AddComponent<ItemPickup>().Item = item;
|
||||
gridObject.gameObject.AddComponent<TimedDestroy>().Duration = Settings.PickupLifetime;
|
||||
_gridObjects.Add(gridObject);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -483,7 +517,13 @@ public class AsteroidBeltUI
|
|||
private AsteroidBelt _belt;
|
||||
private float _scale;
|
||||
|
||||
public AsteroidBeltUI(Zone zone, AsteroidBelt belt, MeshFilter meshFilter, MeshCollider collider, int spritesheetWidth, int spritesheetHeight, float scale)
|
||||
public AsteroidBeltUI(Zone zone,
|
||||
AsteroidBelt belt,
|
||||
MeshFilter meshFilter,
|
||||
MeshCollider collider,
|
||||
int spritesheetWidth,
|
||||
int spritesheetHeight,
|
||||
float scale)
|
||||
{
|
||||
_belt = belt;
|
||||
_zone = zone;
|
||||
|
|
@ -491,10 +531,10 @@ public class AsteroidBeltUI
|
|||
_collider = collider;
|
||||
var orbit = zone.Orbits[belt.Data.Orbit];
|
||||
_orbitParent = orbit.Data.Parent;
|
||||
_vertices = new Vector3[_belt.Data.Asteroids.Length*4];
|
||||
_normals = new Vector3[_belt.Data.Asteroids.Length*4];
|
||||
_uvs = new Vector2[_belt.Data.Asteroids.Length*4];
|
||||
_indices = new int[_belt.Data.Asteroids.Length*6];
|
||||
_vertices = new Vector3[_belt.Data.Asteroids.Length * 4];
|
||||
_normals = new Vector3[_belt.Data.Asteroids.Length * 4];
|
||||
_uvs = new Vector2[_belt.Data.Asteroids.Length * 4];
|
||||
_indices = new int[_belt.Data.Asteroids.Length * 6];
|
||||
_scale = scale;
|
||||
|
||||
var maxDist = 0f;
|
||||
|
|
@ -506,12 +546,12 @@ public class AsteroidBeltUI
|
|||
maxDist = belt.Data.Asteroids[i].Distance;
|
||||
var spriteX = Random.Range(0, spritesheetWidth);
|
||||
var spriteY = Random.Range(0, spritesheetHeight);
|
||||
|
||||
|
||||
_uvs[i * 4] = new Vector2(spriteX * spriteSize.x, spriteY * spriteSize.y);
|
||||
_uvs[i * 4 + 1] = new Vector2(spriteX * spriteSize.x, spriteY * spriteSize.y + spriteSize.y);
|
||||
_uvs[i * 4 + 2] = new Vector2(spriteX * spriteSize.x + spriteSize.x, spriteY * spriteSize.y + spriteSize.y);
|
||||
_uvs[i * 4 + 3] = new Vector2(spriteX * spriteSize.x + spriteSize.x, spriteY * spriteSize.y);
|
||||
|
||||
|
||||
_indices[i * 6] = i * 4;
|
||||
_indices[i * 6 + 1] = i * 4 + 1;
|
||||
_indices[i * 6 + 2] = i * 4 + 3;
|
||||
|
|
@ -519,12 +559,12 @@ public class AsteroidBeltUI
|
|||
_indices[i * 6 + 4] = i * 4 + 1;
|
||||
_indices[i * 6 + 5] = i * 4 + 2;
|
||||
}
|
||||
|
||||
|
||||
for (var i = 0; i < _normals.Length; i++)
|
||||
{
|
||||
_normals[i] = -Vector3.forward;
|
||||
}
|
||||
|
||||
|
||||
_mesh = new Mesh();
|
||||
_mesh.vertices = _vertices;
|
||||
_mesh.uv = _uvs;
|
||||
|
|
@ -544,10 +584,10 @@ public class AsteroidBeltUI
|
|||
{
|
||||
var rotation = Quaternion.Euler(90, _belt.Rotations[i], 0);
|
||||
//var position = new Vector3(_belt.Transforms[i].x, _zone.GetHeight(parentPosition), _belt.Transforms[i].y);
|
||||
_vertices[i * 4] = rotation * new Vector3(-_belt.Scales[i] * _scale,-_belt.Scales[i] * _scale,0) + (Vector3) positions[i];
|
||||
_vertices[i * 4 + 1] = rotation * new Vector3(-_belt.Scales[i] * _scale,_belt.Scales[i] * _scale,0) + (Vector3) positions[i];
|
||||
_vertices[i * 4 + 2] = rotation * new Vector3(_belt.Scales[i] * _scale,_belt.Scales[i] * _scale,0) + (Vector3) positions[i];
|
||||
_vertices[i * 4 + 3] = rotation * new Vector3(_belt.Scales[i] * _scale,-_belt.Scales[i] * _scale,0) + (Vector3) positions[i];
|
||||
_vertices[i * 4] = rotation * new Vector3(-_belt.Scales[i] * _scale, -_belt.Scales[i] * _scale, 0) + (Vector3) positions[i];
|
||||
_vertices[i * 4 + 1] = rotation * new Vector3(-_belt.Scales[i] * _scale, _belt.Scales[i] * _scale, 0) + (Vector3) positions[i];
|
||||
_vertices[i * 4 + 2] = rotation * new Vector3(_belt.Scales[i] * _scale, _belt.Scales[i] * _scale, 0) + (Vector3) positions[i];
|
||||
_vertices[i * 4 + 3] = rotation * new Vector3(_belt.Scales[i] * _scale, -_belt.Scales[i] * _scale, 0) + (Vector3) positions[i];
|
||||
}
|
||||
|
||||
_mesh.bounds = new Bounds(new Vector3(parentPosition.x, 0, parentPosition.y), Vector3.one * (_size * 2));
|
||||
|
|
|
|||
BIN
GameData/PlayerSettings.msgpack
(Stored with Git LFS)
BIN
GameData/PlayerSettings.msgpack
(Stored with Git LFS)
Binary file not shown.
BIN
ProjectSettings/DynamicsManager.asset
(Stored with Git LFS)
BIN
ProjectSettings/DynamicsManager.asset
(Stored with Git LFS)
Binary file not shown.
BIN
ProjectSettings/TagManager.asset
(Stored with Git LFS)
BIN
ProjectSettings/TagManager.asset
(Stored with Git LFS)
Binary file not shown.
Loading…
Reference in a new issue