The fitted Djinni's measured motion sits further below its reach than the generated one did (nose-on 1.69), so the
fixed 1.6 ceiling over measured motion was the old ship's number. The ceiling is the allocated reach with 20% to
spare, as the Longinus's is.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Longinus the reach test measures is fitted with the drive train the generated one carries
(EvLonginusDrive, which EvLonginus now extends); the Duel's guns and stores added mass the
reach ceilings were not measured with.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ReachIsWhatTheShipCanDo and TheThrustersReadLiveThrust built their ships with the
generator, whose draw follows the run's item stream and so the catalog's census; the
applied sensor catalog shifted it. They now fit the Djinni (a Talaria on each thruster
hardpoint, reactor, cockpit) and the Longinus (EvLonginus) by name. AConsumableListenerHearsAtItsMultiple
pins Entity.HearingMultiple over an active consumable's Listener.
Not yet verified.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The catalog sold only two sensor designs (DME and Miss Terri's), so brand flavour had
nothing to vary: the command adds one Lucent and one Finch product per design. Adds
TheCatalogCarriesSensorStats. Catalog not yet regenerated; not built.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Entity.HearingMultiple is now the largest of 1 (any active sensor) and each active
listener's Multiple. sensor-stat-set authors every sensor design's InterceptFactor
as a quality-ranged emission-discipline stat plus the Passive Array and its
products. Not yet built or run; the catalog is not yet regenerated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Conflicts: Behaviors.cs keeps Union(48, PickupData) and Union(49, LaunchSuppressorData);
Zone.cs keeps the departure record on _entities with master's Visibility (emissions-heard);
ContactRevealTests.cs keeps master's removal of the emission-departure test.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
beam-corner-claim-loop: InBeam is the one region predicate; Select claims from it and the pre-pull cancel holds the item only while it stays in it (an item at 74 along, 20 off is collected, not claimed and dropped every other tick).
full-hold-regrab-pins-and-blocks: Select skips an item no cargo bay can store whole, asked of the bay's own TryFindSpace (the test TryStore opens with), per ruling beam-skips-unstorable-items; a hold that fills mid-grab still cancels at the end.
pickup-test-gaps: smoothstep pose, spin-down while the gear is inactive, Remove freeing only the removed holder's items.
phase-ticks-not-rate-invariant: the claim is corrected in the tests; each phase fires on the first tick at or after its boundary, pinned at 1/60, 1/600 and an uneven dt cycle.
Builds; not yet run (the verify job follows).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A failing Assert on a collection of Entity prints the whole entity graph and aborted the test host, so two hand
mutants read as a crash rather than a named failing test. Builds (test-only change).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A warning lives one tick, so the end-state read could not see a paint selection wrote; a hand mutant that paints
on SetTarget survived. Builds (test-only change).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Selection is nothing the selected ship can sense: TargetedBy, TargetedByCount, their subscriptions and the music
read of them are deleted. Indicator fills, the target panel, the compass, music and the enemy schematic rows now
read CurrentEntity's ContactOf / RevealsOf / RevealedSubjects (new, the book's keys); the schematic rows are built
by one builder from the book and rebuilt when the revealed set changes. Impact hull effect and projectile hit
effects at another ship's position draw only through ActionGameManager.DrawsAt (the player's own ship or a Tracked
contact). Builds untested in Unity at this commit; tests NothingReadsSelection and RevealedSubjectsListsTheBook.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Found by the mutation table: two mutants read 'Test Run Aborted' instead of naming the failing test.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Found by the mutation table: a mutant that never claims hung the test host, and a mutant that doubled the
range survived because the observation landed between two attempts.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The old pin (d4a27def) is exactly what this tree leaves with EquipPickup's call removed (run: passes), so the
new values differ from it only by the one product draw each generated ship makes for its beam.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Tests only; production unchanged. Fixture gear SuppressorBright (Factor 3) and SuppressorNegative (Factor -1).
Maps Soul findings clamp-unpinned and rated-boundary-unpinned. Builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
AetherDb pickup-catalog apply on the previous catalog (5efc5225...): result 1a2cb55b... (12730143 bytes), the
Tractor Beam's price 0 -> 25000; a second dry run printed "already authored", dangling reports zero. The ship
generator now requires a sold tractor beam, so the five synthetic catalogs that generate ships (LoadoutTests,
RunSaveTests, FireControlCut6cTests, TargetingSystemTests, ConsumableSupplyTests) each sell one.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Pins the cancel rules (inactive gear, out of range before the pull and not after it), TryHold refusing a held
item, the next-item selection, and the held pose as a function of progress.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
7e0b950d builds; its reveal test failed on a KeyNotFound for the control gun after later ticks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
GenerateShipLoadout equips one gear whose behaviours include PickupData after the shared outfitting
(stations and turrets get none). The pickup-catalog command (retired in the next commit after apply) edits
the existing Tractor Beam. PickupTests: two fixes found by group A's run (equip is refused once a ship is
deployed, and the freeing tick takes one step). PickupGenerationTests needs the applied catalog and is
red until the catalog commit; the catalog itself is not in this commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
LaunchSuppressorData (union key 49; key 48 is held by cut loot-2 on eureka/aetheria-release-loot-2)
and LaunchSuppressor: Entity.SetSignature folds each light signature through the equipped
suppressors in equipment order. Only LaunchFlash is scaled, only while the item is Active and at
or below its rated temperature; each pays (removed x HeatPerUnit) through Behavior.AddHeat.
Fixture gear and LaunchSuppressorTests added. Not yet built or run (verify job follows).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
GrabEvent carries a FloatingBodyId; Zone gains TryHold/SetHeldProgress/Free and places a held item instead of
integrating it; Entity.TractorPower is derived from Pickup.Power and TractorCommand is the pilot's input
(ActionGameManager writes it undamped, the Time.deltaTime ramp is deleted). Binder and FieldTester change the
delegate type only. PickupTests and a save round-trip pin for the player's zone index.
Group A builds; no beam is on any generated ship until group B.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The previous push (07854ed5) came from `git pull --rebase`, which linearized the merge and dropped the
adaptation of master's ContactTests and LootTests to the deleted TargetArmorInfoThreshold, so master did not
compile its tests. This commit joins the reveals branch history and sets the tree to the verified merge
(c7edbf0b: Yggdrasil full suite 1624 passed, 0 failed) plus master's two docs-only commits since.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Master's feedback tests aimed at a marker the shooter's book never held; the reveals
rule (book holds the item, fitted, not destroyed) refuses that. Same fixture step the
FireControlCut12 tests use (RecordReveal via LaunchFlash).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The first form let the Combat-side IsRevealed check be removed unseen,
because TrySelectTargetItem refuses an unrevealed pick anyway. A destroyed gun
left in the raw aim field distinguishes Combat's own choice. Builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
IsRevealed is now the observer's book (Entity.HasReveal) plus the live filter
(still on its ship, not IsDestroyed). The tier ladder and
GameplaySettings.TargetArmorInfoThreshold are deleted, with the 19 fixture
initializers and the Settings.asset line. Fixtures that aim at an item record
its reveal through RecordReveal; Aetheria.Shared exposes internals to
Aetheria.Shared.Tests for that. Unbuilt and untested at this commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Conflict: ContactRevealTests Locker fixture. Kept the branch's Locker(name, interceptFactor) helper and added master's five munition parts to it (as master's Locker carries them since missile-stats).
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
The first form let the Combat-side IsRevealed check be removed unseen,
because TrySelectTargetItem refuses an unrevealed pick anyway. A destroyed gun
left in the raw aim field distinguishes Combat's own choice. Builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Builds: with fa911f2d this is the tests project at the head of the Zone encapsulation; fa911f2d alone does not build
(FireControlCut8Tests still called the removed Entities.Add).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Three tests failed at 8be15c6a: TheBeamWidthIsKey12OfUnion5 read a 13-slot sensor record (14 now, key 13 added);
TheInterceptFactorKeys serialized a float4 guidance curve to JSON; ASearchPaintFromAPingerThatHasLeftCreatesNoReveal
heard the ping while its pinger stood in the zone. The paint tests (revealed-unseen, search-paint reveal, departed
pinger and departed locker) now observe with no active sensor so the reveal they pin is the paint's alone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Entities is a MemberView with no mutating member; Admit installs the death watch with the
membership and refuses a member already present, Remove takes it away with the membership.
The Reset and duplicate-Add bypass paths of the death watch cannot be spelled any more.
Tests move to Admit/Remove; Admit also activates, so the explicit Activate calls that followed
a raw Add are dropped. Unity call sites route through Zone.Remove.
Builds: unverified at this commit (verified in the job at the head).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The merged tree needs this: loot-1 added the SignatureOn reader after the cut's base.
Does not build without it; builds with it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
IsRevealed is now the observer's book (Entity.HasReveal) plus the live filter
(still on its ship, not IsDestroyed). The tier ladder and
GameplaySettings.TargetArmorInfoThreshold are deleted, with the 19 fixture
initializers and the Settings.asset line. Fixtures that aim at an item record
its reveal through RecordReveal; Aetheria.Shared exposes internals to
Aetheria.Shared.Tests for that. Unbuilt and untested at this commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Follow-up ping-signature-test-gaps (departure-hull-light-unpinned, guard-null-item-unpinned,
ping-test-never-asserts-it-fired). Tests only; unverified until the suite runs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Entity.Emit posts an ActiveEmission (item, range / InterceptFactor) from Sensor's sweep and LockWeapon's
Track paint; Sense hears every other ship's emissions within HearRange x HearingMultiple x obscuration
through RecordReveal, bearing only, feeding no track. SensorData key 13 and LockWeaponData key 34 carry
InterceptFactor (absent reads 1). Unverified at this commit: the headless suite has not run yet.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Master's Read returns (Hull, Visual, Products); the branch's row-roundtrip
test deconstructed two. Mechanical; builds on the merged tree (the merge
commit before this does not build the test project).
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
WatchDeath returns when the entity already holds a watch, so a duplicate
Entities.Add neither throws nor leaves a second live subscription;
Entities.Clear (ObserveReset) disposes every watch. Adds
AMemberAddedTwiceStillDropsEachItemOnce, AClearedZoneDropsNothingWhenAFormerMemberDies
(finding duplicate-add-leaks-second-watch) and
APickUpOfExactlyTheRoomLeftFitsAndOneMoreChangesNothing (finding
pickup-room-arithmetic-unpinned, from Soul's boundary probe). Unverified
until the Yggdrasil job; no commit here is known not to build.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>