Catalog: the Tractor Beam is priced (25000); fixtures that generate ships sell a tractor beam
AetherDb pickup-catalog apply on the previous catalog (5efc5225...): result 1a2cb55b... (12730143 bytes), the Tractor Beam's price 0 -> 25000; a second dry run printed "already authored", dangling reports zero. The ship generator now requires a sold tractor beam, so the five synthetic catalogs that generate ships (LoadoutTests, RunSaveTests, FireControlCut6cTests, TargetingSystemTests, ConsumableSupplyTests) each sell one. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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6 changed files with 12 additions and 6 deletions
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@ -93,6 +93,7 @@ public sealed class ConsumableSupplyTests : IDisposable
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});
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var dock = seed.Upsert(new DockingBayData { Name = "Dock", Shape = new Shape(), Price = 5, InteriorShape = holds == Holds.DockRefuses ? new Shape(1, 1) : Solid(1, 1) });
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var capacitor = seed.Upsert(new GearData { Name = "Cap", Hardpoint = HardpointType.Tool, Shape = new Shape(), Price = 1, Behaviors = { new CapacitorData() } });
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var tractor = seed.Upsert(new GearData { Name = "Tractor", Hardpoint = HardpointType.Tool, Shape = new Shape(), Price = 1, Behaviors = { new PickupData() } });
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var heater = seed.Upsert(new GearData
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{
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Name = "Heater", Hardpoint = HardpointType.Tool, Shape = new Shape(), Price = 1,
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@ -114,7 +115,7 @@ public sealed class ConsumableSupplyTests : IDisposable
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foreach (var (name, design) in new[]
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{
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("Skiff", skiff.Key), ("Platform", platform.Key), ("Crate", crate.Key), ("Dock", dock.Key),
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("Cap", capacitor.Key), ("Heater", heater.Key), ("Orphan", orphan.Key)
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("Cap", capacitor.Key), ("Tractor", tractor.Key), ("Heater", heater.Key), ("Orphan", orphan.Key)
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}.Concat(sold))
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Sell(name + " by Maker", design, maker);
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@ -210,6 +210,7 @@ public sealed class FireControlCut6cTests : IDisposable
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var cargo = seedCache.Upsert(new CargoBayData { Name = "Crate", Shape = new Shape(), InteriorShape = new Shape(), Price = 5 });
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var capacitor = seedCache.Upsert(new GearData { Name = "Cap", Hardpoint = HardpointType.Tool, Shape = new Shape(), Price = 1, Behaviors = { new CapacitorData() } });
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var targeting = seedCache.Upsert(new GearData { Name = "Targeting", Hardpoint = HardpointType.Tool, Shape = new Shape(), Price = 1, Behaviors = { new TargetingSystemData() } });
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var tractor = seedCache.Upsert(new GearData { Name = "Tractor", Hardpoint = HardpointType.Tool, Shape = new Shape(), Price = 1, Behaviors = { new PickupData() } });
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// Everything but the targeting system is sold by Maker, who IS in the galaxy. Targeting is sold
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// only by Targeting Maker, who is NOT -- the single point of failure 6c.2 fixes.
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@ -217,6 +218,7 @@ public sealed class FireControlCut6cTests : IDisposable
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{
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("Armed by Maker", hull.Key, maker), ("Gun by Maker", gun.Key, maker),
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("Crate by Maker", cargo.Key, maker), ("Cap by Maker", capacitor.Key, maker),
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("Tractor by Maker", tractor.Key, maker),
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("Targeting by Targeting Maker", targeting.Key, targetingMaker)
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})
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seedCache.Upsert(new FactionProductData { Name = name, Design = new CultRecordRef<CraftedItemData>(design), Manufacturer = factionMaker });
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@ -501,7 +501,8 @@ public sealed class LoadoutTests : IDisposable
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}
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});
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var capacitor = cache.Upsert(new GearData { Name = "Cap", Hardpoint = HardpointType.Tool, Shape = new Shape(), Price = 1, Behaviors = { new CapacitorData() } });
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foreach (var (name, design) in new[] { ("Twin by Maker", hull.Key), ("Cap by Maker", capacitor.Key) })
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var tractor = cache.Upsert(new GearData { Name = "Tractor", Hardpoint = HardpointType.Tool, Shape = new Shape(), Price = 1, Behaviors = { new PickupData() } });
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foreach (var (name, design) in new[] { ("Twin by Maker", hull.Key), ("Cap by Maker", capacitor.Key), ("Tractor by Maker", tractor.Key) })
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cache.Upsert(new FactionProductData { Name = name, Design = new CultRecordRef<CraftedItemData>(design), Manufacturer = maker });
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cache.FlushAsync().Wait();
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@ -353,7 +353,8 @@ public sealed class RunSaveTests : IDisposable
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var gear = cache.Upsert(new GearData { Name = "Scanner", Hardpoint = HardpointType.Sensors, Shape = new Shape(), Price = 5 });
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var cargo = cache.Upsert(new CargoBayData { Name = "Hold", Shape = new Shape(), InteriorShape = new Shape(), Price = 3 });
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var capacitor = cache.Upsert(new GearData { Name = "Cap", Hardpoint = HardpointType.Tool, Shape = new Shape(), Price = 1, Behaviors = { new CapacitorData() } });
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foreach (var (name, design) in new[] { ("Runabout by Generator Maker", hull.Key), ("Scanner by Generator Maker", gear.Key), ("Hold by Generator Maker", cargo.Key), ("Cap by Generator Maker", capacitor.Key) })
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var tractor = cache.Upsert(new GearData { Name = "Tractor", Hardpoint = HardpointType.Tool, Shape = new Shape(), Price = 1, Behaviors = { new PickupData() } });
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foreach (var (name, design) in new[] { ("Runabout by Generator Maker", hull.Key), ("Scanner by Generator Maker", gear.Key), ("Hold by Generator Maker", cargo.Key), ("Cap by Generator Maker", capacitor.Key), ("Tractor by Generator Maker", tractor.Key) })
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cache.Upsert(new FactionProductData { Name = name, Design = new CultRecordRef<CraftedItemData>(design), Manufacturer = maker });
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cache.FlushAsync().Wait();
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}
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@ -389,11 +389,12 @@ public sealed class TargetingSystemTests : IDisposable
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var cargo = cache.Upsert(new CargoBayData { Name = "Crate", Shape = new Shape(), InteriorShape = new Shape(), Price = 5 });
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var capacitor = cache.Upsert(new GearData { Name = "Cap", Hardpoint = HardpointType.Tool, Shape = new Shape(), Price = 1, Behaviors = { new CapacitorData() } });
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var targeting = cache.Upsert(new GearData { Name = "Targeting", Hardpoint = HardpointType.Tool, Shape = new Shape(), Price = 1, Behaviors = { new TargetingSystemData() } });
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var tractor = cache.Upsert(new GearData { Name = "Tractor", Hardpoint = HardpointType.Tool, Shape = new Shape(), Price = 1, Behaviors = { new PickupData() } });
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foreach (var (name, design) in new[]
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{
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("Armed by Maker", hull.Key), ("Gun by Maker", gun.Key), ("Crate by Maker", cargo.Key),
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("Cap by Maker", capacitor.Key), ("Targeting by Maker", targeting.Key)
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("Cap by Maker", capacitor.Key), ("Targeting by Maker", targeting.Key), ("Tractor by Maker", tractor.Key)
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})
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cache.Upsert(new FactionProductData { Name = name, Design = new CultRecordRef<CraftedItemData>(design), Manufacturer = maker });
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cache.FlushAsync().Wait();
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