LaunchSuppressorTests: read the control flash on its own tick, before decay erases it
7e0b950d builds; its reveal test failed on a KeyNotFound for the control gun after later ticks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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1 changed files with 3 additions and 2 deletions
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@ -51,15 +51,16 @@ public sealed partial class ContactRevealTests
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var hidden = Add(float3(-30, 0, 40), new[] { "Gun" }, new[] { "Suppressor" });
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var o = Add(float3(0, 0, 0), new[] { "Eye" });
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// Read each flash on the tick it is written: signatures decay at once, so a later tick erases the earlier ship's.
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Fire(control, Guns(control).Single());
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var controlFlash = control.VisibilitySources[Guns(control).Single().Behaviors.Single(b => b is InstantWeapon)].Strength;
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Fire(hidden, Guns(hidden).Single());
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var hiddenFlash = hidden.VisibilitySources[Guns(hidden).Single().Behaviors.Single(b => b is InstantWeapon)].Strength;
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var reveal = Assert.Single(o.RevealsOf(control));
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Assert.Equal(SignatureChannel.LaunchFlash, reveal.Channel);
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AssertBearing(.6f, .8f, reveal.Bearing);
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Assert.Empty(o.RevealsOf(hidden));
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var controlFlash = control.VisibilitySources[Guns(control).Single().Behaviors.Single(b => b is InstantWeapon)].Strength;
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var hiddenFlash = hidden.VisibilitySources[Guns(hidden).Single().Behaviors.Single(b => b is InstantWeapon)].Strength;
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Assert.Equal(5f, controlFlash, 3);
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Assert.Equal(.1f * controlFlash, hiddenFlash, 3); // Factor times the gun Visibility, whatever it is authored as
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}
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