contact-hud: the new tests assert counts, not collections of entities
A failing Assert on a collection of Entity prints the whole entity graph and aborted the test host, so two hand mutants read as a crash rather than a named failing test. Builds (test-only change). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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1 changed files with 7 additions and 7 deletions
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@ -1231,7 +1231,7 @@ public sealed partial class ContactRevealTests : IDisposable
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var selector = Add(float3(0, 0, 200), new[] { "Gun" });
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var selected = Add(float3(0, 0, 0)); // deaf and unseen: no sensor, nothing it could hear
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selector.SetTarget(selected);
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Assert.Same(selected, selector.Target.Value.Entity); // fixture: it is selected
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Assert.True(ReferenceEquals(selected, selector.Target.Value.Entity)); // fixture: it is selected
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var paints = 0;
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for (var i = 0; i < 20; i++)
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@ -1242,7 +1242,7 @@ public sealed partial class ContactRevealTests : IDisposable
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Assert.Equal(0, paints);
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Assert.False(selected.ContactOf(selector).Detected);
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Assert.Empty(selected.RevealedSubjects);
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Assert.Equal(0, selected.RevealedSubjects.Count);
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}
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// The one list of remembered contacts: the subjects whose reveals the observer holds. A tracked subject with no
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@ -1257,10 +1257,10 @@ public sealed partial class ContactRevealTests : IDisposable
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var gun = Guns(e)[0];
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o.EntityInfoGathered[tracked] = 1f;
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Assert.True(o.ContactOf(tracked).Tracked); // fixture: tracked, no reveal
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Assert.Empty(o.RevealedSubjects);
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Assert.Equal(0, o.RevealedSubjects.Count); // counts, not the collection: a failure message would print whole entities
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Fire(e, gun);
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Assert.Same(e, Assert.Single(o.RevealedSubjects));
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Assert.True(o.RevealedSubjects.Count == 1 && o.RevealedSubjects.Contains(e));
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var freshest = Freshest(o, e);
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ShowOnly(e, 1f, gun);
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@ -1275,13 +1275,13 @@ public sealed partial class ContactRevealTests : IDisposable
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Assert.Equal(!lapsed, o.RevealedSubjects.Contains(e)); // exactly while the bearing is remembered
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}
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Assert.True(lapsed, "fixture: the bearing lapsed");
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Assert.Empty(o.RevealedSubjects);
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Assert.Equal(0, o.RevealedSubjects.Count); // counts, not the collection: a failure message would print whole entities
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var q = Add(float3(40, 0, 100), new[] { "Gun" });
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Fire(q, Guns(q)[0]);
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Assert.Same(q, Assert.Single(o.RevealedSubjects));
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Assert.True(o.RevealedSubjects.Count == 1 && o.RevealedSubjects.Contains(q));
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o.Deactivate();
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Assert.Empty(o.RevealedSubjects);
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Assert.Equal(0, o.RevealedSubjects.Count); // counts, not the collection: a failure message would print whole entities
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}
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// The first field path from `root` to `target`, not entering the zone or the item manager, or null.
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