Ruling schematic-and-model-are-separate-spaces: no model dimension from schematic
cells; sockets fix shape and proportion with scale per mount; radiator panels read
a region marked on the model.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Ruling hardpoint-work-held-for-walkthrough: mounts are named and hardpoint data
addresses them by name; the add-on-reads-cells premise is withdrawn.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Rulings hardpoints-and-floating-greebles, hardpoint-sizes-are-footprint-palette,
radiator-panels-molded-by-geonodes and caliber-is-presentation (2026-10-13).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Builds (tests only). The previous commit unset the gun's joint, which bind then refused against the model.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Master's catalog (2e2d927a, with missile-stats) plus the five smoke weapons the command authors; not a hand merge of the two branches' binaries.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Catalog taken from master (2e2d927a); the branch's catalog change is replayed by the next commit. Scenarios.cs: both lists unioned.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Replaces the tests that pinned nested acceptance with refusal tests plus disjoint controls; gun arcs 10..360 against rows
of 1..5 thrusters; 360.01 and 360.5 against the thruster cap; a plan test that a thruster row adds no gun rig.
Findings nested-actuators-accepted and gun-conflict-pinned-at-fixture-sizes. Builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
RigChains.Actuates/Drives/Actuator are the one definition of actuator kinds; ValidateRig, BindRig and ShipModPlan consume
it, and the hand-derived gun-versus-row check and the chain stop are deleted. A nested actuator is now refused, as ruling
one-joint-one-actuator says. Findings nested-actuators-accepted and actuator-kinds-spelled-in-four-places.
Builds; the tests of the previous batch that pinned nesting are red until the next commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Mechanical merge adaptation: contact-reveals landed on master after missile-stats' base, and its fixture built a LauncherData without the
munition parts ValidateMunitionParts now demands (63 failures at Upsert). Builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Adds the Impact Feedback object (TinyExplosion, the weapons' own hit effect, as the pooled hull effect) and a
CinemachineImpulseListener on the follow camera. Additions only (188 lines, 0 removed).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ImpactPresenter (bound on every EntityInstance by SetEntity through the one CapabilityPresentationBinder) renders
feedback-1's absorbs: Feedback.Cue decides intensity and shake, DrawAhead.Carried the drawn point; a hull absorb
spawns ImpactFeedback's pooled effect under the instance, and a cue with shake raises a Cinemachine impulse.
ShieldManager ripples on a Shield-layer absorb. MainMenu gains a Screen Shake slider that persists on Back.
Editor: WireImpactFeedback (scene wiring, scene diff in the next commit) and ImpactPresenterSmoke.
Unity batchmode compile 0 error CS; ImpactPresenterSmoke exit 0. The scene is not yet wired in this commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The mount fires inside an arc about the shooter's facing; the first version fired backwards and found no hit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A direct absorb's heading and damage type are the shot's, on both layers (non-Kinetic weapon, both heading
components negative); a blast absorb carries the blast's damage type and the target's height on both layers;
DrawAhead.Impact sits at the hull's height. Tests only; every commit builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The two-minute run let a hostile placed ten times farther still arrive; the hostile closes in about 15 s from 700 m (about 50 m/s),
so thirty seconds separates the arena's geometry from a mutant of it. Both controls fire within a second.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Their specs were withdrawn under map-only-what-runs once their deferred
findings moved to follow-ups.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The test compares type and message with SingleFileMessagePackBackingStore.pull_all on the same
file; the add-on's shape refusal (also a ValueError) no longer passes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ShipAuthoringStore.ValidateLoaded is the one composition of hull Validate and ValidateProducts;
Read and the draft branch of ship-authoring validate both call it (ValidateProducts is private).
Tests: a draft with an unnamed hull is refused; blank product name and key collision with the
offending product not first (both makers in turn); a negative hull price refused.
Builds untested here; the verify job runs at the end.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- finding joint-moved-by-two-actuators (ruling one-joint-one-actuator): RigChains.Driven names every actuator's joint (weapon-mount and
thruster-emitter anchors), so YawReach's chain stops at a thruster row's joint as it does at a gun's; Validate refuses a gun and a
thruster row on one joint. The test that pinned the mixed joint as accepted is replaced.
- finding row-of-one-arc-uncapped: Validate refuses any Thruster hardpoint with FiringArc above 360, row or not; the named-row check keeps only
the above-0 rule.
- finding row-rules-pinned-at-fixture-sizes: tests at row sizes 3 to 5, arcs 10 to 360, hair-width arc gaps, every non-thruster type, case-distinct rows.
All three findings land in this one commit (the edits share hunks in ShipAuthoring.cs and ShipRigTests.cs). Not yet built here; verified on Yggdrasil after.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Builds. The previous commit's test survived the hand mutant munition-thruster-joins-ship-thrusters because the ship was never stepped.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The two fused rounds draw 4 energy a shot, so the Smoke Test Hull's one reactor carries the Fused Rounds fit and the rounds fire
(sha256 b60cefa2). New tests: every weapon aboard fires in the stepped Fused Rounds arena with the DeathCluster as the control,
the round's flight is seconds and bursts on the first hull, the DeathCluster kills the fragile hull before the round lands (A.3),
the AI holds fire against its two controls, New Game lists the three arenas, and the command's replay writes the shipped records.
Not run at this commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A stepped Fused Rounds arena showed no round fired from any weapon aboard, the DeathCluster included: the Smoke Test Hull's one
2x2 reactor (Core Power, charge 100) cannot carry two Spectra clones at 20-40 energy a shot, overloads, reaches 445 K within a
second and goes offline. The catalog is regenerated in the next commit; this commit's command no longer matches the committed
catalog, so SmokeRoundsCommandTests/stepped tests are not meaningful at this commit alone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Test-only; builds. Ports Soul's feedback-1 s2 probes as behavioural tests that
observe where each rule is decided (the published AbsorbEvent, the handler's
view of hull and shield, Feedback.Cue, DrawAhead.Carried). The blast shield
Magnitude is read against an unshielded twin's totalShare so a scale mutant
fails. Covers findings shield-layer-fields-unpinned, blast-order-unpinned,
height-fixtures-at-zero and cue-saturation-edges-unpinned.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The previous commit's ContactTests did not build a Mid hull, so ten tests failed on the missing hull (full run at
806641ae: 1481 passed, 10 failed). The commit builds; those ten tests are red until this one.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Ruling ship-bounce-restitution-setting: j = -(1+e)(v_rel.n)/(1/m1+1/m2), applied only while closing. The old
exchange formula (PostCollisionVelocity) is deleted. ContactTests now pin momentum, frame shift, restitution,
no impulse while separating, slow closing, tangent of both bodies, inactive hulls, the contact point radius
and the three-body pile. Not yet built or run; verification follows.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The first version left the package's GLB in place, so validate judged records and model through ReadPackage and the test failed in the mutation baseline. Test-only; builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Findings of verdict cut-ships-addon-guards.s1: guard-not-import (the version now comes from the checkout the imported
cultcache_py lives in, one owner, no pyproject-beside-a-path), prefix-compare-survives (0.3.0.1, 0.3.0rc1, 0.3.00
refused), cap-boundary-unpinned and group-restore-unpinned (smoke_package texture_boundary_cases: at the cap, one over,
height-long, non-square rounding, file/packed/node-group images, failed export restores). A copy whose scale raises is
removed. All commits build.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ship_cc.read lets cultcache-py refuse a zero-byte file (CultLib pins that); the test expects the refusal. New behavioural tests: ValidateJudgesProductsOnADraftAndInspectListsThem (through ShipAuthoringCommands.Run), AProductKeyAlreadyInTheCatalogExcludesThePackage, and price 1 in ASoldPackageHullNeedsAPrice. Tests only plus the add-on deletion; all commits build.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
With equal masses the first exchange stops the visitor and a second contact with the docked hull cannot show.
Builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A docked hull shares its carrier's velocity, so the pair alone never closes; a visitor does expose a second contact.
Builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The pair moved 0.1 each before the contact step and so closed inside the 14.14 bound; start them 15 apart.
Builds; the first commit's only red test was this one.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>