Map: hardpoint cut lines held for the operator walkthrough

Ruling hardpoint-work-held-for-walkthrough: mounts are named and hardpoint data
addresses them by name; the add-on-reads-cells premise is withdrawn.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Meta Vens 2026-10-13 01:01:30 +02:00
commit 55904bed77

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@ -70,10 +70,10 @@ Cuts without a `cut_spec`, withdrawn 2026-10-12 under map-only-what-runs: a spec
- mining-index-tree: last mapped as cut-mining-index-tree.r1 (withdrawn). Waits on: a refresh against the visibility chain (Entity.cs detection path churned); carries follow-up mining-index-tree-findings.
- mining-belt-cells: last mapped as cut-mining-belt-cells.r1 (withdrawn). Waits on: mining-index-tree; carries follow-up mining-belt-cells-findings (seven test gaps).
- sim-speed-scale: last mapped as cut-sim-speed-scale.r2 (withdrawn). Waits on: sim-contact, loot-3, missile-presenter; carries follow-up sim-speed-scale-findings.
- hardpoint-socket-palette: one socket brush per standard footprint shape on the 2 m grid (pivot, facing, clearance), molded into the hull in the brush tree. Waits on: brush-tree weld (spike round 4) and the add-on exposing hardpoint cells to Blender. Rulings: hardpoint-sizes-are-footprint-palette, hardpoints-and-floating-greebles.
- hardpoint-adapters: adapter pieces covering a smaller gear footprint inside a larger socket. Waits on: hardpoint-socket-palette.
- gear-models-per-footprint: item records gain a model reference; weapons, launchers and thrusters get gear models built to their footprint and drawn at their placed cells. Waits on: hardpoint-socket-palette; lifts the validator ban on anchors for internal kinds only when their treatment is ruled.
- radiator-geonodes: a Geometry Nodes setup molds radiator panels over radiator hardpoint cells in the live hull stack, reading the cells as an attribute. Waits on: the add-on exposing hardpoint cells. Ruling: radiator-panels-molded-by-geonodes.
- hardpoint-socket-palette: one socket brush per standard footprint shape on the 2 m grid (pivot, facing, clearance), molded into the hull in the brush tree. Waits on: brush-tree weld (spike round 4). Rulings: hardpoint-sizes-are-footprint-palette, hardpoints-and-floating-greebles. HELD for the operator walkthrough on Starfire (ruling hardpoint-work-held-for-walkthrough): mounts are named and hardpoint data addresses them by name.
- hardpoint-adapters: adapter pieces covering a smaller gear footprint inside a larger socket. Waits on: hardpoint-socket-palette. HELD for the operator walkthrough on Starfire (ruling hardpoint-work-held-for-walkthrough): mounts are named and hardpoint data addresses them by name.
- gear-models-per-footprint: item records gain a model reference; weapons, launchers and thrusters get gear models built to their footprint and drawn at their placed cells. Waits on: hardpoint-socket-palette; lifts the validator ban on anchors for internal kinds only when their treatment is ruled. HELD for the operator walkthrough on Starfire (ruling hardpoint-work-held-for-walkthrough): mounts are named and hardpoint data addresses them by name.
- radiator-geonodes: a Geometry Nodes setup molds radiator panels over radiator hardpoint cells in the live hull stack, reading the cells as an attribute. Waits on: Ruling: radiator-panels-molded-by-geonodes. HELD for the operator walkthrough on Starfire (ruling hardpoint-work-held-for-walkthrough): mounts are named and hardpoint data addresses them by name.
- floating-greeble-library: operator seed pieces, model-written parametric families, placements as hull-local data (never a GN scatter on the live mesh), merged into the ship mesh at export, kept out of socket clearance. Waits on: operator seed set. Research: GameCult.Geometry.Csg docs/research/greebles-prior-art.md (4877300).
## Body facts