ContactTests: the docked-hull visitor is the heavy hull, which keeps closing after its first exchange
With equal masses the first exchange stops the visitor and a second contact with the docked hull cannot show. Builds. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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1 changed files with 3 additions and 2 deletions
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@ -202,7 +202,8 @@ public sealed class ContactTests : IDisposable
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}
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// A docked hull rides its carrier's pose and velocity, so it is never a second body at the carrier's place: a
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// ship closing on the carrier makes one contact, with the carrier.
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// ship closing on the carrier makes one contact, with the carrier. (The visitor is the heavy hull: it keeps
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// closing after the first exchange, so a second contact with the docked hull would show.)
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[Fact]
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public void ADockedHullTakesNoPartInContact()
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{
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@ -210,7 +211,7 @@ public sealed class ContactTests : IDisposable
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var carrier = lab.Add("Solid", float3(0, 0, 0), float2(0, 0));
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var docked = lab.Add("Solid", float3(0, 0, 0), float2(0, 0));
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docked.SetParent(carrier);
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var visitor = lab.Add("Solid", float3(10, 0, 0), float2(-10, 0));
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var visitor = lab.Add("Heavy", float3(10, 0, 0), float2(-10, 0));
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lab.Step();
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var contact = Assert.Single(lab.Events);
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