Meta Vens
b353652316
Query asteroid render poses from daemon state
2026-06-21 15:47:39 +01:00
Meta Vens
ff02979056
Render entities from daemon frame identity
2026-06-21 15:38:59 +01:00
Meta Vens
be1207c585
Move runtime API namespace to Verse
2026-06-21 09:54:15 +01:00
Meta Vens
39a0dc8737
Sync daemon authority migration
2026-06-21 09:37:54 +01:00
Meta Vens
8ea97a08f8
Use faction keys for shell identity
2026-06-16 11:43:37 +01:00
Meta Vens
75d3f05fd9
Restore Continue stat grids from typed state
2026-06-16 07:18:14 +01:00
Meta Vens
2a047cba28
Restore Continue session facts from typed state
2026-06-16 07:01:50 +01:00
Meta Vens
eac886d783
Remove cargo GUID lookup overloads
2026-06-15 03:12:24 +01:00
Meta Vens
0b92a2faae
Remove item instance legacy ID projection
2026-06-15 02:57:50 +01:00
Meta Vens
ffe9d6d7bf
Make runtime item catalog key-only
2026-06-15 01:31:16 +01:00
Meta Vens
c245538793
Use typed item keys in server item decisions
2026-06-15 01:12:22 +01:00
Meta Vens
df59a9da62
Index cargo by typed item keys
2026-06-14 23:09:49 +01:00
Meta Vens
eabe0961e6
Move behavior grouping onto runtime instances
2026-06-14 17:27:16 +01:00
Meta Vens
6bcf6444b9
Persist entity session state in checkpoints
2026-06-14 13:58:46 +01:00
Meta Vens
22e7d0a972
Expose item reference API on runtime instances
2026-06-14 11:19:27 +01:00
Meta Vens
d163b3064c
Expose item identity on runtime instances
2026-06-14 11:12:48 +01:00
Meta Vens
37f4ef4a12
Route runtime behavior construction through item manager
2026-06-14 10:29:17 +01:00
Meta Vens
301b1251b1
Use typed runtime item category tokens
2026-06-14 09:38:55 +01:00
Meta Vens
1a7ea0a0e5
Rename runtime item reader around typed catalog
2026-06-14 09:19:53 +01:00
Meta Vens
19297f2252
Remove dead behavior data query API
2026-06-14 08:13:47 +01:00
Meta Vens
bc04526d35
Require typed consumable activation
2026-06-14 08:04:05 +01:00
Meta Vens
c0d0fbf656
Delete runtime item DTO hydration
2026-06-14 07:52:18 +01:00
Meta Vens
5d96355439
Use typed state for consumable activation
2026-06-14 07:20:06 +01:00
Meta Vens
6707dcaba8
Use typed audio stats for equipped items
2026-06-14 07:08:06 +01:00
Meta Vens
d55eb38a3a
Use typed thermal resilience for equipped items
2026-06-14 06:57:53 +01:00
Meta Vens
feae643dfe
Use typed thermal curves for equipped items
2026-06-14 06:52:29 +01:00
Meta Vens
8aa1e15a39
Use typed equipped item simulation inputs
2026-06-14 06:39:23 +01:00
Meta Vens
d5b9a94dac
Use typed hull names for entities
2026-06-14 06:19:20 +01:00
Meta Vens
18dc4a61ce
Use typed payloads for behavior construction
2026-06-14 05:51:15 +01:00
Meta Vens
48178a969b
Use typed shapes for equipped item insets
2026-06-14 05:44:27 +01:00
Meta Vens
1f7e7cc09d
Use typed state for docking bay limits
2026-06-14 05:39:15 +01:00
Meta Vens
710a98bc8d
Use typed hull facets in entity state
2026-06-14 05:08:39 +01:00
Meta Vens
f85033b6c6
Use typed catalog rows for equip acceptance
2026-06-14 04:56:01 +01:00
Meta Vens
898751e6e5
Use typed cargo geometry in cargo bays
2026-06-14 04:47:02 +01:00
Meta Vens
6dbf930aec
Delete dead personality state remnants
2026-06-13 21:03:23 +01:00
Meta Vens
c38be9ee5c
Collapse runtime item catalog links
2026-06-13 20:02:41 +01:00
Meta Vens
b3e91999be
Cut ambient runtime catalog lookup
2026-06-13 17:38:05 +01:00
Reinier Vens
6b0860b178
Bugfixes & Reactive Refactor
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Added credits display to trade screen
Fixed bug in inventory screen where a failed drag from a cargo bay would make the item disappear until a refresh is triggered
Changed behavior of Escape key to exit menu if a menu is open
Fixed zone map gravity isolines to correctly track maximum gravity depth
Refactored orbit and planet data to replace reactive variables with regular ones
2025-07-18 00:21:33 +01:00
Reinier Vens
d5c4d93c8f
That's Embarrassing
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no idea what that code was doing in the performance stat evaluation function, what a goof
2021-06-28 05:09:52 +01:00
Reinier Vens
85483319fe
Modular Database Upgrade
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CultCache API can now be configured with multiple interchangeable backing stores. Will be using plain JSON in repository from now on.
2021-06-23 04:25:23 +01:00
Arnaut
4811f2ff37
Add component to entity wear based on changes in temperature
2021-06-04 14:49:00 +02:00
Reinier Vens
b0673c82fc
Multi-Location Quest Injection
2021-05-16 05:24:51 +01:00
Reinier Vens
2f98904614
Hostility Fix + Story Work
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Fixed various bugs caused by triggering wormhole animation multiple times
Sector -> Galaxy
Fixed bug in hostility system; deserialized entities' PresencePermitted was silently throwing an exception (due to Faction being null during initialization) and thus never updating in response to security level changes
Worked a bit on story processing
2021-05-14 03:03:28 +01:00
Reinier Vens
3f91b13d28
Interaction Hotfix
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Fixed exception when attempting to dock or enter wormhole
2021-05-12 01:41:18 +01:00
Reinier Vens
122e929214
Various Improvements & Fixes
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Map icons now have a constant size independent of zoom level
Galaxy Map now displays zone properties when clicking on a zone
Zone generator now uses half of nebula density, means smaller and more varied zones
Stations will refuse docking to entities with insufficient clearance
2021-05-12 00:15:11 +01:00
Reinier Vens
1284149d47
Hostility System
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Implemented hostility system - entities can mark each other as friend or foe depending on changing conditions (currently only depends on local security level)
Added "friendly" target indicators in blue
2021-05-11 04:45:42 +01:00
Reinier Vens
2c4520000b
Demo Hotfixes
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Replaced Unity TAA with PlayDead TAA
Custom keyboard layout test scene
Adjusted Aetheric Drive VFX to be more subtle
Reworked stardust VFX to reduce flickering artifacts
Added Action Bar & weapon groups saving/loading
Implemented security levels and faction safe zone visualization
Improved station placement (now include defensive turrets)
2021-05-02 20:59:45 +01:00
Reinier Vens
d955c9da2f
Music & SFX
2021-04-30 11:19:25 +01:00
Reinier Vens
7d67d7ec2c
Wwise Audio Integration
2021-04-30 06:39:57 +01:00
Reinier Vens
ecd52b20c8
UI Improvements
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Target box now has bars for visibility and HP
Hit indicator appears when target is damaged by player's weapons
WIP narrative integration
2021-04-27 16:44:44 +01:00