Commit graph

3,368 commits

Author SHA1 Message Date
Meta Vens
10aaa8a6ad Pin the book's edge for a departed subject and the stance of one still in the zone
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 19:02:39 +02:00
Meta Vens
2ba41373bd Bearing markers read the observer's live stance; a ship out of the zone holds no warnings
The hostility stamp (Reveal.Hostile, Contact.Hostile) is deleted: the observer knows its own
stance live. The real fault was the IFF override being dropped when its subject departs while
the book still remembers it; the override now goes when the book drops the subject (ReleaseStance),
so RememberedHostiles reads IsHostileTo. A ship removed from the zone clears its paint inbox and
incoming warnings at the owner, so the Parent == null gate in ActionGameManager is deleted.
Tests pin both stance directions after the act, the departed override hostile, the exclusive
memory window at the equality, and the empty inbox. Unbuilt until the verify job; Unity side not compiled.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 17:53:58 +02:00
Meta Vens
2ea329e6f1 Remember a hostile's stance with its sighting; pin the lapse, claim and distance rules
RememberedHostiles read the stance the freshest reveal was made under (Reveal.Hostile, surfaced as Contact.Hostile) instead of IsHostileTo now, so a hostile held by the observer's override keeps its marker and the music after it dies or warps, until the bearing lapses. The departure test no longer re-sets the override. New tests: the Detected clause for an in-zone lapsed hostile, position independence for far hostiles on three sides, a within-category lie in ClaimedClasses, and the stale warning of a docked ship. The HUD no longer collects sweeps for a docked ship, and a sweep flash resets the pooled lock indicator's motion.

Untested here: the Unity-side changes (ActionGameManager) have no headless test and no compile has run.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 16:12:44 +02:00
Meta Vens
2b726a998b Pin the claimed-class order: reveals made in reverse name order list by name
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 14:11:56 +02:00
Meta Vens
0debeab1b3 Bearing-marker tests: restate the stance after a departure, bring the claimer into hearing
A departure drops the observer's IFF override (it lasts the sitting), so the departed-hostile case re-sets it to stand for faction-derived hostility; the gun reveal in the claim fixture needs the target within the Eye's hearing. The previous commit's two new tests fail.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 14:08:06 +02:00
Meta Vens
7b12fbe417 Bearing markers for remembered hostile contacts, labelled with their claimed classes, and a sweep flash per ping
Entity.RememberedHostiles and ClaimedClasses derive from the book; music and the new markers share RememberedHostiles. Markers sit on the remembered bearing, never the subject's position; Search warnings are collected per tick into sweep flashes. Unity code is not compiled in this commit's verification (dotnet tests only).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 13:54:43 +02:00
Meta Vens
1ff0e185c5 aetheria-release map: bearing-markers refresh at 3300e16e (body facts BM1-BM10, rationale, cut order)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 13:50:29 +02:00
Meta Vens
eb5083dd44 Merge eureka/aetheria-fauna-curl-probe (docs only)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 13:37:13 +02:00
Meta Vens
b285f45c9f Merge eureka/aetheria-fauna-target-r3 (docs only)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 13:37:06 +02:00
Meta Vens
3300e16e25 Rerun range-falloff apply on master's catalog; RangeFalloffTests reads the generic missile rack name
Catalog (GameData/Aetheria.cc, LFS): master's blob 00c59a64 re-saved by `AetherDb range-falloff apply` -> sha256 7c9cf240ab5e64973603fe3fe5cadaddfeb620ecb75b0ffae9cc2d84ad72bc9f.
Dry run: 27 weapon records to rewrite. A second apply left the bytes unchanged. Decoded against master's: 273 keys equal, schemas
equal, exactly 27 weapon records' payload differs, nothing else.
The test fix renames the design literal SRMM72 to Short-Range Missile Rack (generic-design-names table).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 10:15:15 +02:00
Meta Vens
97b7566ee9 Merge origin/master into damage-falloff
Conflicts: FusedRounds scenario brief and fixture comment, SmokeRoundsSteppedTests, and AetherDb's usage line keep both sides, with
DeathCluster renamed Cluster Cannon. GameData/Aetheria.cc is master's blob; range-falloff is rerun on it in the next commit.
This commit's catalog does not carry the falloff stats, so CatalogRole/falloff catalog tests do not pass here.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 09:54:44 +02:00
Meta Vens
aff6086c01 Mines are flat by data: refuse falloff on a mine layer, Lay reads no factor; clamp test
A mine layer carries no EffectiveRange or DamageAtMaxRange (StatValidation.ValidateMineLayerFlat, run wherever the other catalog rules run), so RangeFactor is 1 inside its gate for the mine, the AI and the panel without any reader branching on type; Lay's damage is the weapon's damage again. Adds a test that fails without Deliver's min(reach, MaxRange) clamp. Not built or tested yet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 09:06:20 +02:00
Meta Vens
0c5d1f36d2 Test: a targeted fused round reads the falloff at its planned burst point, not the target's distance now
The fire-reads-fire-range mutant survived the first table: no test separated BurstReach from FireRange for a round Fire delivers.
Both commits build (verified on Yggdrasil, Aetheria.Shared.Tests).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 07:05:11 +02:00
Meta Vens
b713c42503 Read the range factor where the delivery point is decided; mines and unauthored stats go through the one function
A no-lock fused round reads RangeFactor in CommitBurst at the distance it travelled to the hull it stops on; every round whose point
Solve plans reads it once at Fire (PendingShot.DeliveredAtCommit says which). Lay reads it at its own distance 0. PerformanceStat.Evaluate
no longer interpolates a single-value span, so an unauthored +infinity stat evaluates unequipped. Tests: the round that stops short, the
Fused Rounds hull ahead, a mine layer's authored ranges, the group pick at the target's real distance, unequipped SRMM72/Mine Launcher.
Not yet built (verify job follows).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 06:49:56 +02:00
Meta Vens
05a445418c Fauna r4: body-Voronoi probe (Skein drawn as a diagram over the bodies, per metric); map B37-B42
Imagination probe of the operator's sketch: the bodies as Voronoi sites, the distance metric varied
(power, additive, multiplicative, equal potential, flow-stretched, Minkowski), the lattice web pulled
toward the edges. Images, logs and scripts in docs/research/2026-10-14-body-voronoi-probe/.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 06:46:26 +02:00
Meta Vens
196edced82 Research: curl flow probe, Nebula Span Lab stretch as a flow (fixed axis; contour axis fails as built), labs noise facts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 06:17:42 +02:00
Meta Vens
55e92b9d44 Research: curl flow probe, candidates to replace FlowField's Tri3D (curl of CultMath simplex, fbm, warped, with slope terms)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 06:12:43 +02:00
Meta Vens
4354ef2c36 Fauna target r4: placement is a trophic DAG over CultMath nodes; map r4 and the trophic DAG probe
Applies rulings habitat-trophic-dag and voronoi-primitive and the operator's
correction that CultMath owns shader/C# parity. The target's Placement law
becomes a layered, donor-controlled DAG (environment, the Skein, producers,
grazers, predators and ambushers) with pointwise and stencil operators only,
nodes in CultMath and compositions in Aetheria; invariants trophic-dag-acyclic,
-pointwise, trophic-nodes-in-cultmath and skein-gate-continuous are added. The
map gains r4 body facts B28-B36 (CultMath's node and parity surface, the tape,
the probe), decisions, two questions and the r4 cut sequence. The probe renders
filament candidates and trophic layers on the orbiting B20 zone and measures
popping and turnover.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 05:30:34 +02:00
Meta Vens
66d069890a Merge origin/master into inspection-scanner
Behaviors.cs union list keeps sensor-catalog's ListenerData at 50 and
this cut's ScannerData at 51. No old design-name literal on the branch.
Commit builds unverified until the merge verify job.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 05:21:37 +02:00
Meta Vens
521cb6b9d5 Planar-distance test: the target stands in a gravity well, so space and plane disagree
Units cannot be lifted by hand (Entity.Update resets Position.y to the zone's height), so the first version of the test never put the target off the plane. The zone's depth now does it, and the Dart claim's Range is set between the two distances.

Builds: yes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 04:49:06 +02:00
Meta Vens
47f047865a Research: filament constructions, layered ecology graphs and CPU/GPU dual evaluation, for the trophic DAG
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 04:47:50 +02:00
Meta Vens
7d2443b511 Fused Rounds: the fragile hull sits inside the DeathCluster's effective range; the smoke round follows the first damage
Falloff made the DeathCluster too slow at the old Fragile position (443 m, past its 308 m effective range). Fragile moves to (80, 240), 253 m on the same bearing, and the scenario test asserts it against the weapon's evaluated EffectiveRange. Inside effective range the kill takes about 2.35 s whatever the distance and a Smoke Proximity round flies 1.75 s, so the round is fired once the hull has lost half its durability; the scenario Brief says the same. Probe: lead 0 landed 1.75 / dead 2.35; lead 1.0 dead 2.35 before the round.

Builds: yes. Not run yet (verified at the final job).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 04:43:16 +02:00
Meta Vens
e3f65c894f Combat measures the gate's planar distance: a test that fails when it measures space
The planar-distance mutant survived the first mutation table; no test put a target off the ground plane.

Builds: yes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 04:37:47 +02:00
Meta Vens
7633408fee Merge remote-tracking branch 'origin/master' into eureka/aetheria-release-sensor-catalog-r2 2026-10-14 04:24:44 +02:00
Meta Vens
0a3636a4b1 Scanner tests: a broken scan resumes from what decayed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 04:24:05 +02:00
Meta Vens
b26fbbaa95 Scanner decays from the zone clock, not tick order; revert the consumable reorder
bdc8f1d0 ran Execute before the always-updated pass in ConsumableItemEffect.Update; that moved StatModifier timing for every consumable (TheOverdriveLocksAndBoosts failed). The scan's decay is now derived from the zone clock since the last held tick (Scanner.Progress, one site), so it is the same on the tick it breaks for an equipment host and a consumable host, and Scanner is no longer an IAlwaysUpdatedBehavior. The pilot-path test attaches a task-less Agent: a patrolling Minion needs zone orbits. bdc8f1d0 does not pass its own suite; this commit is the intended state.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 04:23:13 +02:00
Meta Vens
46858dfa54 GameData/Aetheria.cc: apply AetherDb sensor-stat-set on master's catalog (replay at merge, do not merge the blob)
Output of `dotnet run --project tools/AetherDb -- sensor-stat-set apply` on origin/master be01ee06's catalog
(sha256 9ee82a86...; result sha256 00c59a641efc5f3cce3504bf604a9dd25781c06494b141a47cc9aaf56727525d). A second apply
changed nothing. The dry run printed:

Census: 2 sensor designs, 0 listener designs.
  Compact Sensor [Sensors] roles [emitter, receiver]
      not if i see you first by DME: emitter 0.71, receiver 0.75
  Sensor Array [Sensors] roles [emitter, receiver]
      The Bat by Miss Terri's: emitter 0.45, receiver 0.57
New design: Passive Array [Tool] 1x1, EnergyDraw 10/s, Multiple 2-3 reading receiver; products Murmur by Finch, Wallflower by NiteLife
Intercept factor: 2 designs and 2 products to change, 4 sensor products to add; Passive Array to author.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 04:22:33 +02:00
Meta Vens
cef4f0a746 AI test authors the live gun's damage, cooldown and ranges; Fused Rounds keeps its original Fragile position
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 04:06:25 +02:00
Meta Vens
d095d9bd61 AI test: report the live gun's range figures when the optimum is wrong
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 04:04:17 +02:00
Meta Vens
bdc8f1d048 Scanner tests: the pilot-path test steps both ships together and pins no scan before ScanTime
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 04:04:11 +02:00
Meta Vens
26d0e66ff5 Scanner fix batch: consumable hosts decay on the same tick; hostility, pilot-path, consumable and wire-key-51 tests
ConsumableItemEffect.Update now runs Execute before the always-updated pass, as EquippedItem.Update does, so a consumable-hosted scanner decays on the tick the scan breaks. Tests: AScanReadsNoHostility (hostile/friendly, honest/lying), AScanTakesTheSamePathForAnyPilot (AI-agent ship and agentless ship), AConsumableScannerDecaysOnTheSameTick, ScannerDataRoundTripsAsUnionKey51. Not yet verified at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 04:03:20 +02:00
Meta Vens
742ce88a88 sensor-stat-set: name the Finch Passive Array product Murmur
master's NoDesignTextNamesAProduct fails on the first name, Feather, because the Racing Drive's
functional text begins "Feather-light". The product is renamed; its design text is generic-designs' and untouched.
Builds. The catalog does not yet carry the command's output (next commit).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 04:02:48 +02:00
Meta Vens
f03811a40f TheAIHoldsAtItsEffectiveRange authors the live gun's Range too
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 04:00:16 +02:00
Meta Vens
5cbc555e4a TheAIHoldsAtItsEffectiveRange authors the live gun's falloff
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 04:00:06 +02:00
Meta Vens
ac1a5d29ed Fused Rounds: Fragile sits inside the DeathCluster's effective range; the AI test refreshes the gun's stats
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 03:57:58 +02:00
Meta Vens
ca810b9b1a TheAIHoldsAtItsEffectiveRange samples over the evaluated stats
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 03:55:29 +02:00
Meta Vens
3ca3fcde7b TheAIHoldsAtItsEffectiveRange lets the Online change land between toggles
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 03:52:32 +02:00
Meta Vens
6c924e79e0 TheAIHoldsAtItsEffectiveRange toggles Enabled, the writable source of Online
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 03:50:10 +02:00
Meta Vens
005e2fc57b Merge origin/master into sensor-catalog-r2 (code; catalog is master's)
Conflicts: EvasionTermTests keeps the branch's EvLonginusDrive split with master's generic
design names; AetherDb Program.cs keeps both the sensor-stat-set and generic-designs cases and
lists both in the usage line. GameData/Aetheria.cc is taken from origin/master unchanged;
sensor-stat-set apply is rerun on it in the next commit. Tests that read the sensor catalog
(TheCatalogCarriesSensorStats and the roles checks) do not pass at this commit: it builds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 03:34:19 +02:00
Meta Vens
a7f149d61d Merge remote-tracking branch 'origin/master' into eureka/aetheria-fauna-flow-field 2026-10-14 03:25:26 +02:00
Meta Vens
aed269ad94 Fire clamps the delivery range to Range; smoke-rounds keeps the template's falloff ratio; fixtures follow the gate
Not yet verified together.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 03:04:45 +02:00
Meta Vens
6025009b24 range-falloff: rewrite only stale records; EffectiveRange joins the Range role; fixture fixes
EffectiveRange takes Range's role in the roles maps; the lock weapon's array
header grows to 37 with the weapon base's new keys; the AI test builds its
gun's effective range in the encounter fixture. Not yet verified.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 02:44:45 +02:00
Meta Vens
b026ea6eb6 Scanner tests: add the third ship before the scan so no zero-dt tick scans untracked 2026-10-14 02:41:58 +02:00
Meta Vens
4bcf5aa61a wip diag2 2026-10-14 02:36:08 +02:00
Meta Vens
9c5e53e88e wip diag 2026-10-14 02:33:20 +02:00
Meta Vens
417dd6c94a Fauna habitat probe kept as research; option images; lattice verdict (B25g, B25h)
Moves the closed-form habitat probe scripts and the images each habitat
question option names into docs/research/2026-10-14-fauna-habitat-probe/,
points the map there, and adds the option renders under the spec's law and
the probe that shows the convergence lattice is FlowField's own structure.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 02:30:21 +02:00
Meta Vens
b5573e9b28 Scanner tests: the scanner ship carries no sensor, so its AI cannot ping beside the scan
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 02:27:19 +02:00
Meta Vens
e760333baf Fauna map r3: presence-fade and cycle-sampled pop probes (B25e, B25f)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 02:22:51 +02:00
Meta Vens
177bf4ba50 AetherDb range-falloff: fix a newline literal that did not compile
The previous commit (5e0ec925) does not build tools/AetherDb.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 02:21:46 +02:00
Meta Vens
064167bd06 Fauna target r3: placement is a closed form of slope and flow at run time
Applies ruling aetheria-fauna:ruling:fauna-placement-ruled: the target gains a
Placement law section and replaces fauna-placement-seeded with the placement
invariants closed-form, story, nested and no-pop. The map gains r3 body facts
(B24-B27, the closed-form density probe), decisions, the two questions and the
r3 cut sequence.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 02:16:36 +02:00