Rerun range-falloff apply on master's catalog; RangeFalloffTests reads the generic missile rack name
Catalog (GameData/Aetheria.cc, LFS): master's blob 00c59a64 re-saved by `AetherDb range-falloff apply` -> sha256 7c9cf240ab5e64973603fe3fe5cadaddfeb620ecb75b0ffae9cc2d84ad72bc9f. Dry run: 27 weapon records to rewrite. A second apply left the bytes unchanged. Decoded against master's: 273 keys equal, schemas equal, exactly 27 weapon records' payload differs, nothing else. The test fix renames the design literal SRMM72 to Short-Range Missile Rack (generic-design-names table). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2 changed files with 3 additions and 3 deletions
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@ -51,7 +51,7 @@ public sealed class RangeFalloffTests
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// The properties panel evaluates an unequipped item's stats through ItemManager.Evaluate. An unauthored stat is +infinity at
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// both ends (EffectiveRange, Tracking) and must evaluate to that, not throw: a span of one value has nothing to interpolate.
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[Theory]
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[InlineData("SRMM72", true)]
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[InlineData("Short-Range Missile Rack", true)]
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[InlineData("Mine Launcher", true)]
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[InlineData("Autocannon", false)]
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public void AnUnequippedWeaponsUnauthoredStatsEvaluate(string design, bool unauthored)
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