Finding cut-thrust-allocator.s3.longinus-envelope-unbounded. The allocated reach carries the envelope's turn terms, which now include the
drives' yaw, so the measured broadside lower bound moves from .9 to .85 of it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Eyes pass for the operator's lock and visibility rethink: how Aetheria
represents visibility today, LOBL/LOAL and loitering munitions, warning
receivers, provocation, graded contacts in games, and the novella passages.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Stale sweep identified generated anchors by collection membership and role, so an author's hull-collider in
Generated was deleted. Generated anchors now carry aetheria.generated; the sweep removes only those. New smoke
pass package_asymmetric_pass: an L-shaped render hull pins tractor X and shield centre to the bounds centre,
a Source-only ship pins that generation never reads the Source fallback, and a collider placed in Generated
survives Package. All commits build.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Hand mutants (floor dropped; recentre before generation) survived the first Package pass; both now fail.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
AetherDb ship-authoring centre prints Shape.CenterOfMass; Package asks it and moves Ship Root so that point sits
at the world origin, after regenerating the unowned map icon, shield and tractor from the render meshes (Keep
leaves one alone). Package never makes a hull collider (ruling package-frame-defer-collider). smoke_package's
bound-collection rollback cases now rebind to a different path so a rollback that restores keys but not values fails.
C# not yet built when committed; the Blender smokes and Python unit tests pass.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
_bind_collection restores every aetheria.* key if the ID-property store
refuses a value, so a bad ship id or pending leaves the collection as it
was. smoke_package.py gains default-run cases: relpath raising ValueError
(the cross-drive signal) must store the absolute path and finish; a refused
id or pending must leave bound and unbound collections unchanged.
All commits build (Python only).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The lock stops being an intent rewrite in Ship.Update: ThrustAllocator.Allocate takes forwardFloor, which ignores the
stick, asks full forward and holds every column with y > 0 at full (ruling overdrive-forward-floor). Ship allocates in
Entity's new UpdateThrottles phase, after every item's UpdatePerformance and before the power bus and Execute, so
liveness and thrust are the ones Execute acts on (finding liveness-read-before-performance).
Tests follow in the next commits; the test project still compiles, new behaviour is untested here.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The two Lows from Soul s1 (follow-up catalog-merge-replay-order). The thermal constants are placeholders
(-1) in this commit: it builds and fails by design, the next commit pins the measured values.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Master's catalog blob (f5645e0a, grammar global and seven verbs), then `consumables-first-set apply`.
Dry run on that tree, verbatim:
Vent radius Min 33.03 (Djinni 14x17 cells at 2 units: half diagonal 22.02, x1.5), Max 49.55
New designs:
Thruster Overdrive 1x1 mass 10 price 18000 stackable False duration 6 roles [propellant, regulator]
ThrottleLockData
Multiplier ThrusterData.Thrust 3-4.5 (propellant)
Multiplier VelocityLimitData.TopSpeed 2-3 (propellant)
Multiplier ThrusterData.Heat 5-3 (regulator)
Multiplier ThrusterData.Visibility 5-3 (regulator)
"Opens every drive wide and holds it there. The ship is thrown forward on a bright, hot plume while the pilot keeps the wheel."
Coolant Vent 1x1 mass 15 price 12000 stackable False duration 15 roles [nozzle, coolant]
VapourDump radius 33.03-49.55 (nozzle), opacity 0.9-0.98 (nozzle), lifetime 14-20 (coolant)
Multiplier RadiatorData.Emissivity 0.3-0.5 (coolant)
"Dumps the coolant loop into space as a spreading bank of vapour. Sensors lose whoever is inside it, and the radiators pay for the loss."
New products:
Thruster Overdrive -> "send it" by DME, every role mean 0.55 dev 0.2: no brakes/ no regrets/ one good burn
Thruster Overdrive -> "Updraft" by Finch, every role mean 0.65 dev 0.2: Light as a feather and, for six seconds, about as fast as one in a gale.
Coolant Vent -> "Smoke Machine" by NiteLife, every role mean 0.55 dev 0.12: Fills the room. Nobody can say who came in with you.
Coolant Vent -> "Morning Fog" by Lightsail, every role mean 0.55 dev 0.1: Rolls in thick, lifts slowly, and leaves the bills with the other fellow.
Dry run. Pass "apply" to author 2 designs and 4 products.
A second run answers "already authored; nothing to do". This commit builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
GameData/Aetheria.cc is master's blob, not this branch's; the consumables-first-set
apply is replayed in the next commit. The AetherDb command list takes both new
commands. This merge commit does not build until the apply and test seeding follow.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The command mutated the cache's own VerseGrammar before the batch upsert, so the upsert was redundant and two Soul
mutants (update branch dropped; Same ignoring description or render path) survived: the replace test judged the result
with the same Same() the command uses. The test now reads the fields. Unrun until the full job.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Longinus the fixture builds has no heatsinks: its drives overheat and shut down at
about seven seconds (measured: drift -0.006 deg to tick 360, then the thermal shutdown),
so the 600-tick flight of the spec reads the shutdown, not the allocator.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The allocator reads Item.Active every tick, so fixtures that fire a thruster on their
first update warm its performance first; flight fixtures take the thrusters' energy draw
to zero so a brownout does not scale the turn; the Duel drives are mismatched after they
heat apart, and degraded by heat (the Large Drive has no durability term); the
consumer sits at (2,1), the Skiff's interior centre column. ReachIsWhatTheShipCanDo's
Longinus ceiling is 1.3 (measured 1.195 nose-on, 1.249 broadside).
Previous test commits do not build or pass; this one is unverified until the full run.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ValidateAll (one owner, called by AetheriaStores.Open) refuses duplicate verb names; Validate refuses the reserved role
name actor. Tests pin the name-class edges (a z 0 9 _), a null role element, the starter verb replaced when only its
description or render path differs, the grammar global updated in place, and the fixture's second allegiance and zero-role
speak. The test's scoped registry is TestCatalog.Registry(). Builds; unverified until the full run.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Catalog sha256 193a4d25... (origin/master) -> f5645e0a... Output of 'dotnet run --project tools/AetherDb -- verse-grammar' (the dry run, before this apply), CultLib git-45c2f40:
Grammar: new, revision 1.
Verbs a Ghostlight-simulated Aetheria world may use: ship actions the game films in-engine, and speech rendered as Aetheria conversation.
Starter verbs (7):
mine(site: Place, ore: Cargo) [ShipAction] new
The actor works an ore body at a place and takes the ore into its hold.
haul(cargo: Cargo, destination: Place) [ShipAction] new
The actor carries cargo to a destination place.
tow(target: Faction) [ShipAction] new
The actor tows a station or hull belonging to the target faction.
defend(protected: Faction, at: Place) [ShipAction] new
The actor guards a protected faction's ships and holdings at a place.
attack(target: Faction) [ShipAction] new
The actor attacks the target faction's ships and holdings.
explore(region: Place) [ShipAction] new
The actor surveys a region and charts what is there.
speak() [Conversation] new
The actor says something to whoever is in earshot. Shown as Aetheria dialogue: face to face when docked, by radio with the speaker's portrait over their ship when undocked.
Dry run. Pass "apply" to land the grammar global and 7 verb(s).
A second dry run printed 'Nothing to do.' Data only; does not itself pass the suite until the validation commit's tests are in (builds: yes, the code is unchanged by this commit).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Takes master's catalog pointer (GameData/Aetheria.cc) and its TestCatalog.Registry fixture path;
VerseGrammar is the global scratch catalogs author (TestCatalogGlobal stays deleted: the shipped
registry now has a real global, so a test-only second one would have to be authored beside it).
StatResolverTests, TestCatalogTests and AetheriaStoresTests author VerseGrammar.
Does not pass the suite: the catalog is master's and holds no grammar until the verse-grammar apply commit follows.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
EvasionTerm: the aggregate reads go; SteeringTests: ATurnIsThatFractionOfTheHullsTurn;
Brownout/ConditionRatio seat the lone thruster on the centre column; ThrottleLockTests
compare a locked ship to an unlocked twin through the same ticks; ThrustAllocationTests
(Duel flight, lost/degraded/repaired drives, dead thrusters, full turn, arena-stepped
flight); ThrustAllocatorTests.AMicroIntentIsServed.
Not yet verified green at this commit; the test project builds only against the
deleted aggregates' removal in the previous commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Ship.Update hands the intent (the throttle lock's one line) and every thruster's live
Column(NominalThrust) to one ThrustAllocator and writes each Axis from its throttle.
Thruster gains NominalThrust and Column; the .01 throttle gates become > 0.
Does not build the test project: EvasionTermTests still read the deleted aggregates
(next commit rewrites them). Not compiled in Unity.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
TurnTime has no caller; IAnalogBehavior's only implementer is Thruster. Pure
deletes, no behaviour change. Not compiled in Unity (the operator's); the
Shared tests build at the end.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Imagination passes (session self-2026-10-10-ag): the Duel oscillation was a
probe artifact (orbits unplaced before the zone's first tick); wiring and
envelope specs refreshed at 08d064c8; the ship-owned incoming-lock warning.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>