Merge origin/master into eureka/aetheria-release-thrust-allocator-core
This commit is contained in:
commit
08d064c8dc
191 changed files with 10512 additions and 90 deletions
BIN
Asset Sources/PBR Materials.blend
(Stored with Git LFS)
Normal file
BIN
Asset Sources/PBR Materials.blend
(Stored with Git LFS)
Normal file
Binary file not shown.
10
Asset Sources/blender_assets.cats.txt
Normal file
10
Asset Sources/blender_assets.cats.txt
Normal file
|
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@ -0,0 +1,10 @@
|
|||
# This is an Asset Catalog Definition file for Blender.
|
||||
#
|
||||
# Empty lines and lines starting with `#` will be ignored.
|
||||
# The first non-ignored line should be the version indicator.
|
||||
# Other lines are of the format "UUID:catalog/path/for/assets:simple catalog name"
|
||||
|
||||
VERSION 1
|
||||
|
||||
2c70f9d2-3a69-4004-8f42-4712b3e6c439:Aetheria:Aetheria
|
||||
a71be0dc-105e-4c66-8ff3-acb25522e9cd:Aetheria/PBR:Aetheria-PBR
|
||||
106
Assets/Editor/AetheriaBuild.cs
Normal file
106
Assets/Editor/AetheriaBuild.cs
Normal file
|
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@ -0,0 +1,106 @@
|
|||
using System;
|
||||
using System.Diagnostics;
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||||
using System.IO;
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||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
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||||
using UnityEditor;
|
||||
using UnityEditor.AddressableAssets.Settings;
|
||||
using UnityEditor.Build.Reporting;
|
||||
using Debug = UnityEngine.Debug;
|
||||
|
||||
// The one way to make a Win64 player directory. Owns what the directory contains: Aetheria.exe and its data,
|
||||
// GameData/Aetheria.cc, GameData/Narrative/**, GameData/Mods/** and ModTools/AetherDb. Manual builds, smokes and
|
||||
// release cuts all call this and stage nothing themselves.
|
||||
//
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||||
// Unity -batchmode -quit -projectPath <repo> -executeMethod AetheriaBuild.Build
|
||||
// -aetheriaVersion <semver> -aetheriaOut <dir> -logFile <log>
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||||
//
|
||||
// AetherDb is published from tools/AetherDb, so the headless build's CULTLIB_ROOT / CULTMATH_ROOT (Directory.Build.props)
|
||||
// must be set for dotnet when the defaults do not hold the pinned revisions.
|
||||
// Any failure logs "AetheriaBuild FAILED at <step>" and exits 1.
|
||||
public static class AetheriaBuild
|
||||
{
|
||||
private static readonly Regex SemVer = new Regex(@"^\d+\.\d+\.\d+([-+][0-9A-Za-z.-]+)?$");
|
||||
|
||||
public static void Build()
|
||||
{
|
||||
var step = "arguments";
|
||||
try
|
||||
{
|
||||
var version = Argument("-aetheriaVersion");
|
||||
if (!SemVer.IsMatch(version)) throw new InvalidOperationException("-aetheriaVersion is not a semver");
|
||||
var output = Path.GetFullPath(Argument("-aetheriaOut"));
|
||||
var repoRoot = Directory.GetParent(UnityEngine.Application.dataPath).FullName;
|
||||
|
||||
step = "version";
|
||||
UnityEditor.PlayerSettings.bundleVersion = version; // the game has its own global PlayerSettings
|
||||
|
||||
step = "addressables";
|
||||
AddressableAssetSettings.BuildPlayerContent(out var content);
|
||||
if (!string.IsNullOrEmpty(content.Error)) throw new InvalidOperationException("Addressables build reported an error: " + content.Error);
|
||||
|
||||
step = "player";
|
||||
Directory.CreateDirectory(output);
|
||||
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(scene => scene.path).ToArray();
|
||||
if (scenes.Length == 0) throw new InvalidOperationException("EditorBuildSettings has no enabled scene");
|
||||
var report = BuildPipeline.BuildPlayer(new BuildPlayerOptions
|
||||
{
|
||||
scenes = scenes,
|
||||
locationPathName = Path.Combine(output, "Aetheria.exe"),
|
||||
target = BuildTarget.StandaloneWindows64,
|
||||
options = BuildOptions.None,
|
||||
});
|
||||
if (report.summary.result != BuildResult.Succeeded || report.summary.totalErrors != 0)
|
||||
throw new InvalidOperationException($"BuildPlayer ended {report.summary.result} with {report.summary.totalErrors} errors");
|
||||
|
||||
step = "gamedata";
|
||||
PlayerStaging.Stage(repoRoot, output);
|
||||
|
||||
step = "aetherdb";
|
||||
Publish(repoRoot, Path.Combine(output, "ModTools"));
|
||||
|
||||
step = "burst";
|
||||
var burst = Path.Combine(output, "Aetheria_BurstDebugInformation_DoNotShip");
|
||||
if (Directory.Exists(burst)) Directory.Delete(burst, true);
|
||||
|
||||
Debug.Log($"AetheriaBuild OK {version} {output}");
|
||||
}
|
||||
catch (Exception error)
|
||||
{
|
||||
Debug.LogError($"AetheriaBuild FAILED at {step}: {error.GetType().Name}: {error.Message}");
|
||||
EditorApplication.Exit(1);
|
||||
return;
|
||||
}
|
||||
EditorApplication.Exit(0);
|
||||
}
|
||||
|
||||
private static void Publish(string repoRoot, string modTools)
|
||||
{
|
||||
var info = new ProcessStartInfo("dotnet")
|
||||
{
|
||||
Arguments = $"publish tools/AetherDb -c Release -r win-x64 --self-contained -p:PublishSingleFile=true -o \"{modTools}\"",
|
||||
WorkingDirectory = repoRoot,
|
||||
UseShellExecute = false,
|
||||
RedirectStandardOutput = true,
|
||||
RedirectStandardError = true,
|
||||
};
|
||||
using (var process = Process.Start(info))
|
||||
{
|
||||
var errors = process.StandardError.ReadToEndAsync();
|
||||
var text = process.StandardOutput.ReadToEnd();
|
||||
process.WaitForExit();
|
||||
if (process.ExitCode != 0)
|
||||
throw new InvalidOperationException($"dotnet publish exited {process.ExitCode}:\n{text}\n{errors.Result}");
|
||||
}
|
||||
if (!File.Exists(Path.Combine(modTools, "AetherDb.exe")))
|
||||
throw new InvalidOperationException("dotnet publish produced no ModTools/AetherDb.exe");
|
||||
}
|
||||
|
||||
private static string Argument(string name)
|
||||
{
|
||||
var args = Environment.GetCommandLineArgs();
|
||||
var at = Array.IndexOf(args, name);
|
||||
if (at < 0 || at + 1 >= args.Length) throw new InvalidOperationException(name + " is required");
|
||||
return args[at + 1];
|
||||
}
|
||||
}
|
||||
2
Assets/Editor/AetheriaBuild.cs.meta
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2
Assets/Editor/AetheriaBuild.cs.meta
Normal file
|
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@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
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guid: d38caad223051494ba36c734ce79950d
|
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42
Assets/Editor/PlayerStaging.cs
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42
Assets/Editor/PlayerStaging.cs
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@ -0,0 +1,42 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
|
||||
// What a player directory holds beside the executable's data: GameData/Aetheria.cc, GameData/Narrative/** and, when
|
||||
// the repo has one, GameData/Mods/**. Nothing else under GameData ships (run.cc and player.cc are the player's own;
|
||||
// SoundbanksInfo.json is read by no code). Unity-free so the headless suite can prove the rules; AetheriaBuild is the
|
||||
// only caller.
|
||||
internal static class PlayerStaging
|
||||
{
|
||||
public const string Catalog = "Aetheria.cc";
|
||||
public const string Narrative = "Narrative";
|
||||
public const string Mods = "Mods";
|
||||
|
||||
// Replaces <playerDir>/GameData with a copy of the three shipped entries of <repoRoot>/GameData.
|
||||
// Throws InvalidOperationException naming the entry when the catalog or Narrative is absent.
|
||||
public static void Stage(string repoRoot, string playerDir)
|
||||
{
|
||||
var source = Path.Combine(repoRoot, "GameData");
|
||||
var destination = Path.Combine(playerDir, "GameData");
|
||||
var catalog = Path.Combine(source, Catalog);
|
||||
var narrative = Path.Combine(source, Narrative);
|
||||
var mods = Path.Combine(source, Mods);
|
||||
|
||||
if (!File.Exists(catalog)) throw new InvalidOperationException($"GameData/{Catalog} is missing; a player never ships without its catalog.");
|
||||
if (!Directory.Exists(narrative)) throw new InvalidOperationException($"GameData/{Narrative} is missing.");
|
||||
|
||||
if (Directory.Exists(destination)) Directory.Delete(destination, true);
|
||||
Directory.CreateDirectory(destination);
|
||||
File.Copy(catalog, Path.Combine(destination, Catalog));
|
||||
CopyTree(narrative, Path.Combine(destination, Narrative));
|
||||
if (Directory.Exists(mods)) CopyTree(mods, Path.Combine(destination, Mods));
|
||||
}
|
||||
|
||||
private static void CopyTree(string from, string to)
|
||||
{
|
||||
Directory.CreateDirectory(to);
|
||||
foreach (var directory in Directory.GetDirectories(from, "*", SearchOption.AllDirectories))
|
||||
Directory.CreateDirectory(Path.Combine(to, directory.Substring(from.Length + 1)));
|
||||
foreach (var file in Directory.GetFiles(from, "*", SearchOption.AllDirectories))
|
||||
File.Copy(file, Path.Combine(to, file.Substring(from.Length + 1)));
|
||||
}
|
||||
}
|
||||
2
Assets/Editor/PlayerStaging.cs.meta
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2
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Normal file
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Normal file
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