Rewrite the tests that read the mixer; add the ship-level allocator tests
EvasionTerm: the aggregate reads go; SteeringTests: ATurnIsThatFractionOfTheHullsTurn; Brownout/ConditionRatio seat the lone thruster on the centre column; ThrottleLockTests compare a locked ship to an unlocked twin through the same ticks; ThrustAllocationTests (Duel flight, lost/degraded/repaired drives, dead thrusters, full turn, arena-stepped flight); ThrustAllocatorTests.AMicroIntentIsServed. Not yet verified green at this commit; the test project builds only against the deleted aggregates' removal in the previous commit. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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8 changed files with 363 additions and 161 deletions
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@ -109,7 +109,10 @@ public sealed class BrownoutTests : IDisposable
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var reactorData = cache.GetByName<GearData>("Reactor");
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((ReactorData) reactorData.Behaviors[0]).Charge = Constant(reactorCharge);
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Assert.True(ship.TryEquip(Mint(cache, items, reactorData)));
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Assert.True(ship.TryEquip(Mint(cache, items, cache.GetByName<GearData>("Consumer"))));
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// The Skiff's centre column: a thruster there has no torque, so the allocator can fire it alone. These tests pin power,
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// not flight, and a lone off-centre thruster could not fire without turning.
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Assert.True(ship.TryEquip(Mint(cache, items, cache.GetByName<GearData>("Consumer")), new int2(2, 0)));
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Assert.True(ship.GetBehavior<Thruster>().Torque == 0f, "the lone thruster turns nothing");
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zone.Entities.Add(ship);
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// Ship.Turn stays 0, so Ship.Update commands no rotation: no incidental torque thrust from the
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@ -92,7 +92,10 @@ public sealed class ConditionRatioTests : IDisposable
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var reactorData = cache.GetByName<GearData>("Reactor");
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((ReactorData) reactorData.Behaviors[0]).Charge = Constant(reactorCharge);
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Assert.True(ship.TryEquip(Mint(cache, items, reactorData)));
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Assert.True(ship.TryEquip(Mint(cache, items, cache.GetByName<GearData>("Consumer"))));
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// The Skiff's centre column: a thruster there has no torque, so the allocator can fire it alone. These tests pin power,
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// not flight, and a lone off-centre thruster could not fire without turning.
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Assert.True(ship.TryEquip(Mint(cache, items, cache.GetByName<GearData>("Consumer")), new int2(2, 0)));
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Assert.True(ship.GetBehavior<Thruster>().Torque == 0f, "the lone thruster turns nothing");
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zone.Entities.Add(ship);
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ship.Aim = float3(0, 0, 1); // Turn stays 0, as in BrownoutTests
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@ -712,17 +712,14 @@ public sealed partial class RunStartTests
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}
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}
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// Finding thruster-thrust-cache: Ship's aggregates read what the thrusters push with now, not what they pushed
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// with at construction. The idle Djinni's forward thrust, in newtons, is its envelope's forward acceleration
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// times its mass,.
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// Finding thruster-thrust-cache: each thruster reads what it pushes with now, not what it pushed with at
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// construction.
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[Fact]
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public void TheAggregatesReadLiveThrust()
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public void TheThrustersReadLiveThrust()
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{
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var (_, _, djinni) = EvFleet();
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EvSettle(djinni);
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djinni.Update(EvDt);
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Assert.InRange(djinni.ForwardThrust, djinni.Envelope.Forward * djinni.Mass * .99f, djinni.Envelope.Forward * djinni.Mass * 1.01f);
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Assert.True(djinni.ForwardThrust > 0f);
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var thrusters = djinni.GetBehaviors<Thruster>().ToList();
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Assert.NotEmpty(thrusters);
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foreach (var thruster in thrusters)
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@ -1010,64 +1007,4 @@ public sealed partial class RunStartTests
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Assert.True(first >= ticks - 1 && first <= ticks + 1, $"window {window}, held {held}: forgot at tick {first}, expected about {ticks}");
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}
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}
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// Finding strafe-readers-unpinned: every one of Ship's thrust aggregates and the strafe torque compensation reads the
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// live thrust, not the stat minimum a thruster had at construction. The idle Djinni's aggregates are the sums of what
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// its thrusters push with now, group by group.
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[Fact]
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public void EveryAggregateAndTheCompensationReadLiveThrust()
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{
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var (_, _, djinni) = EvFleet();
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EvSettle(djinni);
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djinni.Update(EvDt);
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var thrusters = djinni.GetBehaviors<Thruster>().Where(t => t.Item.Active.Value).ToList();
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float Live(Thruster t) => t.Evaluate(((ThrusterData) t.Data).Thrust);
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float Mount(ItemRotation rotation, Func<Thruster, float> value) => thrusters.Where(t => t.Item.EquippableItem.Rotation == rotation).Sum(value);
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foreach (var rotation in new[] { ItemRotation.None, ItemRotation.Clockwise, ItemRotation.CounterClockwise })
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{
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var group = thrusters.Where(t => t.Item.EquippableItem.Rotation == rotation).ToList();
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Assert.NotEmpty(group);
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Assert.All(group, t => Assert.True(Live(t) > ((ThrusterData) t.Data).Thrust.Min * 1.1f, $"fixture: {rotation} thruster thrust {Live(t)} above its stat minimum"));
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}
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void Near(float expected, float actual) => Assert.InRange(actual, expected - .001f * Math.Abs(expected) - 1e-3f, expected + .001f * Math.Abs(expected) + 1e-3f);
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Near(Mount(ItemRotation.None, Live), djinni.ReverseThrust);
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Near(Mount(ItemRotation.Clockwise, Live), djinni.LeftStrafeThrust);
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Near(Mount(ItemRotation.CounterClockwise, Live), djinni.RightStrafeThrust);
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Near(Mount(ItemRotation.Clockwise, t => t.Torque * Live(t)), djinni.LeftStrafeTotalTorque);
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Near(Mount(ItemRotation.CounterClockwise, t => t.Torque * Live(t)), djinni.RightStrafeTotalTorque);
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// The compensation trims each torque thruster of a strafing side by the side's mean torque, over that thruster's
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// own torque at its live thrust.
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foreach (var (side, direction, total) in new[]
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{
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(ItemRotation.CounterClockwise, 1f, djinni.RightStrafeTotalTorque),
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(ItemRotation.Clockwise, -1f, djinni.LeftStrafeTotalTorque)
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})
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{
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// Which thrusters take the trim is the rule under test, so it is read from the thrusters' own torques and not from
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// Ship's private list (finding compensation-membership-unpinned): the side's thrusters that turn the way the side's
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// total torque turns. The fixture must have thrusters on both sides of that line, or the rule is not exercised.
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var onSide = djinni.GetBehaviors<Thruster>().Where(t => t.Item.EquippableItem.Rotation == side).ToList();
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var members = onSide.Where(t => Math.Sign(t.Torque) == Math.Sign(total)).ToList();
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Assert.NotEmpty(members);
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Assert.True(members.Count < onSide.Count, $"fixture: the {side} side has a thruster that turns against its total torque, so membership is exercised");
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djinni.MovementDirection = float2(direction, 0);
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EvFace(djinni, float3(0, 0, 1));
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djinni.Update(EvDt);
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var mean = Math.Abs(total) / members.Count;
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var trimmed = 0;
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foreach (var thruster in thrusters.Where(t => t.Item.EquippableItem.Rotation == side))
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{
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var expected = members.Contains(thruster) ? 1f - mean / (Math.Abs(thruster.Torque) * Live(thruster)) : 1f;
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expected = Math.Max(0f, Math.Min(1f, expected));
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if (expected < .99f && expected > .01f) trimmed++;
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Assert.InRange(thruster.Axis, expected - .002f, expected + .002f);
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}
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Assert.True(trimmed > 0, $"fixture: the {side} compensation trims a thruster to somewhere between off and full");
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djinni.MovementDirection = float2(0, 0);
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EvSettle(djinni);
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djinni.Update(EvDt);
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}
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}
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}
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@ -239,7 +239,7 @@ public sealed partial class RunStartTests
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// A write to Direction between steps (staging, a load, a wormhole exit) is not a turn.
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player.Turn = 0;
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player.MovementDirection = float2(0, 0); // two backfilled drives differ in quality, so a held thrust is a net torque
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player.MovementDirection = float2(0, 0); // the drives are idled so the Direction write below is tested alone
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for (var step = 0; step < 600 && abs(player.TurnRate) > 0; step++) arena.Update(ClockFrame);
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player.Direction = normalize(float2(3, -4));
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arena.Update(ClockFrame);
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@ -240,7 +240,7 @@ public sealed class SteeringTests
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Assert.Equal(-sqrt(sin(radians(80f))), Steering.Toward(ship, Heading(ship, -80f)), 4);
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}
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// The turn bound has one owner, the actuators: Ship.Update hands Turn to them unclamped, Thruster.Axis saturates to
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// The turn bound has one owner, the actuators: the allocator clamps the intent to -1..1 and Thruster.Axis saturates to
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// 0..1. A Turn of 3 therefore rotates the hull as a Turn of 1.
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[Fact]
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public void TheActuatorsBoundATurnBeyondOne()
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@ -278,15 +278,16 @@ public sealed class SteeringTests
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}
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}
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// The size of a turn, computed from the hull and not read back from the code under test: each rotation thruster
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// at Axis 1 turns the hull by Torque * Thrust * TorqueMultiplier / Mass * dt per tick (Thruster.Execute's law,
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// summed here from the thrusters' own stats over the sets whose Torque clears the floor).
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// The size of a turn, computed from the hull and not read back from the code under test: Turn is that fraction of
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// the hull's whole turn in the direction asked (turn-authority-full). The whole turn is every thruster firing at
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// full grant on the side it turns toward, Torque * Thrust * TorqueMultiplier / Mass per thruster, with no floor
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// (Thruster.Execute's law, summed here from the thrusters' own stats).
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[Theory]
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[InlineData(1f)]
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[InlineData(-1f)]
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[InlineData(.5f)]
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[InlineData(-.5f)]
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public void ATurnRotatesAtTheRateTheHullsTorqueGives(float turn)
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public void ATurnIsThatFractionOfTheHullsTurn(float turn)
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{
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using var cache = RestoredHullsTests.OpenCatalog();
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var ship = RestoredHullsTests.BuildThrustedShip(cache, Hull);
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@ -299,16 +300,15 @@ public sealed class SteeringTests
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ship.Turn = turn;
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ship.Update(dt);
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float Rate(Func<Thruster, bool> set, float axis) =>
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thrusters.Where(set).Sum(t => axis * t.Torque * t.Thrust * settings.TorqueMultiplier / ship.Mass * dt);
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var clockwise = Rate(t => t.Torque > settings.TorqueFloor, max(turn, 0f));
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var counter = Rate(t => t.Torque < -settings.TorqueFloor, max(-turn, 0f));
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var expected = clockwise + counter;
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float Whole(Func<float, bool> side) =>
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thrusters.Select(t => t.Torque * t.NominalThrust * settings.TorqueMultiplier / ship.Mass * dt).Where(side).Sum(abs);
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var expected = turn * (turn > 0 ? Whole(r => r > 0) : Whole(r => r < 0));
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var after = normalize(ship.Direction);
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var turned = atan2(dot(after, right), dot(after, nose)); // positive is clockwise
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Assert.True(abs(expected) > radians(.01f), $"the expected turn is real: {expected}");
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Assert.InRange(abs(turned / expected), .98f, 1.02f);
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Assert.True(turned * turn > 0f, "the turn goes the way it was asked");
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}
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// A state that writes a constant turn, standing for any piloting state.
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@ -8,8 +8,10 @@ using Xunit;
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using static CultMath.math;
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// A ThrottleLock on an active consumable replaces the pilot's movement intent with full forward, read once at
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// the top of Ship.Update's active branch. Turn is untouched. Every observation is a thruster's Axis after a real
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// Ship.Update, with the effect started through Entity.ActivateConsumable.
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// the top of Ship.Update's active branch; the allocator is the only thing that turns intent into throttles. Turn is
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// untouched. Every observation is a thruster's Axis after a real Ship.Update, with the effect started through
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// Entity.ActivateConsumable. A lock is observed against an unlocked twin of the same fleet fed full forward and the same
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// Turn through the same ticks: the two must answer alike, with no constant of the old mixer in the assertion.
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public sealed class ThrottleLockTests : IDisposable
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{
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private readonly string _root = Path.Combine(Path.GetTempPath(), "aetheria-throttlelock-" + Guid.NewGuid().ToString("N"));
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@ -22,7 +24,8 @@ public sealed class ThrottleLockTests : IDisposable
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{
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DefaultEntitySettings = new EntitySettings(),
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Tiers = new[] { new RarityTier { Name = "Common", Quality = .5f, Rarity = 0, Color = new float3(1, 1, 1) } },
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QualityPriceModifier = new ExponentialLerp()
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QualityPriceModifier = new ExponentialLerp(),
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TorqueMultiplier = 1f
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};
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private static PerformanceStat Constant(float v) => new PerformanceStat { Min = v, Max = v };
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@ -99,59 +102,73 @@ public sealed class ThrottleLockTests : IDisposable
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};
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}
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// Spec ALockedThrottleIgnoresIntent. Mutation: read MovementDirection in place of move at any of the six
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// sites in Ship.Update and the matching assertion goes red.
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private static float[] Axes(Fixture f) => f.Ship.GetBehaviors<Thruster>().Select(t => t.Axis).ToArray();
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private static float Apart(float[] a, float[] b) => a.Zip(b, (x, y) => Math.Abs(x - y)).Max();
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// Drives a (possibly locked) ship at `intent` and its unlocked twin at full forward, both at the same Turn and dt, and
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// requires every thruster to answer alike.
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private static void Tick(Fixture ship, Fixture twin, float2 intent, float turn, float dt)
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{
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ship.Ship.MovementDirection = intent;
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twin.Ship.MovementDirection = float2(0, 1);
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ship.Ship.Turn = twin.Ship.Turn = turn;
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ship.Ship.Update(dt);
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twin.Ship.Update(dt);
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Assert.True(Apart(Axes(ship), Axes(twin)) < 1e-6f, "the ship's throttles differ from its full-forward twin's");
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Assert.True(twin.Forward.Axis > .5f, "fixture: the twin's forward drive is firing");
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}
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// Spec ALockedThrottleIgnoresIntent. Mutation: read MovementDirection in place of move in Ship.Update and a locked
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// ship stops answering as its full-forward twin does.
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[Fact]
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public void ALockedThrottleIgnoresIntent()
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{
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var f = Build(100f);
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var twin = Build(100f);
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using var _ = f.Cache;
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using var __ = twin.Cache;
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f.ActivateLock();
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Assert.True(f.Ship.ThrottleLocked);
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Assert.False(twin.Ship.ThrottleLocked);
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foreach (var intent in new[] { float2(0, -1), float2(1, 0), float2(-1, 0) })
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{
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f.Ship.MovementDirection = intent;
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f.Ship.Turn = 0;
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f.Ship.Update(0.01f);
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Assert.Equal(1f, f.Forward.Axis);
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Assert.Equal(0f, f.Reverse.Axis);
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Assert.All(f.Right, t => Assert.Equal(0f, t.Axis));
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Assert.All(f.Left, t => Assert.Equal(0f, t.Axis));
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}
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Tick(f, twin, intent, 0, 0.01f);
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// Turning stays with the pilot: the clockwise-torque thruster follows Turn while the lock holds.
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f.Ship.MovementDirection = float2(0, -1);
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f.Ship.Turn = 1;
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f.Ship.Update(0.01f);
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Assert.Equal(1f, f.Clockwise.Axis);
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f.Ship.Turn = 0;
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f.Ship.Update(0.01f);
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Assert.Equal(0f, f.Clockwise.Axis);
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// Turning stays with the pilot: a Turn moves the throttles while the lock holds, and the lock follows it.
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Tick(f, twin, float2(0, -1), 1, 0.01f);
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var turning = Axes(twin);
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Tick(f, twin, float2(0, -1), 0, 0.01f);
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Assert.True(Apart(turning, Axes(twin)) > .01f, "a Turn changes the throttles");
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}
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// Spec TheLockEndsWithItsEffect. Mutation: make ThrottleLocked a latch (set on activation, never cleared)
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// and the post-expiry reverse axis stays 0.
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// Spec TheLockEndsWithItsEffect. Mutation: make ThrottleLocked a latch (set on activation, never cleared) and the
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// ship keeps answering as its full-forward twin after expiry.
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[Fact]
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public void TheLockEndsWithItsEffect()
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{
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var f = Build(1f);
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var twin = Build(1f);
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using var _ = f.Cache;
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using var __ = twin.Cache;
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f.ActivateLock();
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f.Ship.MovementDirection = float2(0, -1);
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f.Ship.Update(0.5f);
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Assert.Equal(0f, f.Reverse.Axis);
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Tick(f, twin, float2(0, -1), 0, 0.5f);
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Assert.True(f.Reverse.Axis < 1e-6f);
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f.Ship.Update(2f); // runs past the Duration; the effect leaves at the end of this tick
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Tick(f, twin, float2(0, -1), 0, 2f); // runs past the Duration; the effect leaves at the end of this tick
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Assert.False(f.Ship.ThrottleLocked);
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f.Ship.MovementDirection = float2(0, -1);
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twin.Ship.MovementDirection = float2(0, 1);
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f.Ship.Update(0.01f);
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Assert.Equal(1f, f.Reverse.Axis);
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Assert.Equal(0f, f.Forward.Axis);
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twin.Ship.Update(0.01f);
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Assert.True(f.Reverse.Axis > .5f);
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Assert.True(f.Forward.Axis < 1e-6f);
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Assert.True(Apart(Axes(f), Axes(twin)) > .5f, "the unlocked ship follows its stick, not the twin's full forward");
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}
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// Spec AnUnlockedShipFollowsIntent. Mutation: replace the conditional by an unconditional float2(0, 1) and
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// the reverse and strafe assertions go red.
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// Spec AnUnlockedShipFollowsIntent. Mutation: replace the conditional by an unconditional float2(0, 1) and the four
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// intents give the same throttles.
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[Fact]
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public void AnUnlockedShipFollowsIntent()
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{
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@ -159,26 +176,33 @@ public sealed class ThrottleLockTests : IDisposable
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using var _ = f.Cache;
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Assert.False(f.Ship.ThrottleLocked);
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f.Ship.MovementDirection = float2(0, -1);
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f.Ship.Update(0.01f);
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Assert.Equal(1f, f.Reverse.Axis);
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Assert.Equal(0f, f.Forward.Axis);
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float[] Fly(float2 intent)
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{
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f.Ship.MovementDirection = intent;
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f.Ship.Update(0.01f);
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return Axes(f);
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}
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f.Ship.MovementDirection = float2(1, 0);
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f.Ship.Update(0.01f);
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Assert.All(f.Right, t => Assert.Equal(1f, t.Axis));
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Assert.All(f.Left, t => Assert.Equal(0f, t.Axis));
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Assert.Equal(0f, f.Forward.Axis);
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var back = Fly(float2(0, -1));
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Assert.True(f.Reverse.Axis > .5f);
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Assert.True(f.Forward.Axis < 1e-6f);
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f.Ship.MovementDirection = float2(-1, 0);
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f.Ship.Update(0.01f);
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Assert.All(f.Left, t => Assert.Equal(1f, t.Axis));
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Assert.All(f.Right, t => Assert.Equal(0f, t.Axis));
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var right = Fly(float2(1, 0));
|
||||
Assert.True(f.Right.Max(t => t.Axis) > .5f);
|
||||
Assert.All(f.Left, t => Assert.True(t.Axis < 1e-6f));
|
||||
|
||||
f.Ship.MovementDirection = float2(0, 1);
|
||||
f.Ship.Update(0.01f);
|
||||
Assert.Equal(1f, f.Forward.Axis);
|
||||
Assert.Equal(0f, f.Reverse.Axis);
|
||||
var left = Fly(float2(-1, 0));
|
||||
Assert.True(f.Left.Max(t => t.Axis) > .5f);
|
||||
Assert.All(f.Right, t => Assert.True(t.Axis < 1e-6f));
|
||||
|
||||
var forward = Fly(float2(0, 1));
|
||||
Assert.True(f.Forward.Axis > .5f);
|
||||
Assert.True(f.Reverse.Axis < 1e-6f);
|
||||
|
||||
var all = new[] { back, right, left, forward };
|
||||
for (var a = 0; a < all.Length; a++)
|
||||
for (var b = a + 1; b < all.Length; b++)
|
||||
Assert.True(Apart(all[a], all[b]) > .1f, "two different intents gave the same throttles");
|
||||
}
|
||||
|
||||
// Finding zero-stick-unpinned. Mutation: float2(0, length(MovementDirection)) as the locked intent. The lock
|
||||
|
|
@ -187,51 +211,42 @@ public sealed class ThrottleLockTests : IDisposable
|
|||
public void ALockedShipGetsFullForwardWhateverTheStickLength()
|
||||
{
|
||||
var f = Build(100f);
|
||||
var twin = Build(100f);
|
||||
using var _ = f.Cache;
|
||||
using var __ = twin.Cache;
|
||||
f.ActivateLock();
|
||||
foreach (var intent in new[] { float2(0, 0), float2(.3f, .2f), float2(-.5f, -.5f) })
|
||||
{
|
||||
f.Ship.MovementDirection = intent;
|
||||
f.Ship.Turn = 0;
|
||||
f.Ship.Update(0.01f);
|
||||
Assert.Equal(1f, f.Forward.Axis);
|
||||
Assert.Equal(0f, f.Reverse.Axis);
|
||||
Assert.All(f.Right, t => Assert.Equal(0f, t.Axis));
|
||||
Assert.All(f.Left, t => Assert.Equal(0f, t.Axis));
|
||||
}
|
||||
Tick(f, twin, intent, 0, 0.01f);
|
||||
}
|
||||
|
||||
// Finding ccw-turn-unpinned. Mutation: drop the counter-clockwise Turn. Turn in either sign reaches only the
|
||||
// thrusters with torque of that sign, at full, while the lock holds forward.
|
||||
// Finding ccw-turn-unpinned. Mutation: drop the counter-clockwise Turn. Turn in either sign gives the locked ship
|
||||
// its full-forward twin's throttles, and the twin's solved net turns the way it was asked.
|
||||
[Fact]
|
||||
public void ALockedShipTurnsBothWays()
|
||||
{
|
||||
var f = Build(100f);
|
||||
var twin = Build(100f);
|
||||
using var _ = f.Cache;
|
||||
using var __ = twin.Cache;
|
||||
f.ActivateLock();
|
||||
var all = f.Ship.GetBehaviors<Thruster>().ToArray();
|
||||
var cw = all.Where(t => t.Torque > 0 && t.Item.EquippableItem.Rotation == ItemRotation.None).ToArray();
|
||||
var ccw = all.Where(t => t.Torque < 0 && t.Item.EquippableItem.Rotation == ItemRotation.None).ToArray();
|
||||
Assert.NotEmpty(cw);
|
||||
Assert.NotEmpty(ccw);
|
||||
f.Ship.MovementDirection = float2(1, -1);
|
||||
var thrusters = twin.Ship.GetBehaviors<Thruster>().ToArray();
|
||||
foreach (var turn in new[] { 1f, -1f })
|
||||
{
|
||||
f.Ship.Turn = turn;
|
||||
f.Ship.Update(0.01f);
|
||||
Assert.All(turn > 0 ? cw : ccw, t => Assert.Equal(1f, t.Axis));
|
||||
Assert.All(turn > 0 ? ccw : cw, t => Assert.Equal(0f, t.Axis));
|
||||
Assert.Equal(1f, f.Forward.Axis);
|
||||
Tick(f, twin, float2(1, -1), turn, 0.01f);
|
||||
var yaw = thrusters.Sum(t => t.Axis * t.Column(t.NominalThrust).z);
|
||||
Assert.True(yaw * turn > 1e-4f, "the solved net turns the way it was asked");
|
||||
}
|
||||
}
|
||||
|
||||
// Finding non-lock-consumable-unpinned. Mutation: any active consumable locks. A consumable without
|
||||
// ThrottleLockData leaves the pilot's intent in force.
|
||||
// ThrottleLockData leaves the pilot's intent in force: the ship answers as an unlocked ship at the same stick.
|
||||
[Fact]
|
||||
public void AConsumableWithoutTheLockDoesNotLock()
|
||||
{
|
||||
var f = Build(100f);
|
||||
var twin = Build(100f);
|
||||
using var _ = f.Cache;
|
||||
using var __ = twin.Cache;
|
||||
var plain = new ConsumableItemData { Name = "Plain", Duration = 100f };
|
||||
f.Cache.Upsert(plain);
|
||||
f.Ship.ActivateConsumable(new ConsumableItem
|
||||
|
|
@ -240,15 +255,17 @@ public sealed class ThrottleLockTests : IDisposable
|
|||
Lot = f.Items.Lots.Add(new Lot { Design = f.Cache.RefOf<ItemData>(plain), Origin = new Attributed(), Quality = .5f, Roles = new List<RoleFill>() })
|
||||
});
|
||||
Assert.False(f.Ship.ThrottleLocked);
|
||||
f.Ship.MovementDirection = float2(0, -1);
|
||||
f.Ship.MovementDirection = twin.Ship.MovementDirection = float2(0, -1);
|
||||
f.Ship.Update(0.01f);
|
||||
Assert.Equal(1f, f.Reverse.Axis);
|
||||
Assert.Equal(0f, f.Forward.Axis);
|
||||
twin.Ship.Update(0.01f);
|
||||
Assert.True(Apart(Axes(f), Axes(twin)) < 1e-6f);
|
||||
Assert.True(f.Reverse.Axis > .5f);
|
||||
Assert.True(f.Forward.Axis < 1e-6f);
|
||||
}
|
||||
|
||||
// Finding lock-end-boundary-unpinned, finding lock-end-at-90pct-unpinned. Mutations: the lock ends at half
|
||||
// Duration, at 0.8 or 0.9 of Duration, or one tick late. Duration 1 stepped in 0.25 s ticks (exact in
|
||||
// floats) locks the axes on exactly four ticks (reverse stays 0), the effect is gone when the fourth ends,
|
||||
// floats) answers as the full-forward twin on exactly four ticks, the effect is gone when the fourth ends,
|
||||
// and the fifth tick follows the stick. The count scales with Duration: 2 s locks eight ticks.
|
||||
[Theory]
|
||||
[InlineData(1f, 4)]
|
||||
|
|
@ -256,19 +273,22 @@ public sealed class ThrottleLockTests : IDisposable
|
|||
public void TheLockEndsAtTheExactTickOfItsDuration(float duration, int lockedTicks)
|
||||
{
|
||||
var f = Build(duration);
|
||||
var twin = Build(duration);
|
||||
using var _ = f.Cache;
|
||||
using var __ = twin.Cache;
|
||||
f.ActivateLock();
|
||||
f.Ship.MovementDirection = float2(0, -1);
|
||||
for (var i = 0; i < lockedTicks; i++)
|
||||
{
|
||||
Assert.True(f.Ship.ThrottleLocked);
|
||||
f.Ship.Update(.25f);
|
||||
Assert.Equal(0f, f.Reverse.Axis);
|
||||
Assert.Equal(1f, f.Forward.Axis);
|
||||
Tick(f, twin, float2(0, -1), 0, .25f);
|
||||
Assert.True(f.Reverse.Axis < 1e-6f);
|
||||
}
|
||||
Assert.False(f.Ship.ThrottleLocked);
|
||||
f.Ship.MovementDirection = float2(0, -1);
|
||||
twin.Ship.MovementDirection = float2(0, 1);
|
||||
f.Ship.Update(.25f);
|
||||
Assert.Equal(1f, f.Reverse.Axis);
|
||||
Assert.Equal(0f, f.Forward.Axis);
|
||||
twin.Ship.Update(.25f);
|
||||
Assert.True(f.Reverse.Axis > .5f);
|
||||
Assert.True(f.Forward.Axis < 1e-6f);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
212
tests/Aetheria.Shared.Tests/ThrustAllocationTests.cs
Normal file
212
tests/Aetheria.Shared.Tests/ThrustAllocationTests.cs
Normal file
|
|
@ -0,0 +1,212 @@
|
|||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using CultMath;
|
||||
using Xunit;
|
||||
using static CultMath.math;
|
||||
using float2 = CultMath.float2;
|
||||
using float3 = CultMath.float3;
|
||||
|
||||
// Flight control allocates thrust (ruling flight-control-allocates-thrust): Ship.Update hands the intent and every
|
||||
// thruster's live column to one ThrustAllocator, and a ship flies on what that answers. These tests fly the Duel's
|
||||
// Longinus (two mismatched Large Drives forward, a Talaria on each flank) through the real Ship.Update; a test that reads
|
||||
// velocity steps the arena, because the zone places the orbits that Ship.Update alone leaves stacked at the spawn.
|
||||
public sealed partial class RunStartTests
|
||||
{
|
||||
private const float AllocDt = 1f / 60f;
|
||||
|
||||
private (Zone arena, Ship player) AllocDuel()
|
||||
{
|
||||
var launched = Launch(new Duel());
|
||||
Assert.Empty(launched.failures);
|
||||
return (launched.arena, launched.staged.Player);
|
||||
}
|
||||
|
||||
private static Thruster[] AllocDrives(Ship ship) =>
|
||||
ship.GetBehaviors<Thruster>().Where(t => t.Item.EquippableItem.Rotation == ItemRotation.Reversed).OrderBy(t => t.NominalThrust).ToArray();
|
||||
|
||||
// The signed heading change in degrees, positive clockwise, of `ticks` of the ship's own Update.
|
||||
private static float AllocFly(Ship ship, int ticks)
|
||||
{
|
||||
var before = ship.Direction;
|
||||
for (var tick = 0; tick < ticks; tick++) ship.Update(AllocDt);
|
||||
return degrees(SignedTurn(before, ship.Direction));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MismatchedDrivesHoldHeading()
|
||||
{
|
||||
var (_, player) = AllocDuel();
|
||||
var drives = AllocDrives(player);
|
||||
Assert.True(drives.Length >= 2 && drives[^1].NominalThrust > drives[0].NominalThrust * 1.05f, "fixture: the drives are mismatched");
|
||||
player.MovementDirection = float2(0, 1);
|
||||
player.Turn = 0;
|
||||
Assert.True(abs(AllocFly(player, 120)) < .1f);
|
||||
Assert.All(drives, d => Assert.True(d.Axis > .5f, "fixture: the drives are pushing"));
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[InlineData("strongest disabled")]
|
||||
[InlineData("weakest disabled")]
|
||||
[InlineData("one destroyed")]
|
||||
public void ALostDriveStillHoldsHeading(string loss)
|
||||
{
|
||||
var (_, player) = AllocDuel();
|
||||
var drives = AllocDrives(player);
|
||||
var lost = loss == "weakest disabled" ? drives[0] : drives[^1];
|
||||
var kept = loss == "weakest disabled" ? drives[^1] : drives[0];
|
||||
player.MovementDirection = float2(0, 1);
|
||||
player.Turn = 0;
|
||||
for (var tick = 0; tick < 10; tick++) player.Update(AllocDt);
|
||||
if (loss == "one destroyed")
|
||||
{
|
||||
var destroyed = 0;
|
||||
using var sub = player.ItemDestroyed.Subscribe(_ => destroyed++);
|
||||
player.ItemAbsorb(lost.Item, new[] { 1e6f });
|
||||
Assert.Equal(1, destroyed); // the death event fired
|
||||
}
|
||||
else lost.Item.Enabled.Value = false;
|
||||
player.Update(AllocDt);
|
||||
Assert.False(lost.Item.Active.Value);
|
||||
|
||||
Assert.True(abs(AllocFly(player, 120)) < .1f);
|
||||
Assert.True(kept.Axis > .5f, "the live drive pushes");
|
||||
Assert.Equal(0f, lost.Axis);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ADegradedDriveIsBalancedLive()
|
||||
{
|
||||
var (_, player) = AllocDuel();
|
||||
var drives = AllocDrives(player);
|
||||
player.MovementDirection = float2(0, 1);
|
||||
player.Turn = 0;
|
||||
Assert.True(abs(AllocFly(player, 30)) < .1f);
|
||||
|
||||
var weakened = drives[^1];
|
||||
var before = weakened.Thrust;
|
||||
weakened.Item.EquippableItem.Durability *= .5f;
|
||||
weakened.Item.UpdatePerformance();
|
||||
Assert.True(weakened.Thrust < before * .95f, "fixture: halving durability weakens the drive");
|
||||
Assert.True(abs(AllocFly(player, 60)) < .1f);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ATinyImbalanceStillHolds()
|
||||
{
|
||||
using var cache = RestoredHullsTests.OpenCatalog();
|
||||
var ship = RestoredHullsTests.BuildThrustedShip(cache, "Longinus");
|
||||
var drives = AllocDrives(ship);
|
||||
Assert.True(drives.Length >= 2);
|
||||
var other = drives[0];
|
||||
var detuned = drives[1];
|
||||
|
||||
// Detune one drive until its live thrust is .4% under the other's, by bisecting its durability.
|
||||
var full = detuned.Item.Data.Durability;
|
||||
float lo = 0, hi = 1;
|
||||
for (var step = 0; step < 50; step++)
|
||||
{
|
||||
var mid = (lo + hi) / 2;
|
||||
detuned.Item.EquippableItem.Durability = full * mid;
|
||||
detuned.Item.UpdatePerformance();
|
||||
if (detuned.Thrust < other.Thrust * .996f) lo = mid; else hi = mid;
|
||||
}
|
||||
var ratio = detuned.Thrust / other.Thrust;
|
||||
Assert.InRange(ratio, .995f, .998f);
|
||||
|
||||
ship.MovementDirection = float2(0, 1);
|
||||
ship.Turn = 0;
|
||||
Assert.True(abs(AllocFly(ship, 600)) < .05f);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ARepairedDriveRejoins()
|
||||
{
|
||||
var (_, player) = AllocDuel();
|
||||
var drive = AllocDrives(player)[^1];
|
||||
player.MovementDirection = float2(0, 1);
|
||||
player.Turn = 0;
|
||||
drive.Item.Enabled.Value = false;
|
||||
for (var tick = 0; tick < 30; tick++) player.Update(AllocDt);
|
||||
Assert.Equal(0f, drive.Axis);
|
||||
drive.Item.Enabled.Value = true;
|
||||
player.Update(AllocDt);
|
||||
Assert.True(drive.Axis > .5f);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ADeadThrusterNeverGetsThrottle()
|
||||
{
|
||||
var (_, player) = AllocDuel();
|
||||
var thrusters = player.GetBehaviors<Thruster>().ToArray();
|
||||
Assert.True(thrusters.Length >= 4);
|
||||
var asks = new (float2 move, float turn)[]
|
||||
{
|
||||
(float2(0, 1), 0), (float2(0, -1), 0), (float2(1, 0), 0), (float2(-1, 0), 0), (float2(.7f, .7f), 0),
|
||||
(float2(0, 0), 1), (float2(0, 0), -1)
|
||||
};
|
||||
foreach (var dead in thrusters)
|
||||
{
|
||||
dead.Item.Enabled.Value = false;
|
||||
foreach (var (move, turn) in asks)
|
||||
{
|
||||
player.MovementDirection = move;
|
||||
player.Turn = turn;
|
||||
for (var tick = 0; tick < 30; tick++)
|
||||
{
|
||||
player.Update(AllocDt);
|
||||
Assert.Equal(0f, dead.Axis);
|
||||
}
|
||||
}
|
||||
dead.Item.Enabled.Value = true;
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void AFullTurnSpendsTheHullsWholeTurn()
|
||||
{
|
||||
var (_, player) = AllocDuel();
|
||||
var thrusters = player.GetBehaviors<Thruster>().ToArray();
|
||||
player.MovementDirection = float2(0, 1);
|
||||
player.Turn = 1;
|
||||
var sum = 0f;
|
||||
var extremeSum = 0f;
|
||||
var count = 0;
|
||||
for (var tick = 0; tick < 60; tick++)
|
||||
{
|
||||
// The clockwise box extreme this tick: every thruster that turns clockwise, at full, from its own column.
|
||||
var extreme = thrusters.Sum(t => max(t.Column(t.NominalThrust).z, 0f));
|
||||
player.Update(AllocDt);
|
||||
if (tick < 10) continue;
|
||||
sum += player.TurnRate;
|
||||
extremeSum += extreme;
|
||||
count++;
|
||||
}
|
||||
Assert.True(extremeSum > 0f);
|
||||
Assert.True(sum >= .98f * extremeSum, $"the turn spent {sum / extremeSum} of the hull's whole");
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TheDuelFliesStraightWhenTheArenaIsStepped()
|
||||
{
|
||||
var (arena, player) = AllocDuel();
|
||||
player.MovementDirection = float2(0, 1);
|
||||
player.Turn = 0;
|
||||
var start = player.Direction;
|
||||
var previous = 0f;
|
||||
for (var tick = 0; tick < 240; tick++)
|
||||
{
|
||||
arena.Update(AllocDt);
|
||||
var along = dot(player.Velocity, normalize(player.Direction));
|
||||
var oneTickOfDrag = previous - decay(previous, player.HullData.Drag, AllocDt);
|
||||
Assert.True(along >= previous - oneTickOfDrag - 1e-3f, $"tick {tick}: along-nose speed fell from {previous} to {along}");
|
||||
previous = along;
|
||||
}
|
||||
Assert.True(previous > 10f, "fixture: the ship got going");
|
||||
Assert.True(abs(degrees(SignedTurn(start, player.Direction))) < .1f);
|
||||
}
|
||||
}
|
||||
|
|
@ -420,4 +420,31 @@ public class ThrustAllocatorTests
|
|||
Assert.InRange(Solve(duel, 0, 0, .5f)[0], 1.2e-4f, LeakBound);
|
||||
Assert.InRange(Solve(duel, 0, 0, -.5f)[1], 1.05e-4f, LeakBound);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void AMicroIntentIsServed()
|
||||
{
|
||||
// Zero is a fact about the intent alone (follow-up allocator-residual-pins): an intent of 1e-6 or 1e-10 of the
|
||||
// half-axis is not zero, so something fires and the net goes the way it was asked.
|
||||
void Served(float3[] hull, float x, float y, float turn, string what)
|
||||
{
|
||||
var throttle = Solve(hull, x, y, turn);
|
||||
var net = Net(hull, throttle);
|
||||
var asked = x != 0 ? x : y != 0 ? y : turn;
|
||||
var got = x != 0 ? net.x : y != 0 ? net.y : net.z;
|
||||
Assert.True(throttle.Max() > 0f, $"{what}: nothing fired");
|
||||
Assert.True(got * asked > 0f, $"{what}: the net does not go the way it was asked");
|
||||
}
|
||||
|
||||
foreach (var micro in new[] { 1e-6f, 1e-10f })
|
||||
{
|
||||
Served(Duel(), 0, 0, micro, "duel turn +");
|
||||
Served(Duel(), 0, 0, -micro, "duel turn -");
|
||||
Served(Duel(), 0, micro, 0, "duel forward");
|
||||
Served(Symmetric(), micro, 0, 0, "symmetric starboard");
|
||||
Served(Symmetric(), -micro, 0, 0, "symmetric port");
|
||||
Served(Symmetric(), 0, micro, 0, "symmetric forward");
|
||||
Served(Symmetric(), 0, -micro, 0, "symmetric reverse");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue