hyperion51
d5f2e3734a
TECH TREES WHOO
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Implemented procedural tech tree generation by porting GraphSharp to Unity.
Also, some database editor convenience changes.
2020-04-11 19:18:02 +01:00
hyperion51
7cd24147ae
Behavior Refactoring
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Behaviors and PerformanceStats are no longer associated solely with Ships, instead there's a generic Entity class which will also be used for stations and turrets.
2020-04-09 10:33:16 +01:00
hyperion51
fd92c80876
Blueprints & Resources
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Added the ability to associate simple commodities with resource maps
Added resource placement to zone generator
Added crafting blueprints and stat addressing system
Refactored Thrusters and Shields into Behaviors
Fixed server losing database connection
Updated icons
2020-04-09 07:48:45 +01:00
hyperion51
bd824cc2e6
Minor Hotfix
2020-03-31 14:51:23 +01:00
hyperion51
4b8a300c0a
Better Zones Client/Server
2020-03-31 13:44:18 +01:00
hyperion51
b0556d3900
Asteroids
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Added asteroids to zone generation
2020-03-30 17:54:54 +01:00
hyperion51
776e08a1d1
Local Zone Generation
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Added the ability to generate zones locally in order to facilitate rapidly iterating generation parameters. Then of course I tweaked the shit out of the zone generation!
2020-03-30 03:11:57 +01:00
Thewildcard-pt
4781c8f915
More Ui work
2020-03-29 12:33:35 +01:00
Thewildcard-pt
221ac2033f
A tiny bit more ui
2020-03-29 10:58:45 +01:00
Thewildcard-pt
d1d8962330
Small UI Changes
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Continuing work
2020-03-29 10:14:25 +01:00
hyperion51
f756c5fe6a
Generating and Displaying Zones
2020-03-29 04:19:24 +01:00
hyperion51
2236ecd129
Important Readme Update
2020-03-28 18:36:12 +00:00
hyperion51
56e295763d
Update README.md
2020-03-28 06:20:22 +00:00
hyperion51
7969dbb672
Update README.md
2020-03-28 06:17:22 +00:00
hyperion51
1898fffe76
FUCK YEAH GALAXIES
2020-03-28 05:18:57 +00:00
hyperion51
87e02af5b0
Fix Serverside NullReferenceException
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Forgot to check whether wormholes are null before calling LINQ method. Could it be that simple..?
2020-03-28 03:59:24 +00:00
hyperion51
cddeaf38a9
Galaxy Viewing
2020-03-28 03:43:07 +00:00
hyperion51
5617053f83
Fixed Network Deserialization
2020-03-27 17:58:37 +00:00
hyperion51
48faee4db5
Server Accepting Connections
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SILLY ME THE SERVER WASN'T ACCEPTING CONNECTIONS
2020-03-27 17:39:09 +00:00
hyperion51
6b3dd32a61
Added connection logging
2020-03-27 17:30:30 +00:00
hyperion51
0bbe56f4a1
Server Update
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Changed some LiteNetLib settings, hopefully this allows the client to actually connect
2020-03-27 17:26:26 +00:00
hyperion51
1a1b72105e
Fix empty cache get
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Fixed exception in DatabaseCache when attempting to get entry types which haven't been added
2020-03-27 16:46:46 +00:00
hyperion51
60e87fb4f5
Update README.md
2020-03-27 02:19:42 +00:00
hyperion51
13b1a75eb9
Update README.md
2020-03-27 02:10:53 +00:00
hyperion51
e1ce0b3a64
Update README.md
2020-03-27 02:09:20 +00:00
hyperion51
5b44542656
Update README.md
2020-03-27 01:53:09 +00:00
hyperion51
f8a6582154
Server Initialization and Serverside Galaxy/Zone Delivery
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Made the master server connect to the database and now it's listening for and responding correctly to GalaxyRequestMessages and ZoneRequestMessages, generating the zone contents if they do not yet exist.
2020-03-27 01:53:03 +00:00
hyperion51
95947355c2
Title Screen
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Polished UI for the title screen
Added login, registration and session management to CultClient
Connected title screen to CultClient login and registration
2020-03-26 02:49:09 +00:00
Thewildcard-pt
28c06289bf
More Work on the market tab
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List and history structured,active transfers almost structured.
2020-03-25 13:35:40 +00:00
Thewildcard-pt
c8762dfae9
Merge branch 'master' of https://github.com/rwvens/Aetheria-Economy
2020-03-25 12:16:54 +00:00
hyperion51
0361185e5d
Shader Update
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Zone and Background shaders are now just a little bit fancier
2020-03-25 11:58:05 +00:00
Thewildcard-pt
025d0fab89
More Market Work
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Almost complete just pushing before going to lunch
2020-03-25 11:25:15 +00:00
Thewildcard-pt
107995884a
Started Work on the market tab
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Started structuring out the market tab
2020-03-25 09:03:40 +00:00
Thewildcard-pt
d1dd9ad3cd
Fixed Start menu
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Retouched the starting menu with proper layout usage
2020-03-25 08:02:13 +00:00
hyperion51
6dd43fc193
Zone View Mousedrag & Background Parallax
2020-03-25 03:15:00 +00:00
hyperion51
4221f304f1
Fancy Background Shader
2020-03-25 02:22:44 +00:00
hyperion51
d1945375c4
UI Polish
2020-03-25 00:55:54 +00:00
hyperion51
65a85c641b
Smooth AF Tab Menu
2020-03-24 21:51:38 +00:00
hyperion51
e96146b7bb
Out with MagicOnion, in with LiteNetLib
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Removed MagicOnion
Added LiteNetLib
Created client and server abstractions
Fixed serialization bugs
2020-03-24 14:36:22 +00:00
hyperion51
433a7b4ae4
Unity.Mathematics Converters and Galaxy Upload
2020-03-24 00:02:23 +00:00
Thewildcard-pt
1df670351b
Menu Prototype
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Added a Main Menu,and some in game prototype ui.
2020-03-23 14:36:59 +00:00
hyperion51
28ea09f62d
Update README.md
2020-03-23 02:31:36 +00:00
hyperion51
d4128befe2
Update Readme
2020-03-23 02:31:26 +00:00
hyperion51
5e5a748720
Galaxy Editor Changes
2020-03-23 01:43:37 +00:00
hyperion51
0b46d5ee39
Database Support
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Refactored almost everything, but most importantly we now integrate with RethinkDB for game data.
2020-03-22 19:05:26 +00:00
hyperion51
5ffeb55214
Removing Poisson tutorial code
2020-03-11 16:41:58 +00:00
hyperion51
ae98448942
Porting Galaxy Editor
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Ported the galaxy editor code from the old Aetheria
2020-03-11 15:18:36 +00:00
hyperion51
83c6246aa8
Zone Rendering Test Scene
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Saved changes to zone renderer test scene
2020-03-09 01:34:16 +00:00
hyperion51
e3f5e2f744
Merge branch 'master' of https://github.com/hyperion51/Aetheria-Economy
2020-03-09 01:29:00 +00:00
hyperion51
d64d5ab729
Old Aetheria Code
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Imported and massively refactored a bunch of code from the old Aetheria project
2020-03-09 01:28:55 +00:00