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hyperion51 2020-03-23 02:31:36 +00:00
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@ -7,7 +7,7 @@ Previously I have built prototypes of the ARPG gameplay, [here's a video of the
As a result, the current focus is on the economy system, and building a client-server architecture for the networked simulation of a persistent universe. The goal is to create an RTS client, allowing players to take the role of a corporation, where they can define roles for their population, gather resources, build infrastructure, research new technology and produce items in order to make as much money as possible.
Once we have built a persistent universe with a dynamic economy, we will begin building an ARPG client allowing the player to take control of a single ship and engage in fast-paced combat, questing and trading.
Once we have built a persistent universe with a dynamic economy, we will begin rebuilding the ARPG client allowing the player to take control of a single ship and engage in fast-paced combat, questing and trading.
## Architecture