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As a result, the current focus is on the economy system, and building a client-server architecture for the networked simulation of a persistent universe. The goal is to create an RTS client, allowing players to take the role of a corporation, where they can define roles for their population, gather resources, build infrastructure, research new technology and produce items in order to make as much money as possible.
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Once we have built a persistent universe with a dynamic economy, we will begin building an ARPG client allowing the player to take control of a single ship and engage in fast-paced combat, questing and trading.
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Once we have built a persistent universe with a dynamic economy, we will begin rebuilding the ARPG client allowing the player to take control of a single ship and engage in fast-paced combat, questing and trading.
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## Architecture
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