Commit graph

4,209 commits

Author SHA1 Message Date
soul
a4be037a42 LFS lives on the Eureka forge: .lfsconfig points every clone at it
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 03:12:31 +01:00
soul
152b9251a9 Research: release pipeline prior art (Unity CI, Personal licensing, Forgejo runners and releases, versioning tools)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 23:00:49 +01:00
soul
01bed8d447 AetheriaBuild: -aetheriaTarget win64|linux64, one entry point for both players v0.2.0
The target names the Unity player, its executable and the runtime AetherDb is published for.
Without the argument it builds win64 as before. Built 0.2.0 for both targets on Starfire
(Linux cross-built with Mono); both stop at the aetherdb step, because Aetheria compiles
CultMath from two CultLib pins and dotnet publish refuses the duplicated shader files.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 22:51:42 +01:00
soul
3f3c59e27d Dithered Particles: a Deferred pass, so particles reach the depth texture the nebula fogs by
The shader dithered and wrote depth, but its one pass had no LightMode, so under the deferred
camera it drew in the forward pass, after the depth texture is taken from the G-buffer. The
nebula march read no depth there and fogged straight over every dithered particle (missile
trails, explosions, lasers, guns). Same cause and cure as Stardust (2e9d97661): black,
unreflective and emissive in the G-buffer. The colour pass is now ForwardBase only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 11:18:37 +01:00
soul
36d9d94e81 fly: unbind the ship you leave, so its death is no longer yours
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 10:29:13 +01:00
soul
26daac398a Console command "fly <hull>": a fitted ship beside the current one, and you in it
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 10:20:44 +01:00
soul
f3927e24db Pin a docked ship to its parent before the inactive return; no flight while docked
Docking deactivates the ship, and Entity.Update returned before the parent pin, so a docked ship
kept integrating its own velocity and gravity (Ship.Update) for as long as it sat in the bay, and
undocked wherever it had fallen to at whatever speed it had reached. Drag used to bleed that
off; with no drag below top speed it flung the ship into the void.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 10:18:20 +01:00
soul
7a3c0c8fb8 Aim at infinity along the view's pitch; delete the terrain intersection
The horizon fault was the level XZ projection, not the distance (operator, 2026-10-29). The untargeted look point is 10000 along the aim again, so the camera no longer jumps where the view ray crosses a terrain discontinuity; group aim points and crosshairs lift each planar firing bearing by the aim's pitch. Reverts the surface march of aba02182b and the field-height crosshair of a9bbea509.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 08:45:37 +01:00
soul
ffdba39ac2 ThrustScale scales a thruster's push only; turning keeps authored strength
The 10x nerf reached yaw through Torque * thrust and made turning painfully slow (operator, 2026-10-29). Column and Execute apply the scale to the push; Thrust and NominalThrust read the authored stat.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 08:39:18 +01:00
soul
845f6c3aad No drag below top speed: ships coast and orbits no longer decay; drag acts only on the excess over the hull's top speed
Carries out aetheria-gravity:ruling:no-drag-below-top-speed (2026-10-14), which the code never implemented (operator, 2026-10-29). The VelocityLimit clamp still caps speed; the soft cap is the ruling's remaining half.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 08:33:26 +01:00
soul
e0c1daa4ec Thrust is a tenth of authored, the ratio gravity fell by; ThrustScale and DragScale are global flight tuning in GameplaySettings
Most ships cannot climb straight out of a well and use orbits; an overspecced hull like the Longinus still can (operator direction, 2026-10-29). DragScale defaults to 1, unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 08:30:48 +01:00
soul
c6f7e0c8a4 Player turn input is banded by thruster: each band of equal yaw-to-translation ratio fills an equal share of the turn axis
The allocator already serves a turn by the best-ratio thrusters first; the axis was a fraction of total yaw, so a hull whose best-ratio pair holds little of it (the Longinus's front pair) saturated them in the first tenth of input and lurched on its drives. Ship.BandedTurn maps the player's axis so each band joins over an equal share of travel; full input is still full yaw. AI and the allocator are unchanged (operator request, 2026-10-29).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 08:22:04 +01:00
soul
633ae3353a Keyboard turning ramps down on release at the same rate it ramps up, so tapping at a rate holds a gentle turn; reversal still cuts to zero
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 08:09:29 +01:00
soul
5e2a9efc8a Keyboard turning ramps to full over KeyboardTurnRampTime (0.4 s) so a tap feathers the turn; analog turn passes straight through
Release or reversal starts the ramp again from zero (operator request, 2026-10-29: the Longinus lurches).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 08:07:30 +01:00
soul
562ba5c8eb Default weapon-group binding runs once per ship, on its first use; after that the action bar is the player's
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 08:01:29 +01:00
soul
c4911a4c96 Action bar binds weapon groups by default: mouse left/right/middle fire groups 1-3, number key N fires group N
Only slots the input settings define, only groups with weapons, and never over gear or consumables the player placed. Runs on binding to a ship and after a save's bindings restore. Replaces a lazy Zip that never ran (operator request, 2026-10-29).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 07:57:42 +01:00
soul
2e9d97661c Stardust draws into the G-buffer so the nebula fog attenuates it by depth
At BeforeImageEffectsOpaque the dust was drawn after the depth texture the nebula march reads, so the fog treated dust pixels as far background and wiped them out (operator report, 2026-10-29). A Deferred pass writes black, unreflective, emissive G-buffer texels and depth at AfterGBuffer. FlowFieldSceneVerify still expects the old event and needs updating.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 07:47:20 +01:00
soul
aba02182b7 Untargeted aim lands where the view ray meets the field, not 10000 out at the horizon; weapon-group aim points ride the field
With no target the look point sat 10000 along the camera direction, so crosshairs and shot visuals aimed at the horizon (operator report, 2026-10-29).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 07:44:56 +01:00
soul
a9bbea5091 Weapon crosshairs ride the gravity field: the aim point takes its own field height, not the ship's level plane
On a slope the level projection floated over downhill aim and sank into uphill aim (operator report, 2026-10-29).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 07:33:28 +01:00
soul
293e3a33fd Research: hyperbolic in-between space (H2 rendering, motion and precision, curved Kepler, HyperRogue scaffolding, getting lost, Aetheria's Euclidean gravity body)
Serves the operator's musing on hyperbolic inter-zone travel, 2026-10-28.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 21:22:25 +01:00
soul
257a34939e Delete Vault/: a stale 2025 copy of the lore; the live lore is GameCult/AetheriaLore
The copy had drifted far behind (no Megiddo or Wavecrafters pages) and an agent
edited it as if it were canon on 2026-10-28.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 06:36:54 +01:00
soul
6e5be44613 Revert lore merge 28c076b1e: it edited the stale Vault copy in this repo; the live lore is GameCult/AetheriaLore
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 06:35:25 +01:00
soul
28c076b1e6 Merge lore: cognition-anchored aether, ARI spectrum, Megiddo doctrine (operator direction 2026-10-28)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 06:29:16 +01:00
soul
c4a2ce36be Lore: the aether is anchored by its residents' cognition; ARIs are a spectrum; Megiddo's doctrine
Aether gains what the field answers to (consensus, load-bearing belief, a self not
compute, unopposed small effects, density, attention). Necrotech gains the ARI
spectrum from factory stamps to bound espers. Megiddo gets a page: right about the
mechanism, wrong that there is a way back. Pseudospace ties flatness to consensus.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 06:29:08 +01:00
soul
8fa1fc21b2 Merge one exit per region: after boss placement each boss zone keeps only its exit-path link into the far side; distances recomputed before faction homes; saves load the borders they stored (aetheria-living-world). Soul held s1 and s2; Unity batch compile clean on Starfire at 2822a583e.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 21:33:40 +01:00
soul
2822a583ea Pin CrossingLinks far-zone ordering and a boss zone at the start of the exit path in hand-built graphs (cut one-exit, finding pure-helper-survivors)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 20:24:02 +01:00
soul
97aa371872 Provinces.ExtraExits throws when a boss zone has no exit-path link to keep instead of silently keeping every link (cut one-exit, finding silent-keep-all-fallback)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 20:23:47 +01:00
soul
9fd0fe96e7 One-exit tests require every sector seed to build; a generator exception fails instead of skipping the seed (cut one-exit, finding trybuild-masks-generator-crash)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 20:23:32 +01:00
soul
0182570200 DistancesAreOfTheFinalGraph builds its own galaxies so the pruning's distance recompute is under its coverage (cut one-exit)
Stryker's per-test coverage credited the shared galaxy cache's first builder
alone with Galaxy.OneExitPerRegion's CalculateDistanceMatrix call, so deleting
the call survived. Fixture fix, no rule change.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 18:50:45 +01:00
soul
84acc9e563 Galaxy.OneExitPerRegion: sector generation prunes each boss zone's extra exits, then recomputes distances (cut one-exit)
Ruling one-exit-per-region: one exit to defend per region. Called once in
PlaceFactionsMain after the boss loop and before home placement; BuildProvinces
and the pruning share ZoneGraph. Saves and the prelude never prune. Tests pin the
rule on sector seeds 1-60, the pure helpers on hand-built graphs, and save/load.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 17:28:09 +01:00
soul
5df9960343 Provinces.ExtraExits: the crossing links to prune so a boss zone keeps the one on the exit path (cut one-exit)
Pure. Reads CrossingLinks; nothing calls it yet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 17:28:08 +01:00
soul
4f93c0de68 Provinces.CrossingLinks: one definition of a boss zone's crossing link, Regions reads it (cut one-exit)
Moves Regions' inline exit-side loop into a public CrossingLinks so the
pruning that follows reads the same definition. Behaviour unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 17:25:19 +01:00
soul
bef6a90f58 Merge ore geography: provinces inside boss-bounded regions, region decks deal province types, field kinds and yield read the province (aetheria-living-world). Unity batch compile clean on Starfire at the merge; Soul held.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 17:11:49 +01:00
soul
674baa95ae Merge eureka/aetheria-living-world-economy-model: living-world Body map, economy section
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 12:16:36 +01:00
soul
3e98238cf0 Living-world map: the economy's catalog records, owners and checks after recipe role inputs
Owner, inputs, outputs, derived state, forbidden writers, shared paths and
verification layer for RecipeData, Recipes.RoleInputsOf/Fillers and
EconomyChecks, read at 30030af6e. Notes the two stores of a recipe's role
slots behind one reader, filler choice at production time as unowned, and
stale docs: the target prose is not on master and target r2's L-recipe
wording predates intermediate role inputs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 12:16:07 +01:00
soul
30030af6e4 Merge eureka/aetheria-living-world-recipe-role-inputs: recipes take role inputs any filler satisfies; offered designs demand their roles
Soul s1 (aetheria-living-world:verdict:cut-recipe-role-inputs.s1) holds all five promises; its two Medium findings are pre-existing test races, deferred to their follow-ups. Suite 2867/0 at e93f53166; shipped report 146 faults (consumer demand: Ballistic Powder, Nitric Acid, Nitrocellulose, Potassium Nitrate). Unity compile not yet run; it rides with the ore-geography compile.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 12:11:20 +01:00
soul
e93f531669 Economy tests: a null list beside RoleInputs does not drop them
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 11:44:30 +01:00
soul
1efd8343da Economy tests: pin the survivors of the diff (null RoleInputs keeps the rest, key-ordered recipe-less designs, unoffered recipe designs name roles, mixed takes line)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 11:30:14 +01:00
soul
ccd9792d2f Economy tests: role inputs persist, are read by every rule as any filler, offered recipe-less designs demand their roles
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 10:56:21 +01:00
soul
3fb5e0e0e6 Economy: RecipeData.RoleInputs, Recipes.RoleInputsOf as the one reader of role slots, checks read a role input as any filler and offered recipe-less designs as demanding their roles
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 10:56:01 +01:00
soul
1ed3579025 Merge eureka/aetheria-living-world-economy-checks: consumer demand from shared uses, a weapon's draw is a sink, upkeep walked, economy command tail
Soul s1 (aetheria-living-world:verdict:cut-economy-checks.s1) holds; s2 holds the fixes except one Low (dry-run test cannot see apply), filed as a follow-up. Suite 2848/0 at dc4838bd9; shipped report 144 faults, consumer demand nitric-acid only. Unity compile not run (no Unity-side change).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 10:29:05 +01:00
soul
dc4838bd9e Economy checks: upkeep walk test gets a control case and a baseline that is actually shared
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 10:07:40 +01:00
soul
3c3ecd40da AetherDb economy: pin Run's report and author dry-run branches on the shipped catalog
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 10:06:17 +01:00
soul
da067a34a2 Economy checks: the consumer walk follows upkeep edges; pin upkeep into a consumer good and a role filler
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 10:06:15 +01:00
soul
6ba77aafe7 OreGeographyTests: restore the file the previous commit replaced with a stale copy; the three sector-galaxy tests and their helpers on top of the guard test
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 10:00:42 +01:00
soul
154b71160d OreGeographyTests: a multi-region sector galaxy's provinces survive save and continue and re-derive from an older save
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 09:59:24 +01:00
soul
4b7e5476c0 FieldKinds.Assign: a kind needs a positive kind weight and a positive province factor; two negatives no longer draw
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 09:59:15 +01:00
soul
8e6fd43d23 Economy checks: ConsumerDemand tests recipes, not keys; pin upkeep reached through a chain
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 09:32:13 +01:00
soul
8d23a378d6 Economy checks: gearRoles reads roles of non-commodity recipes; pin use order and batch list
Mutation testing found IsRoleRecipe redundant in the gear-role set (RolesOf is empty for a
design without roles) and the message's use order, join and the unknown-batch count unpinned.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 09:19:00 +01:00
soul
1db250fb10 OreGeographyTests: the duplicate-listing fixture's yield-only kind is never drawn
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 08:55:07 +01:00