417 lines
No EOL
18 KiB
C#
417 lines
No EOL
18 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Cinemachine;
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using UniRx;
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using UnityEngine;
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using static Unity.Mathematics.math;
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using Unity.Mathematics;
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using UnityEngine.Serialization;
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using Random = UnityEngine.Random;
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public class SectorRenderer : MonoBehaviour
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{
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public Transform FogCameraParent;
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public GameSettings Settings;
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public Transform ZoneRoot;
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public Transform SectorBrushes;
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public MeshRenderer SectorBoundaryBrush;
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public CinemachineVirtualCamera SceneCamera;
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public Camera[] FogCameras;
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public Camera[] MinimapCameras;
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public Material FogMaterial;
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public float FogFarFadeFraction = .125f;
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public float FarPlaneDistanceMultiplier = 2;
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public InstancedMesh[] AsteroidMeshes;
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public int AsteroidSpritesheetWidth = 4;
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public int AsteroidSpritesheetHeight = 4;
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public LODHandler LODHandler;
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public bool Tour;
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public float TourSwitchTime = 5f;
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public float TourFollowDistance = 30f;
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public float TourHeightOffset = 15;
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public float TourFollowOffsetDegrees;
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// public Mesh[] AsteroidMeshes;
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// public Material AsteroidMaterial;
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[Header("Prefabs")]
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public MeshFilter AsteroidBeltUI;
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public PlanetObject Planet;
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public GasGiantObject GasGiant;
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public SunObject Sun;
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[Header("Icons")]
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public Texture2D PlanetoidIcon;
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public Texture2D PlanetIcon;
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private Dictionary<Guid, AsteroidBeltUI> _beltObjects = new Dictionary<Guid, AsteroidBeltUI>();
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private Dictionary<Guid, PlanetObject> _planets = new Dictionary<Guid, PlanetObject>();
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private Dictionary<Guid, InstancedMesh[]> _beltMeshes = new Dictionary<Guid, InstancedMesh[]>();
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private Dictionary<Guid, Matrix4x4[][]> _beltMatrices = new Dictionary<Guid, Matrix4x4[][]>();
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private Dictionary<Guid, float3[]> _beltAsteroidPositions = new Dictionary<Guid, float3[]>();
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private Zone _zone;
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private float _viewDistance;
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private float _maxDepth;
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private int _tourIndex = -1;
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private float _tourTimer;
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private List<(Transform, Transform)> _tourPlanets = new List<(Transform, Transform)>();
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private CinemachineTransposer _transposer;
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private PlanetObject _root;
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private bool _rootFound;
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public float Time { get; set; }
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public float ViewDistance
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{
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set
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{
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_viewDistance = value;
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foreach (var camera in FogCameras)
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camera.orthographicSize = value;
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SceneCamera.m_Lens.FarClipPlane = value * FarPlaneDistanceMultiplier;
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FogMaterial.SetFloat("_DepthCeiling", value);
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FogMaterial.SetFloat("_DepthBlend", FogFarFadeFraction * value);
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}
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}
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public float MinimapDistance
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{
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set
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{
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foreach(var camera in MinimapCameras)
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camera.orthographicSize = value;
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// MinimapGravityQuad.transform.localScale = value * 2 * Vector3.one;
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}
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}
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void Start()
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{
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ViewDistance = Settings.DefaultViewDistance;
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MinimapDistance = Settings.MinimapZoomLevels[Settings.DefaultMinimapZoom];
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_tourTimer = TourSwitchTime;
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_transposer = SceneCamera.GetCinemachineComponent<CinemachineTransposer>();
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}
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public void LoadZone(Zone zone)
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{
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_maxDepth = 0;
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_zone = zone;
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SectorBrushes.localScale = zone.Data.Radius * 2 * Vector3.one;
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ClearZone();
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foreach(var p in zone.Planets.Values)
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LoadPlanet(p);
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foreach (var x in _planets)
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{
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if (!(zone.Planets[x.Key] is GasGiantData))
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{
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var parentOrbit = _zone.Orbits[_zone.Planets[x.Key].Orbit].Data.Parent;
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PlanetObject parent;
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if (parentOrbit == Guid.Empty)
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parent = _root;
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else
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{
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var parentPlanetData = _zone.Planets.Values.FirstOrDefault(p => p.Orbit == parentOrbit);
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if(parentPlanetData == null)
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{
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parentOrbit = _zone.Orbits[parentOrbit].Data.Parent;
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parentPlanetData = _zone.Planets.Values.FirstOrDefault(p => p.Orbit == parentOrbit);
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}
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if (parentPlanetData == null)
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parent = _root;
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else if (!_planets.TryGetValue(parentPlanetData.ID, out parent))
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{
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Debug.Log("WTF!");
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}
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}
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_tourPlanets.Add((x.Value.Body.transform, parent.Body.transform));
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}
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}
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}
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public void ClearZone()
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{
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if (_planets.Count > 0)
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{
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foreach (var planet in _planets.Values)
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{
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DestroyImmediate(planet.gameObject);
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}
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_planets.Clear();
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_beltMeshes.Clear();
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_beltMatrices.Clear();
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_tourPlanets.Clear();
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}
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}
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void LoadPlanet(BodyData planetData)
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{
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if (planetData is AsteroidBeltData beltData)
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{
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var meshes = AsteroidMeshes.ToList();
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while(meshes.Count > Settings.AsteroidMeshCount)
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meshes.RemoveAt(Random.Range(0,meshes.Count));
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_beltMeshes[planetData.ID] = meshes.ToArray();
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_beltMatrices[planetData.ID] = new Matrix4x4[meshes.Count][];
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_beltAsteroidPositions[planetData.ID] = new float3[beltData.Asteroids.Length];
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var count = beltData.Asteroids.Length / meshes.Count;
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var remainder = beltData.Asteroids.Length - count * meshes.Count;
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for (int i = 0; i < meshes.Count; i++)
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{
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_beltMatrices[planetData.ID][i] = new Matrix4x4[i<meshes.Count-1 ? count : count+remainder];
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}
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var beltObject = Instantiate(AsteroidBeltUI, ZoneRoot);
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var collider = beltObject.GetComponent<MeshCollider>();
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var belt = new AsteroidBeltUI(_zone, _zone.AsteroidBelts[beltData.ID], beltObject, collider, AsteroidSpritesheetWidth, AsteroidSpritesheetHeight, Settings.MinimapAsteroidSize);
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_beltObjects[beltData.ID] = belt;
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}
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else
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{
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PlanetObject planet;
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if (planetData is GasGiantData gasGiantData)
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{
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if (planetData is SunData sunData)
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{
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planet = Instantiate(Sun, ZoneRoot);
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var sun = (SunObject) planet;
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sunData.LightColor.Subscribe(c => sun.Light.color = c.ToColor());
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sunData.Mass.Subscribe(m => sun.Light.range = Settings.PlanetSettings.LightRadius.Evaluate(m));
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sunData.FogTintColor.Subscribe(c => sun.FogTint.material.SetColor("_Color", c.ToColor()));
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sunData.Mass.Subscribe(m => sun.FogTint.transform.localScale = Settings.PlanetSettings.FogTintRadius.Evaluate(m) * Vector3.one);
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}
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else planet = Instantiate(GasGiant, ZoneRoot);
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var gas = (GasGiantObject) planet;
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var gasGiant = _zone.PlanetInstances[planetData.ID] as GasGiant;
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gasGiantData.Colors.Subscribe(c => gas.Body.material.SetTexture("_ColorRamp", c.ToGradient(!(planetData is SunData)).ToTexture()));
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gasGiantData.AlbedoRotationSpeed.Subscribe(f => gas.SunMaterial.AlbedoRotationSpeed = f);
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gasGiantData.FirstOffsetRotationSpeed.Subscribe(f => gas.SunMaterial.FirstOffsetRotationSpeed = f);
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gasGiantData.SecondOffsetRotationSpeed.Subscribe(f => gas.SunMaterial.SecondOffsetRotationSpeed = f);
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gasGiantData.FirstOffsetDomainRotationSpeed.Subscribe(f => gas.SunMaterial.FirstOffsetDomainRotationSpeed = f);
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gasGiantData.SecondOffsetDomainRotationSpeed.Subscribe(f => gas.SunMaterial.SecondOffsetDomainRotationSpeed = f);
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gasGiant.GravityWavesRadius.Subscribe(f => gas.GravityWaves.transform.localScale = f * Vector3.one);
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gasGiant.GravityWavesDepth.Subscribe(f => gas.GravityWaves.material.SetFloat("_Depth", f));
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planetData.Mass.Subscribe(f => gas.GravityWaves.material.SetFloat("_Frequency", Settings.PlanetSettings.WaveFrequency.Evaluate(f)));
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//gas.WaveScroll.Speed = Properties.GravitySettings.WaveSpeed.Evaluate(f);
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}
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else
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{
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planet = Instantiate(Planet, ZoneRoot);
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var possibleSettings = Settings.BodySettingsCollections
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.Where(p => p.MinimumMass < planetData.Mass.Value)
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.MaxBy(p => p.MinimumMass).BodySettings;
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planet.Generator.body = possibleSettings[Random.Range(0, possibleSettings.Length)];
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//Debug.Log($"Generating planet with {planetData.Mass} mass! Choosing {planet.Generator.body.name} settings!");
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//planet.Icon.material.mainTexture = planetData.Mass > Context.GlobalData.PlanetMass ? PlanetIcon : PlanetoidIcon;
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}
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var planetInstance = _zone.PlanetInstances[planetData.ID];
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planetInstance.BodyRadius.Subscribe(f =>
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{
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planet.Body.transform.localScale = f * Vector3.one;
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});
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planetInstance.GravityWellRadius.Subscribe(f => planet.GravityWell.transform.localScale = f * Vector3.one);
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planetInstance.GravityWellDepth.Subscribe(f =>
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{
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if (f > _maxDepth) _maxDepth = f;
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planet.GravityWell.material.SetFloat("_Depth", f);
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planet.Icon.transform.position = new Vector3(0, -f, 0);
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});
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planetInstance.BodyData.Mass.Subscribe(f => planet.Icon.transform.localScale = Settings.IconSize.Evaluate(f) * Vector3.one);
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_planets[planetData.ID] = planet;
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if (!_rootFound)
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{
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_rootFound = true;
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_root = planet;
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}
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}
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LODHandler.FindPlanets();
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}
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private void Update()
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{
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if (Tour)
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{
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_tourTimer -= UnityEngine.Time.deltaTime;
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if (_tourTimer < 0)
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{
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_tourTimer = TourSwitchTime;
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_tourIndex = (_tourIndex + 1) % _tourPlanets.Count;
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SceneCamera.Follow = _tourPlanets[_tourIndex].Item1;
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SceneCamera.LookAt = _tourPlanets[_tourIndex].Item2;
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if(_tourIndex==0) Debug.Log("Tour Complete!");
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}
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// if(_tourIndex>=0)
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// {
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// var offset = (SceneCamera.Follow.position - SceneCamera.LookAt.position);
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// offset.y = 0;
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// offset = offset.normalized * TourFollowDistance;
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// offset.y = TourHeightOffset;
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// offset = Quaternion.AngleAxis(TourFollowOffsetDegrees, Vector3.up) * offset;
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// _transposer.m_FollowOffset = offset;
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// }
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}
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}
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void LateUpdate()
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{
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foreach(var belt in _zone.AsteroidBelts)
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{
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var meshes = _beltMeshes[belt.Key];
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for (int i = 0; i < _beltAsteroidPositions[belt.Key].Length; i++)
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_beltAsteroidPositions[belt.Key][i] = float3(belt.Value.Transforms[i].x, _zone.GetHeight(belt.Value.Transforms[i].xy), belt.Value.Transforms[i].y);
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var count = belt.Value.Transforms.Length / meshes.Length;
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for (int i = 0; i < meshes.Length; i++)
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{
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for (int t = 0; t < _beltMatrices[belt.Key][i].Length; t++)
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{
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var tx = t + i * count;
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_beltMatrices[belt.Key][i][t] = Matrix4x4.TRS(_beltAsteroidPositions[belt.Key][tx],
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Quaternion.Euler(
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cos(belt.Value.Transforms[tx].z + (float) i / meshes.Length) * 100,
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sin(belt.Value.Transforms[tx].z + (float) i / meshes.Length) * 100,
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(float) tx / belt.Value.Transforms.Length * 360),
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Vector3.one * belt.Value.Transforms[tx].w);
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}
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Graphics.DrawMeshInstanced(meshes[i].Mesh, 0, meshes[i].Material, _beltMatrices[belt.Key][i]);
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}
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_beltObjects[belt.Key].Update(_beltAsteroidPositions[belt.Key]);
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}
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foreach (var planet in _planets)
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{
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var planetInstance = _zone.PlanetInstances[planet.Key];
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var p = _zone.GetOrbitPosition(planetInstance.BodyData.Orbit);
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planet.Value.transform.position = new Vector3(p.x, 0, p.y);
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planet.Value.Body.transform.position = new Vector3(0, _zone.GetHeight(p) + planetInstance.BodyRadius.Value * 2, 0);
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if(planet.Value is GasGiantObject gasGiantObject)
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{
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gasGiantObject.GravityWaves.material.SetFloat("_Phase", Time * Settings.PlanetSettings.WaveSpeed.Evaluate(planetInstance.BodyData.Mass.Value));
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if(!(planet.Value is SunObject))
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{
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var toParent = normalize(_zone.GetOrbitPosition(_zone.Orbits[planetInstance.BodyData.Orbit].Data.Parent) - p);
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gasGiantObject.SunMaterial.LightingDirection = new Vector3(toParent.x, 0, toParent.y);
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}
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}
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else planet.Value.Body.transform.rotation *= Quaternion.AngleAxis(Settings.PlanetRotationSpeed, Vector3.up);
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}
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var fogPos = FogCameraParent.position;
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SectorBoundaryBrush.material.SetFloat("_Power", Settings.PlanetSettings.ZoneDepthExponent);
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SectorBoundaryBrush.material.SetFloat("_Depth", Settings.PlanetSettings.ZoneDepth + Settings.PlanetSettings.ZoneBoundaryFog);
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var startDepth = Zone.PowerPulse(Settings.MinimapZoneGravityRange, Settings.PlanetSettings.ZoneDepthExponent) * Settings.PlanetSettings.ZoneDepth;
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var depthRange = Settings.PlanetSettings.ZoneDepth - startDepth + _maxDepth;
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// MinimapGravityQuad.material.SetFloat("_StartDepth", startDepth);
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// MinimapGravityQuad.material.SetFloat("_DepthRange", depthRange);
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FogMaterial.SetFloat("_GridOffset", Settings.PlanetSettings.ZoneBoundaryFog);
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FogMaterial.SetVector("_GridTransform", new Vector4(fogPos.x,fogPos.z,_viewDistance*2));
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// var gravPos = MinimapGravityQuad.transform.position;
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// gravPos.y = -Settings.PlanetSettings.ZoneDepth - _maxDepth;
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// MinimapGravityQuad.transform.position = gravPos;
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// MinimapTintQuad.transform.position = gravPos - Vector3.up*10;
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}
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}
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[Serializable]
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public class InstancedMesh
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{
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public Mesh Mesh;
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public Material Material;
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}
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public class AsteroidBeltUI
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{
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private MeshFilter _filter;
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private MeshCollider _collider;
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private Vector3[] _vertices;
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private Vector3[] _normals;
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private Vector2[] _uvs;
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private int[] _indices;
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private Guid _orbitParent;
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private Mesh _mesh;
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private float _size;
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private Zone _zone;
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private AsteroidBelt _belt;
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private float _scale;
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public AsteroidBeltUI(Zone zone, AsteroidBelt belt, MeshFilter meshFilter, MeshCollider collider, int spritesheetWidth, int spritesheetHeight, float scale)
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{
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_belt = belt;
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_zone = zone;
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_filter = meshFilter;
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_collider = collider;
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var orbit = zone.Orbits[belt.Data.Orbit];
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_orbitParent = orbit.Data.Parent;
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_vertices = new Vector3[_belt.Data.Asteroids.Length*4];
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_normals = new Vector3[_belt.Data.Asteroids.Length*4];
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_uvs = new Vector2[_belt.Data.Asteroids.Length*4];
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_indices = new int[_belt.Data.Asteroids.Length*6];
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_scale = scale;
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var maxDist = 0f;
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var spriteSize = float2(1f / spritesheetWidth, 1f / spritesheetHeight);
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// vertex order: bottom left, top left, top right, bottom right
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for (var i = 0; i < belt.Data.Asteroids.Length; i++)
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{
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if (belt.Data.Asteroids[i].Distance > maxDist)
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maxDist = belt.Data.Asteroids[i].Distance;
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var spriteX = Random.Range(0, spritesheetWidth);
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var spriteY = Random.Range(0, spritesheetHeight);
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_uvs[i * 4] = new Vector2(spriteX * spriteSize.x, spriteY * spriteSize.y);
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_uvs[i * 4 + 1] = new Vector2(spriteX * spriteSize.x, spriteY * spriteSize.y + spriteSize.y);
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_uvs[i * 4 + 2] = new Vector2(spriteX * spriteSize.x + spriteSize.x, spriteY * spriteSize.y + spriteSize.y);
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_uvs[i * 4 + 3] = new Vector2(spriteX * spriteSize.x + spriteSize.x, spriteY * spriteSize.y);
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_indices[i * 6] = i * 4;
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_indices[i * 6 + 1] = i * 4 + 1;
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_indices[i * 6 + 2] = i * 4 + 3;
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_indices[i * 6 + 3] = i * 4 + 3;
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_indices[i * 6 + 4] = i * 4 + 1;
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_indices[i * 6 + 5] = i * 4 + 2;
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}
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for (var i = 0; i < _normals.Length; i++)
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{
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_normals[i] = -Vector3.forward;
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}
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_mesh = new Mesh();
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_mesh.vertices = _vertices;
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_mesh.uv = _uvs;
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_mesh.triangles = _indices;
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_mesh.normals = _normals;
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_mesh.bounds = new Bounds(Vector3.zero, Vector3.one * maxDist);
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_size = maxDist;
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_filter.mesh = _mesh;
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//_collider.sharedMesh = _mesh;
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}
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public void Update(float3[] positions)
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{
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var parentPosition = _zone.GetOrbitPosition(_orbitParent);
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for (var i = 0; i < _belt.Data.Asteroids.Length; i++)
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{
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var rotation = Quaternion.Euler(90, _belt.Transforms[i].z, 0);
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//var position = new Vector3(_belt.Transforms[i].x, _zone.GetHeight(parentPosition), _belt.Transforms[i].y);
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_vertices[i * 4] = rotation * new Vector3(-_belt.Transforms[i].w * _scale,-_belt.Transforms[i].w * _scale,0) + (Vector3) positions[i];
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_vertices[i * 4 + 1] = rotation * new Vector3(-_belt.Transforms[i].w * _scale,_belt.Transforms[i].w * _scale,0) + (Vector3) positions[i];
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_vertices[i * 4 + 2] = rotation * new Vector3(_belt.Transforms[i].w * _scale,_belt.Transforms[i].w * _scale,0) + (Vector3) positions[i];
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_vertices[i * 4 + 3] = rotation * new Vector3(_belt.Transforms[i].w * _scale,-_belt.Transforms[i].w * _scale,0) + (Vector3) positions[i];
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}
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_mesh.bounds = new Bounds(new Vector3(parentPosition.x, 0, parentPosition.y), Vector3.one * (_size * 2));
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_mesh.vertices = _vertices;
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//_collider.sharedMesh = _mesh;
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}
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} |