Aetheria/Assets/Scripts/Sector Display/SectorRenderer.cs
2020-12-18 13:48:03 +00:00

417 lines
No EOL
18 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Cinemachine;
using UniRx;
using UnityEngine;
using static Unity.Mathematics.math;
using Unity.Mathematics;
using UnityEngine.Serialization;
using Random = UnityEngine.Random;
public class SectorRenderer : MonoBehaviour
{
public Transform FogCameraParent;
public GameSettings Settings;
public Transform ZoneRoot;
public Transform SectorBrushes;
public MeshRenderer SectorBoundaryBrush;
public CinemachineVirtualCamera SceneCamera;
public Camera[] FogCameras;
public Camera[] MinimapCameras;
public Material FogMaterial;
public float FogFarFadeFraction = .125f;
public float FarPlaneDistanceMultiplier = 2;
public InstancedMesh[] AsteroidMeshes;
public int AsteroidSpritesheetWidth = 4;
public int AsteroidSpritesheetHeight = 4;
public LODHandler LODHandler;
public bool Tour;
public float TourSwitchTime = 5f;
public float TourFollowDistance = 30f;
public float TourHeightOffset = 15;
public float TourFollowOffsetDegrees;
// public Mesh[] AsteroidMeshes;
// public Material AsteroidMaterial;
[Header("Prefabs")]
public MeshFilter AsteroidBeltUI;
public PlanetObject Planet;
public GasGiantObject GasGiant;
public SunObject Sun;
[Header("Icons")]
public Texture2D PlanetoidIcon;
public Texture2D PlanetIcon;
private Dictionary<Guid, AsteroidBeltUI> _beltObjects = new Dictionary<Guid, AsteroidBeltUI>();
private Dictionary<Guid, PlanetObject> _planets = new Dictionary<Guid, PlanetObject>();
private Dictionary<Guid, InstancedMesh[]> _beltMeshes = new Dictionary<Guid, InstancedMesh[]>();
private Dictionary<Guid, Matrix4x4[][]> _beltMatrices = new Dictionary<Guid, Matrix4x4[][]>();
private Dictionary<Guid, float3[]> _beltAsteroidPositions = new Dictionary<Guid, float3[]>();
private Zone _zone;
private float _viewDistance;
private float _maxDepth;
private int _tourIndex = -1;
private float _tourTimer;
private List<(Transform, Transform)> _tourPlanets = new List<(Transform, Transform)>();
private CinemachineTransposer _transposer;
private PlanetObject _root;
private bool _rootFound;
public float Time { get; set; }
public float ViewDistance
{
set
{
_viewDistance = value;
foreach (var camera in FogCameras)
camera.orthographicSize = value;
SceneCamera.m_Lens.FarClipPlane = value * FarPlaneDistanceMultiplier;
FogMaterial.SetFloat("_DepthCeiling", value);
FogMaterial.SetFloat("_DepthBlend", FogFarFadeFraction * value);
}
}
public float MinimapDistance
{
set
{
foreach(var camera in MinimapCameras)
camera.orthographicSize = value;
// MinimapGravityQuad.transform.localScale = value * 2 * Vector3.one;
}
}
void Start()
{
ViewDistance = Settings.DefaultViewDistance;
MinimapDistance = Settings.MinimapZoomLevels[Settings.DefaultMinimapZoom];
_tourTimer = TourSwitchTime;
_transposer = SceneCamera.GetCinemachineComponent<CinemachineTransposer>();
}
public void LoadZone(Zone zone)
{
_maxDepth = 0;
_zone = zone;
SectorBrushes.localScale = zone.Data.Radius * 2 * Vector3.one;
ClearZone();
foreach(var p in zone.Planets.Values)
LoadPlanet(p);
foreach (var x in _planets)
{
if (!(zone.Planets[x.Key] is GasGiantData))
{
var parentOrbit = _zone.Orbits[_zone.Planets[x.Key].Orbit].Data.Parent;
PlanetObject parent;
if (parentOrbit == Guid.Empty)
parent = _root;
else
{
var parentPlanetData = _zone.Planets.Values.FirstOrDefault(p => p.Orbit == parentOrbit);
if(parentPlanetData == null)
{
parentOrbit = _zone.Orbits[parentOrbit].Data.Parent;
parentPlanetData = _zone.Planets.Values.FirstOrDefault(p => p.Orbit == parentOrbit);
}
if (parentPlanetData == null)
parent = _root;
else if (!_planets.TryGetValue(parentPlanetData.ID, out parent))
{
Debug.Log("WTF!");
}
}
_tourPlanets.Add((x.Value.Body.transform, parent.Body.transform));
}
}
}
public void ClearZone()
{
if (_planets.Count > 0)
{
foreach (var planet in _planets.Values)
{
DestroyImmediate(planet.gameObject);
}
_planets.Clear();
_beltMeshes.Clear();
_beltMatrices.Clear();
_tourPlanets.Clear();
}
}
void LoadPlanet(BodyData planetData)
{
if (planetData is AsteroidBeltData beltData)
{
var meshes = AsteroidMeshes.ToList();
while(meshes.Count > Settings.AsteroidMeshCount)
meshes.RemoveAt(Random.Range(0,meshes.Count));
_beltMeshes[planetData.ID] = meshes.ToArray();
_beltMatrices[planetData.ID] = new Matrix4x4[meshes.Count][];
_beltAsteroidPositions[planetData.ID] = new float3[beltData.Asteroids.Length];
var count = beltData.Asteroids.Length / meshes.Count;
var remainder = beltData.Asteroids.Length - count * meshes.Count;
for (int i = 0; i < meshes.Count; i++)
{
_beltMatrices[planetData.ID][i] = new Matrix4x4[i<meshes.Count-1 ? count : count+remainder];
}
var beltObject = Instantiate(AsteroidBeltUI, ZoneRoot);
var collider = beltObject.GetComponent<MeshCollider>();
var belt = new AsteroidBeltUI(_zone, _zone.AsteroidBelts[beltData.ID], beltObject, collider, AsteroidSpritesheetWidth, AsteroidSpritesheetHeight, Settings.MinimapAsteroidSize);
_beltObjects[beltData.ID] = belt;
}
else
{
PlanetObject planet;
if (planetData is GasGiantData gasGiantData)
{
if (planetData is SunData sunData)
{
planet = Instantiate(Sun, ZoneRoot);
var sun = (SunObject) planet;
sunData.LightColor.Subscribe(c => sun.Light.color = c.ToColor());
sunData.Mass.Subscribe(m => sun.Light.range = Settings.PlanetSettings.LightRadius.Evaluate(m));
sunData.FogTintColor.Subscribe(c => sun.FogTint.material.SetColor("_Color", c.ToColor()));
sunData.Mass.Subscribe(m => sun.FogTint.transform.localScale = Settings.PlanetSettings.FogTintRadius.Evaluate(m) * Vector3.one);
}
else planet = Instantiate(GasGiant, ZoneRoot);
var gas = (GasGiantObject) planet;
var gasGiant = _zone.PlanetInstances[planetData.ID] as GasGiant;
gasGiantData.Colors.Subscribe(c => gas.Body.material.SetTexture("_ColorRamp", c.ToGradient(!(planetData is SunData)).ToTexture()));
gasGiantData.AlbedoRotationSpeed.Subscribe(f => gas.SunMaterial.AlbedoRotationSpeed = f);
gasGiantData.FirstOffsetRotationSpeed.Subscribe(f => gas.SunMaterial.FirstOffsetRotationSpeed = f);
gasGiantData.SecondOffsetRotationSpeed.Subscribe(f => gas.SunMaterial.SecondOffsetRotationSpeed = f);
gasGiantData.FirstOffsetDomainRotationSpeed.Subscribe(f => gas.SunMaterial.FirstOffsetDomainRotationSpeed = f);
gasGiantData.SecondOffsetDomainRotationSpeed.Subscribe(f => gas.SunMaterial.SecondOffsetDomainRotationSpeed = f);
gasGiant.GravityWavesRadius.Subscribe(f => gas.GravityWaves.transform.localScale = f * Vector3.one);
gasGiant.GravityWavesDepth.Subscribe(f => gas.GravityWaves.material.SetFloat("_Depth", f));
planetData.Mass.Subscribe(f => gas.GravityWaves.material.SetFloat("_Frequency", Settings.PlanetSettings.WaveFrequency.Evaluate(f)));
//gas.WaveScroll.Speed = Properties.GravitySettings.WaveSpeed.Evaluate(f);
}
else
{
planet = Instantiate(Planet, ZoneRoot);
var possibleSettings = Settings.BodySettingsCollections
.Where(p => p.MinimumMass < planetData.Mass.Value)
.MaxBy(p => p.MinimumMass).BodySettings;
planet.Generator.body = possibleSettings[Random.Range(0, possibleSettings.Length)];
//Debug.Log($"Generating planet with {planetData.Mass} mass! Choosing {planet.Generator.body.name} settings!");
//planet.Icon.material.mainTexture = planetData.Mass > Context.GlobalData.PlanetMass ? PlanetIcon : PlanetoidIcon;
}
var planetInstance = _zone.PlanetInstances[planetData.ID];
planetInstance.BodyRadius.Subscribe(f =>
{
planet.Body.transform.localScale = f * Vector3.one;
});
planetInstance.GravityWellRadius.Subscribe(f => planet.GravityWell.transform.localScale = f * Vector3.one);
planetInstance.GravityWellDepth.Subscribe(f =>
{
if (f > _maxDepth) _maxDepth = f;
planet.GravityWell.material.SetFloat("_Depth", f);
planet.Icon.transform.position = new Vector3(0, -f, 0);
});
planetInstance.BodyData.Mass.Subscribe(f => planet.Icon.transform.localScale = Settings.IconSize.Evaluate(f) * Vector3.one);
_planets[planetData.ID] = planet;
if (!_rootFound)
{
_rootFound = true;
_root = planet;
}
}
LODHandler.FindPlanets();
}
private void Update()
{
if (Tour)
{
_tourTimer -= UnityEngine.Time.deltaTime;
if (_tourTimer < 0)
{
_tourTimer = TourSwitchTime;
_tourIndex = (_tourIndex + 1) % _tourPlanets.Count;
SceneCamera.Follow = _tourPlanets[_tourIndex].Item1;
SceneCamera.LookAt = _tourPlanets[_tourIndex].Item2;
if(_tourIndex==0) Debug.Log("Tour Complete!");
}
// if(_tourIndex>=0)
// {
// var offset = (SceneCamera.Follow.position - SceneCamera.LookAt.position);
// offset.y = 0;
// offset = offset.normalized * TourFollowDistance;
// offset.y = TourHeightOffset;
// offset = Quaternion.AngleAxis(TourFollowOffsetDegrees, Vector3.up) * offset;
// _transposer.m_FollowOffset = offset;
// }
}
}
void LateUpdate()
{
foreach(var belt in _zone.AsteroidBelts)
{
var meshes = _beltMeshes[belt.Key];
for (int i = 0; i < _beltAsteroidPositions[belt.Key].Length; i++)
_beltAsteroidPositions[belt.Key][i] = float3(belt.Value.Transforms[i].x, _zone.GetHeight(belt.Value.Transforms[i].xy), belt.Value.Transforms[i].y);
var count = belt.Value.Transforms.Length / meshes.Length;
for (int i = 0; i < meshes.Length; i++)
{
for (int t = 0; t < _beltMatrices[belt.Key][i].Length; t++)
{
var tx = t + i * count;
_beltMatrices[belt.Key][i][t] = Matrix4x4.TRS(_beltAsteroidPositions[belt.Key][tx],
Quaternion.Euler(
cos(belt.Value.Transforms[tx].z + (float) i / meshes.Length) * 100,
sin(belt.Value.Transforms[tx].z + (float) i / meshes.Length) * 100,
(float) tx / belt.Value.Transforms.Length * 360),
Vector3.one * belt.Value.Transforms[tx].w);
}
Graphics.DrawMeshInstanced(meshes[i].Mesh, 0, meshes[i].Material, _beltMatrices[belt.Key][i]);
}
_beltObjects[belt.Key].Update(_beltAsteroidPositions[belt.Key]);
}
foreach (var planet in _planets)
{
var planetInstance = _zone.PlanetInstances[planet.Key];
var p = _zone.GetOrbitPosition(planetInstance.BodyData.Orbit);
planet.Value.transform.position = new Vector3(p.x, 0, p.y);
planet.Value.Body.transform.position = new Vector3(0, _zone.GetHeight(p) + planetInstance.BodyRadius.Value * 2, 0);
if(planet.Value is GasGiantObject gasGiantObject)
{
gasGiantObject.GravityWaves.material.SetFloat("_Phase", Time * Settings.PlanetSettings.WaveSpeed.Evaluate(planetInstance.BodyData.Mass.Value));
if(!(planet.Value is SunObject))
{
var toParent = normalize(_zone.GetOrbitPosition(_zone.Orbits[planetInstance.BodyData.Orbit].Data.Parent) - p);
gasGiantObject.SunMaterial.LightingDirection = new Vector3(toParent.x, 0, toParent.y);
}
}
else planet.Value.Body.transform.rotation *= Quaternion.AngleAxis(Settings.PlanetRotationSpeed, Vector3.up);
}
var fogPos = FogCameraParent.position;
SectorBoundaryBrush.material.SetFloat("_Power", Settings.PlanetSettings.ZoneDepthExponent);
SectorBoundaryBrush.material.SetFloat("_Depth", Settings.PlanetSettings.ZoneDepth + Settings.PlanetSettings.ZoneBoundaryFog);
var startDepth = Zone.PowerPulse(Settings.MinimapZoneGravityRange, Settings.PlanetSettings.ZoneDepthExponent) * Settings.PlanetSettings.ZoneDepth;
var depthRange = Settings.PlanetSettings.ZoneDepth - startDepth + _maxDepth;
// MinimapGravityQuad.material.SetFloat("_StartDepth", startDepth);
// MinimapGravityQuad.material.SetFloat("_DepthRange", depthRange);
FogMaterial.SetFloat("_GridOffset", Settings.PlanetSettings.ZoneBoundaryFog);
FogMaterial.SetVector("_GridTransform", new Vector4(fogPos.x,fogPos.z,_viewDistance*2));
// var gravPos = MinimapGravityQuad.transform.position;
// gravPos.y = -Settings.PlanetSettings.ZoneDepth - _maxDepth;
// MinimapGravityQuad.transform.position = gravPos;
// MinimapTintQuad.transform.position = gravPos - Vector3.up*10;
}
}
[Serializable]
public class InstancedMesh
{
public Mesh Mesh;
public Material Material;
}
public class AsteroidBeltUI
{
private MeshFilter _filter;
private MeshCollider _collider;
private Vector3[] _vertices;
private Vector3[] _normals;
private Vector2[] _uvs;
private int[] _indices;
private Guid _orbitParent;
private Mesh _mesh;
private float _size;
private Zone _zone;
private AsteroidBelt _belt;
private float _scale;
public AsteroidBeltUI(Zone zone, AsteroidBelt belt, MeshFilter meshFilter, MeshCollider collider, int spritesheetWidth, int spritesheetHeight, float scale)
{
_belt = belt;
_zone = zone;
_filter = meshFilter;
_collider = collider;
var orbit = zone.Orbits[belt.Data.Orbit];
_orbitParent = orbit.Data.Parent;
_vertices = new Vector3[_belt.Data.Asteroids.Length*4];
_normals = new Vector3[_belt.Data.Asteroids.Length*4];
_uvs = new Vector2[_belt.Data.Asteroids.Length*4];
_indices = new int[_belt.Data.Asteroids.Length*6];
_scale = scale;
var maxDist = 0f;
var spriteSize = float2(1f / spritesheetWidth, 1f / spritesheetHeight);
// vertex order: bottom left, top left, top right, bottom right
for (var i = 0; i < belt.Data.Asteroids.Length; i++)
{
if (belt.Data.Asteroids[i].Distance > maxDist)
maxDist = belt.Data.Asteroids[i].Distance;
var spriteX = Random.Range(0, spritesheetWidth);
var spriteY = Random.Range(0, spritesheetHeight);
_uvs[i * 4] = new Vector2(spriteX * spriteSize.x, spriteY * spriteSize.y);
_uvs[i * 4 + 1] = new Vector2(spriteX * spriteSize.x, spriteY * spriteSize.y + spriteSize.y);
_uvs[i * 4 + 2] = new Vector2(spriteX * spriteSize.x + spriteSize.x, spriteY * spriteSize.y + spriteSize.y);
_uvs[i * 4 + 3] = new Vector2(spriteX * spriteSize.x + spriteSize.x, spriteY * spriteSize.y);
_indices[i * 6] = i * 4;
_indices[i * 6 + 1] = i * 4 + 1;
_indices[i * 6 + 2] = i * 4 + 3;
_indices[i * 6 + 3] = i * 4 + 3;
_indices[i * 6 + 4] = i * 4 + 1;
_indices[i * 6 + 5] = i * 4 + 2;
}
for (var i = 0; i < _normals.Length; i++)
{
_normals[i] = -Vector3.forward;
}
_mesh = new Mesh();
_mesh.vertices = _vertices;
_mesh.uv = _uvs;
_mesh.triangles = _indices;
_mesh.normals = _normals;
_mesh.bounds = new Bounds(Vector3.zero, Vector3.one * maxDist);
_size = maxDist;
_filter.mesh = _mesh;
//_collider.sharedMesh = _mesh;
}
public void Update(float3[] positions)
{
var parentPosition = _zone.GetOrbitPosition(_orbitParent);
for (var i = 0; i < _belt.Data.Asteroids.Length; i++)
{
var rotation = Quaternion.Euler(90, _belt.Transforms[i].z, 0);
//var position = new Vector3(_belt.Transforms[i].x, _zone.GetHeight(parentPosition), _belt.Transforms[i].y);
_vertices[i * 4] = rotation * new Vector3(-_belt.Transforms[i].w * _scale,-_belt.Transforms[i].w * _scale,0) + (Vector3) positions[i];
_vertices[i * 4 + 1] = rotation * new Vector3(-_belt.Transforms[i].w * _scale,_belt.Transforms[i].w * _scale,0) + (Vector3) positions[i];
_vertices[i * 4 + 2] = rotation * new Vector3(_belt.Transforms[i].w * _scale,_belt.Transforms[i].w * _scale,0) + (Vector3) positions[i];
_vertices[i * 4 + 3] = rotation * new Vector3(_belt.Transforms[i].w * _scale,-_belt.Transforms[i].w * _scale,0) + (Vector3) positions[i];
}
_mesh.bounds = new Bounds(new Vector3(parentPosition.x, 0, parentPosition.y), Vector3.one * (_size * 2));
_mesh.vertices = _vertices;
//_collider.sharedMesh = _mesh;
}
}