152 lines
5.4 KiB
C#
152 lines
5.4 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Cinemachine;
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using MessagePack;
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using TMPro;
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using UniRx;
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using UnityEngine;
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using Unity.Mathematics;
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using UnityEngine.InputSystem;
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using UnityEngine.UI;
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using static Unity.Mathematics.math;
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using float2 = Unity.Mathematics.float2;
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public class ActionGameManager : MonoBehaviour
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{
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public GameSettings Settings;
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public SectorRenderer SectorRenderer;
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// public MapView MapView;
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public CinemachineVirtualCamera TopDownCamera;
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public CinemachineVirtualCamera FollowCamera;
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public GameObject GameplayUI;
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public MenuPanel Menu;
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public InventoryMenu Inventory;
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//public PlayerInput Input;
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private DirectoryInfo _filePath;
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private bool _editMode;
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private float _time;
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private AetheriaInput _input;
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private int _zoomLevelIndex;
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public List<Ship> PlayerShips { get; } = new List<Ship>();
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public DatabaseCache ItemData { get; private set; }
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public ItemManager ItemManager { get; private set; }
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public Zone Zone { get; private set; }
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void Start()
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{
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ConsoleController.MessageReceiver = this;
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_filePath = new DirectoryInfo(Application.dataPath).Parent.CreateSubdirectory("GameData");
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ItemData = new DatabaseCache();
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ItemData.Load(_filePath.FullName);
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ItemManager = new ItemManager(ItemData, Settings.GameplaySettings, Debug.Log);
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var zoneFile = Path.Combine(_filePath.FullName, "Home.zone");
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// If the game has already been run, there will be a Home file containing a ZonePack; if not, generate one
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var zonePack = File.Exists(zoneFile) ?
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MessagePackSerializer.Deserialize<ZonePack>(File.ReadAllBytes(zoneFile)):
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ZoneGenerator.GenerateZone(
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settings: Settings.ZoneSettings,
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// mapLayers: Context.MapLayers,
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// resources: Context.Resources,
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mass: Settings.DefaultZoneMass,
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radius: Settings.DefaultZoneRadius
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);
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Zone = new Zone(Settings.PlanetSettings, zonePack);
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SectorRenderer.LoadZone(Zone);
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_input = new AetheriaInput();
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_input.Player.Enable();
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_input.Global.Enable();
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_input.UI.Enable();
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_zoomLevelIndex = Settings.DefaultMinimapZoom;
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_input.Player.MinimapZoom.performed += context =>
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{
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_zoomLevelIndex = (_zoomLevelIndex + 1) % Settings.MinimapZoomLevels.Length;
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SectorRenderer.MinimapDistance = Settings.MinimapZoomLevels[_zoomLevelIndex];
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};
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_input.Global.MapToggle.performed += context =>
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{
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if (Menu.gameObject.activeSelf && Menu.CurrentTab == MenuTab.Map)
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{
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Menu.gameObject.SetActive(false);
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return;
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}
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Menu.ShowTab(MenuTab.Map);
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};
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_input.Global.Inventory.performed += context =>
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{
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if (Menu.gameObject.activeSelf && Menu.CurrentTab == MenuTab.Inventory)
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{
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Menu.gameObject.SetActive(false);
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return;
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}
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Menu.ShowTab(MenuTab.Inventory);
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};
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ConsoleController.AddCommand("editmode", _ => ToggleEditMode());
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ConsoleController.AddCommand("savezone", args =>
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{
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if (args.Length > 0)
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Zone.Data.Name = args[0];
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SaveZone();
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});
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var stationType = ItemData.GetAll<HullData>().First(x=>x.HullType==HullType.Station);
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var stationHull = ItemManager.CreateInstance(stationType, 0, 1) as EquippableItem;
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var stationParent = Zone.PlanetInstances.Values.OrderByDescending(p => p.BodyData.Mass.Value).ElementAt(2);
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var parentOrbit = stationParent.Orbit.Data.ID;
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var stationPos = Zone.GetOrbitPosition(parentOrbit) +
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normalize(ItemManager.Random.NextFloat2() - float2(.5f, .5f)) * ItemManager.Random.NextFloat() * stationParent.GravityWellRadius.Value * .75f;
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var stationOrbit = Zone.CreateOrbit(parentOrbit, stationPos);
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var station = new OrbitalEntity(ItemManager, Zone, stationHull, stationOrbit.ID);
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Zone.Entities.Add(station);
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var hullType = ItemData.GetAll<HullData>().First(x=>x.HullType==HullType.Ship);
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var shipHull = ItemManager.CreateInstance(hullType, 0, 1) as EquippableItem;
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var ship = new Ship(ItemManager, Zone, shipHull);
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// MapButton.onClick.AddListener(() =>
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// {
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// if (_currentMenuTabButton == MapPanel) return;
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//
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// _currentMenuTabButton.GetComponent<TextMeshProUGUI>().color = Color.white;
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// _currentMenuTabButton = MapButton;
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// });
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//
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//InventoryPanel.Display(ItemManager, entity);
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}
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public void SaveZone() => File.WriteAllBytes(
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Path.Combine(_filePath.FullName, $"{Zone.Data.Name}.zone"), MessagePackSerializer.Serialize(Zone.Pack()));
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public void ToggleEditMode()
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{
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_editMode = !_editMode;
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FollowCamera.gameObject.SetActive(!_editMode);
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TopDownCamera.gameObject.SetActive(_editMode);
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}
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void Update()
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{
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if(!_editMode)
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{
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_time += Time.deltaTime;
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ItemManager.Time = Time.time;
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}
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Zone.Update(_time, Time.deltaTime);
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SectorRenderer.Time = _time;
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}
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}
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