Aetheria/Assets/Scripts/ServerShared/Entity.cs
2020-12-18 13:48:03 +00:00

789 lines
No EOL
28 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using JsonKnownTypes;
using MessagePack;
using Newtonsoft.Json;
using UniRx;
using Unity.Mathematics;
using static Unity.Mathematics.math;
using int2 = Unity.Mathematics.int2;
[MessagePackObject,
Union(0, typeof(Ship)),
Union(1, typeof(OrbitalEntity)),
JsonObject(MemberSerialization.OptIn), JsonConverter(typeof(JsonKnownTypesConverter<Entity>))]
public abstract class Entity
{
public Zone Zone;
public EquippableItem Hull;
public float2 Position;
public float2 Direction = float2(0,1);
public float2 Velocity;
public float[,] Temperature;
public float Energy;
public readonly ReactiveCollection<EquippedItem> EquippedItems = new ReactiveCollection<EquippedItem>();
public readonly ReactiveCollection<EquippedCargoBay> EquippedCargoBays = new ReactiveCollection<EquippedCargoBay>();
public Entity Parent;
public List<Entity> Children = new List<Entity>();
public string Name;
public int Population;
public Dictionary<Guid, float> Personality = new Dictionary<Guid, float>();
public readonly Dictionary<string, float> Messages = new Dictionary<string, float>();
public readonly Dictionary<object, float> VisibilitySources = new Dictionary<object, float>();
private List<IPopulationAssignment> PopulationAssignments = new List<IPopulationAssignment>();
private bool _active;
public EquippedItem[,] GearOccupancy;
public EquippedItem[,] ThermalOccupancy;
public HardpointData[,] Hardpoints;
public ItemManager ItemManager { get; }
public int AssignedPopulation => PopulationAssignments.Sum(pa => pa.AssignedPopulation);
public float Mass { get; private set; }
public float Visibility => VisibilitySources.Values.Sum();
public bool Active
{
get => _active;
set
{
_active = value;
if (_active)
{
foreach (var hardpoint in EquippedItems)
if(hardpoint.EquippableItem!=null)
foreach (var behavior in hardpoint.Behaviors)
{
if(behavior is IInitializableBehavior initializableBehavior)
initializableBehavior.Initialize();
}
}
}
}
public Entity(ItemManager itemManager, Zone zone, EquippableItem hull)
{
ItemManager = itemManager;
Zone = zone;
Hull = hull;
MapShip();
}
private void MapShip()
{
var hullData = ItemManager.GetData(Hull) as HullData;
GearOccupancy = new EquippedItem[hullData.Shape.Width, hullData.Shape.Height];
ThermalOccupancy = new EquippedItem[hullData.Shape.Width, hullData.Shape.Height];
Hardpoints = new HardpointData[hullData.Shape.Width, hullData.Shape.Height];
foreach (var hardpoint in hullData.Hardpoints)
{
foreach (var hardpointCoord in hardpoint.Shape.Coordinates)
{
var hullCoord = hardpoint.Position + hardpointCoord;
Hardpoints[hullCoord.x, hullCoord.y] = hardpoint;
}
}
}
public void Hydrate(EquippedItem equippedItem)
{
if (equippedItem.EquippableItem == null)
{
ItemManager.Log("Attempted to hydrate EquippedGear with no gear on it! This should be impossible!");
return;
}
var gearData = ItemManager.GetData(equippedItem.EquippableItem);
equippedItem.Behaviors = gearData.Behaviors
.Select(bd => bd.CreateInstance(ItemManager, this, equippedItem))
.ToArray();
equippedItem.BehaviorGroups = equippedItem.Behaviors
.GroupBy(b => b.Data.Group)
.OrderBy(g=>g.Key)
.Select(g=>new BehaviorGroup {
Behaviors = g.ToArray(),
//Axis = (IAnalogBehavior) g.FirstOrDefault(b=>b is IAnalogBehavior),
Switch = (Switch) g.FirstOrDefault(b=>b is Switch),
Trigger = (Trigger) g.FirstOrDefault(b=>b is Trigger)
})
.ToArray();
foreach (var behavior in equippedItem.Behaviors)
{
if(behavior is IPopulationAssignment populationAssignment)
PopulationAssignments.Add(populationAssignment);
}
}
public EquippedCargoBay FindItemInCargo(Guid itemDataID)
{
return EquippedCargoBays.FirstOrDefault(c => c.ItemsOfType.ContainsKey(itemDataID));
}
// Attempts to move a given number of items of the given type to the target Entity
// Returns the number of items successfully transferred
public int TryTransferItems(Entity target, Guid itemDataID, int quantity)
{
int quantityTransferred = 0;
while (quantityTransferred < quantity)
{
EquippedCargoBay originInventory = EquippedCargoBays.FirstOrDefault(c => c.ItemsOfType.ContainsKey(itemDataID));
if (originInventory == null) break;
var itemInstance = originInventory.ItemsOfType[itemDataID][0];
if (itemInstance is SimpleCommodity simpleCommodity)
{
var targetQuantity = min(simpleCommodity.Quantity, quantity - quantityTransferred);
if (!target.EquippedCargoBays.Any(c => originInventory.TryTransferItem(c, simpleCommodity, targetQuantity)))
{
quantityTransferred += targetQuantity - simpleCommodity.Quantity;
break;
}
quantityTransferred += targetQuantity;
}
else if (itemInstance is CraftedItemInstance craftedItemInstance)
{
if (!target.EquippedCargoBays.Any(c => originInventory.TryTransferItem(c, craftedItemInstance)))
break;
quantityTransferred++;
}
}
return quantityTransferred;
}
public EquippableItem Unequip(EquippedItem item)
{
if (item.EquippableItem == null)
{
ItemManager.Log("Attempted to remove equipped item with no equippable item on it! This should be impossible!");
return null;
}
if (item is EquippedCargoBay cargoBay)
{
if(cargoBay.Cargo.Count > 0)
{
ItemManager.Log("Attempted to remove cargo bay that is not empty! Please check first before doing this!");
return null;
}
EquippedCargoBays.Remove(cargoBay);
}
EquippedItems.Remove(item);
var itemData = ItemManager.GetData(item.EquippableItem);
foreach (var i in itemData.Shape.Coordinates)
{
var itemCoord = item.Position + itemData.Shape.Rotate(i, item.EquippableItem.Rotation);
(itemData.HardpointType == HardpointType.Thermal ? ThermalOccupancy : GearOccupancy)[itemCoord.x, itemCoord.y] = null;
}
return item.EquippableItem;
}
// Check whether the given item will fit when its origin is placed at the given coordinate
private bool ItemFits(EquippableItemData itemData, HullData hullData, EquippableItem item, int2 hullCoord)
{
// Items without specific hardpoints on the ship can be freely rotated and placed anywhere
if (itemData.HardpointType == HardpointType.Tool || itemData.HardpointType == HardpointType.Thermal)
{
// Check every cell of the item's shape
foreach (var i in itemData.Shape.Coordinates)
{
// If there is any gear already occupying that space, it won't fit
// Thermal items have their own layer and do not collide with gear
var itemCoord = hullCoord + itemData.Shape.Rotate(i, item.Rotation);
if (!hullData.InteriorCells[itemCoord] || (itemData.HardpointType == HardpointType.Thermal ? ThermalOccupancy : GearOccupancy)[itemCoord.x, itemCoord.y] != null) return false;
}
}
else
{
var hardpoint = Hardpoints[hullCoord.x, hullCoord.y];
// If there's no hardpoint there, it won't fit
if (hardpoint == null) return false;
// If the hardpoint type doesn't match the item, it won't fit
if (hardpoint.Type != itemData.HardpointType) return false;
// Check every cell of the item's shape
foreach (var i in itemData.Shape.Coordinates)
{
// If the hardpoint does not have a matching cell, it wont fit
if (!hardpoint.Shape[i]) return false;
// If there is any gear already occupying that space, it won't fit
// Items placed in hardpoints are automatically aligned to hardpoint rotation
var itemCoord = hardpoint.Position + itemData.Shape.Rotate(i, hardpoint.Rotation);
if (GearOccupancy[itemCoord.x, itemCoord.y] != null) return false;
}
}
return true;
}
// Check whether the given item will fit when its origin is placed at the given coordinate on the hull
public bool ItemFits(EquippableItem item, int2 hullCoord)
{
var itemData = ItemManager.GetData(item);
var hullData = ItemManager.GetData(Hull) as HullData;
return ItemFits(itemData, hullData, item, hullCoord);
}
public bool TryFindSpace(EquippableItem item, out int2 hullCoord)
{
var itemData = ItemManager.GetData(item);
var hullData = ItemManager.GetData(Hull) as HullData;
// Tools and thermal equipment can be installed anywhere on the ship
// Search the whole ship for somewhere the item will fit
if (itemData.HardpointType == HardpointType.Tool || itemData.HardpointType == HardpointType.Thermal)
{
foreach (var hullCoord2 in hullData.InteriorCells.Coordinates)
{
if (ItemFits(itemData, hullData, item, hullCoord2))
{
hullCoord = hullCoord2;
return true;
}
}
}
// Everything else has to be equipped onto a hardpoint of the same type
// Search the ship for an empty hardpoint that matches the type and shape of the item
else
{
foreach (var hardpoint in hullData.Hardpoints)
{
if(hardpoint.Type == itemData.HardpointType)
{
foreach (var hardpointCoord in hardpoint.Shape.Coordinates)
{
var hullCoord2 = hardpoint.Position + hardpointCoord;
if (ItemFits(itemData, hullData, item, hullCoord2))
{
hullCoord = hullCoord2;
return true;
}
}
}
}
}
hullCoord = int2.zero;
return false;
}
// Try to equip the given item anywhere it will fit, returns true when the item was successfully equipped
public bool TryEquip(EquippableItem item) => TryFindSpace(item, out var hullCoord) && TryEquip(item, hullCoord);
// Try to equip the given item to the given location
public bool TryEquip(EquippableItem item, int2 hullCoord)
{
var itemData = ItemManager.GetData(item);
var hullData = ItemManager.GetData(Hull) as HullData;
if (!ItemFits(itemData, hullData, item, hullCoord)) return false;
if (itemData.HardpointType == HardpointType.Tool || itemData.HardpointType == HardpointType.Thermal)
{
EquippedItem equippedItem;
if(itemData is CargoBayData)
{
equippedItem = new EquippedCargoBay(ItemManager, item, hullCoord);
EquippedCargoBays.Add((EquippedCargoBay) equippedItem);
}
else
{
equippedItem = new EquippedItem(ItemManager, item, hullCoord);
EquippedItems.Add(equippedItem);
}
foreach (var i in itemData.Shape.Coordinates)
{
var occupiedCoord = hullCoord + itemData.Shape.Rotate(i, item.Rotation);
(itemData.HardpointType == HardpointType.Thermal ? ThermalOccupancy : GearOccupancy)[occupiedCoord.x, occupiedCoord.y] = equippedItem;
}
Hydrate(equippedItem);
return true;
}
else
{
var equippedItem = new EquippedItem(ItemManager, item, hullCoord);
EquippedItems.Add(equippedItem);
foreach (var i in itemData.Shape.Coordinates)
{
var occupiedCoord = hullCoord + i;
(itemData.HardpointType == HardpointType.Thermal ? ThermalOccupancy : GearOccupancy)[occupiedCoord.x, occupiedCoord.y] = equippedItem;
}
Hydrate(equippedItem);
return true;
}
}
public void AddChild(Entity entity)
{
Mass += entity.Mass;
Children.Add(entity);
}
public void RemoveChild(Entity entity)
{
Mass -= entity.Mass;
Children.Remove(entity);
}
public void SetParent(Entity parent)
{
Parent = parent;
parent.AddChild(this);
}
public void RemoveParent()
{
if (Parent == null)
return;
Parent.RemoveChild(this);
Parent = null;
}
public T GetBehavior<T>() where T : class, IBehavior
{
foreach (var equippedItem in EquippedItems)
foreach (var behavior in equippedItem.Behaviors)
if (behavior is T b)
return b;
return null;
}
public IEnumerable<T> GetBehaviors<T>() where T : class, IBehavior
{
foreach (var equippedItem in EquippedItems)
foreach (var behavior in equippedItem.Behaviors)
if (behavior is T b)
yield return b;
}
public IEnumerable<T> GetBehaviorData<T>() where T : BehaviorData
{
foreach (var equippedItem in EquippedItems)
foreach (var behavior in equippedItem.Behaviors)
if (behavior.Data is T b)
yield return b;
}
public Switch GetSwitch<T>() where T : class, IBehavior
{
foreach (var equippedItem in EquippedItems)
foreach (var group in equippedItem.BehaviorGroups)
foreach(var behavior in group.Behaviors)
if (behavior is T)
return group.Switch;
return null;
}
public Trigger GetTrigger<T>() where T : class, IBehavior
{
foreach (var equippedItem in EquippedItems)
foreach (var group in equippedItem.BehaviorGroups)
foreach(var behavior in group.Behaviors)
if (behavior is T)
return group.Trigger;
return null;
}
public virtual void Update(float delta)
{
if (Active)
{
foreach (var equippedItem in EquippedItems)
{
equippedItem.Update(delta);
}
foreach (var message in Messages.Keys.ToArray())
{
Messages[message] = Messages[message] - delta;
if (Messages[message] < 0)
Messages.Remove(message);
}
}
if (Parent != null)
{
Position = Parent.Position;
Velocity = Parent.Velocity;
}
}
public void SetMessage(string message)
{
Messages[message] = ItemManager.GameplaySettings.MessageDuration;
}
// public void OnBeforeSerialize()
// {
// // Filter item behavior collections by those with any persistent behaviors
// // For each item create an object containing the item ID and a list of persistent behaviors
// // Then turn that into a dictionary mapping from item ID to an array of every behaviors persistent data
// PersistedBehaviors = EquippedItems
// .Where(item => item.Behaviors.Any(b=>b is IPersistentBehavior))
// .Select(item => new {equippable=item, behaviors = item.Behaviors
// .Where(b=>b is IPersistentBehavior)
// .Cast<IPersistentBehavior>()})
// .ToDictionary(x=> x.equippable.Position, x=>x.behaviors.Select(b => b.Store()).ToArray());
// }
//
// public void OnAfterDeserialize()
// {
// foreach(var item in EquippedItems)
// Hydrate(item);
//
// // Iterate only over the behaviors of items which contain persistent data
// // Filter the behaviors for each item to get the persistent ones, then cast them and combine with the persisted data array for that item
// foreach (var persistentBehaviorData in EquippedItems
// .Where(item => PersistedBehaviors.ContainsKey(item.Position))
// .SelectMany(item => item.Behaviors
// .Where(b=> b is IPersistentBehavior)
// .Cast<IPersistentBehavior>()
// .Zip(PersistedBehaviors[item.Position], (behavior, data) => new{behavior, data})))
// persistentBehaviorData.behavior.Restore(persistentBehaviorData.data);
// }
}
[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class EquippedItem
{
[JsonProperty("item"), Key(0)] public EquippableItem EquippableItem;
[JsonProperty("position"), Key(1)] public int2 Position;
[JsonProperty("temperature"), Key(2)] public float Temperature;
[IgnoreMember]
public IBehavior[] Behaviors;
[IgnoreMember]
public BehaviorGroup[] BehaviorGroups;
protected readonly ItemManager _itemManager;
private readonly EquippableItemData _data;
public EquippedItem(ItemManager itemManager, EquippableItem item, int2 position)
{
_itemManager = itemManager;
_data = _itemManager.GetData(item);
EquippableItem = item;
Position = position;
}
public void Update(float delta)
{
if(Temperature < _data.MinimumTemperature || Temperature > _data.MaximumTemperature)
{
EquippableItem.Durability -= delta;
return;
}
foreach (var group in BehaviorGroups)
{
foreach (var behavior in group.Behaviors)
{
if (!behavior.Update(delta))
break;
}
}
foreach (var behavior in Behaviors.Where(b => b is IAlwaysUpdatedBehavior).Cast<IAlwaysUpdatedBehavior>())
behavior.AlwaysUpdate(delta);
}
}
public class EquippedCargoBay : EquippedItem
{
public readonly ReactiveDictionary<ItemInstance, int2> Cargo = new ReactiveDictionary<ItemInstance, int2>();
public readonly ItemInstance[,] Occupancy;
public readonly Dictionary<Guid, List<ItemInstance>> ItemsOfType = new Dictionary<Guid, List<ItemInstance>>();
public readonly CargoBayData Data;
public float Mass { get; private set; }
public float ThermalMass { get; private set; }
public EquippedCargoBay(ItemManager itemManager, EquippableItem item, int2 position) : base(itemManager, item, position)
{
Data = _itemManager.GetData(EquippableItem) as CargoBayData;
Mass = Data.Mass;
ThermalMass = Data.Mass * Data.SpecificHeat;
Occupancy = new ItemInstance[Data.InteriorShape.Width,Data.InteriorShape.Height];
}
// Check whether the given item will fit when its origin is placed at the given coordinate
private bool ItemFits(ItemInstance item, int2 cargoCoord)
{
var itemData = _itemManager.GetData(item);
// Check every cell of the item's shape
foreach (var i in itemData.Shape.Coordinates)
{
// If there is an item already occupying that space, it won't fit
var itemCargoCoord = cargoCoord + itemData.Shape.Rotate(i, item.Rotation);
if (Occupancy[itemCargoCoord.x, itemCargoCoord.y] != null) return false;
}
return true;
}
// Tries to find a place to put the given items in the inventory
// Will attempt to fill existing item stacks first
// Returns true only when ALL of the items have places to go
public bool TryFindSpace(SimpleCommodity item, out List<int2> positions)
{
positions = new List<int2>();
var itemData = _itemManager.GetData(item);
var remainingQuantity = item.Quantity;
// For simple commodities, search for existing item stacks to add to
foreach (var cargoItem in Cargo.Keys)
{
if (item.Data != cargoItem.Data) continue;
var cargoCommodity = (SimpleCommodity) cargoItem;
if (cargoCommodity.Quantity >= itemData.MaxStack) continue;
// Subtract remaining space in existing stack from remaining quantity
remainingQuantity -= min(itemData.MaxStack - cargoCommodity.Quantity, remainingQuantity);
positions.Add(Cargo[cargoItem]);
// If we've moved all of the items into existing stacks, no need to search for empty space!
if (remainingQuantity == 0) return true;
}
// Search all the space in the cargo bay for an empty space where the item fits
foreach (var cargoCoord in Data.InteriorShape.Coordinates)
{
if (ItemFits(item, cargoCoord))
{
positions.Add(cargoCoord);
return true;
}
}
return false;
}
// Attempts to store all of the given item anywhere in the inventory
// Will attempt to fill existing item stacks first
// Returns true only when ALL of the items are successfully stored
public bool TryStore(SimpleCommodity item)
{
TryFindSpace(item, out var positions);
foreach (var position in positions)
{
if (TryStore(item, position)) return true;
}
return false;
}
// Try to store the given commodity at the given position
// If there's a stack at the given position it will be added to
// Returns true only when ALL of the items are successfully stored
public bool TryStore(SimpleCommodity item, int2 cargoCoord)
{
var itemData = _itemManager.GetData(item);
if (ItemFits(item, cargoCoord))
{
foreach (var p in itemData.Shape.Coordinates)
{
var pos = cargoCoord + itemData.Shape.Rotate(p, item.Rotation);
Occupancy[pos.x, pos.y] = item;
}
Cargo[item] = cargoCoord;
if(!ItemsOfType.ContainsKey(item.Data))
ItemsOfType[item.Data] = new List<ItemInstance>();
ItemsOfType[item.Data].Add(item);
}
else if (Occupancy[cargoCoord.x, cargoCoord.y] is SimpleCommodity cargoCommodity && cargoCommodity.Data == item.Data)
{
if (cargoCommodity.Quantity + item.Quantity <= itemData.MaxStack)
{
cargoCommodity.Quantity += item.Quantity;
}
else
{
var quantityTransferred = itemData.MaxStack - cargoCommodity.Quantity;
item.Quantity -= quantityTransferred;
cargoCommodity.Quantity = itemData.MaxStack;
Mass += itemData.Mass * quantityTransferred;
ThermalMass += itemData.Mass * itemData.SpecificHeat * quantityTransferred;
return false;
}
}
else return false;
Mass += _itemManager.GetMass(item);
ThermalMass += _itemManager.GetThermalMass(item);
return true;
}
// Searches the cargo bay for a position where the item will fit, returns true when found
public bool TryFindSpace(CraftedItemInstance item, out int2 position)
{
// Search all the space in the cargo bay for an empty space where the item fits
foreach (var cargoCoord in Data.InteriorShape.Coordinates)
{
if (ItemFits(item, cargoCoord))
{
position = cargoCoord;
return true;
}
}
position = int2.zero;
return false;
}
// Try to store the given item anywhere it will fit, returns true when the item was successfully stored
public bool TryStore(CraftedItemInstance item) => TryFindSpace(item, out var position) && TryStore(item, position);
// Try to store the given item at the given position, returns true when the item was successfully stored
public bool TryStore(CraftedItemInstance item, int2 cargoCoord)
{
if (!ItemFits(item, cargoCoord)) return false;
var itemData = _itemManager.GetData(item);
foreach (var p in itemData.Shape.Coordinates)
{
var pos = cargoCoord + itemData.Shape.Rotate(p, item.Rotation);
Occupancy[pos.x, pos.y] = item;
}
Cargo[item] = cargoCoord;
if(!ItemsOfType.ContainsKey(item.Data))
ItemsOfType[item.Data] = new List<ItemInstance>();
ItemsOfType[item.Data].Add(item);
Mass += _itemManager.GetMass(item);
ThermalMass += _itemManager.GetThermalMass(item);
return true;
}
public SimpleCommodity Remove(SimpleCommodity item, int quantity)
{
if (!Cargo.ContainsKey(item))
{
_itemManager.Log("Attempted to remove item from a cargo bay that it wasn't even in! Something went wrong here!");
return null;
}
var itemData = _itemManager.GetData(item);
if(quantity >= item.Quantity)
{
foreach (var pos in itemData.Shape.Coordinates.Select(p => Cargo[item] + itemData.Shape.Rotate(p, item.Rotation)))
Occupancy[pos.x, pos.y] = null;
Cargo.Remove(item);
ItemsOfType[item.Data].Remove(item);
if (!ItemsOfType[item.Data].Any())
ItemsOfType.Remove(item.Data);
Mass -= _itemManager.GetMass(item);
ThermalMass -= _itemManager.GetThermalMass(item);
return item;
}
item.Quantity -= quantity;
Mass -= itemData.Mass * quantity;
ThermalMass -= itemData.Mass * itemData.SpecificHeat * quantity;
return new SimpleCommodity{Data = item.Data, Quantity = quantity, Rotation = item.Rotation};
}
public void Remove(CraftedItemInstance item)
{
if (!Cargo.ContainsKey(item))
{
_itemManager.Log("Attempted to remove item from a cargo bay that it wasn't even in! Something went wrong here!");
return;
}
var itemData = _itemManager.GetData(item);
foreach (var pos in itemData.Shape.Coordinates.Select(p => Cargo[item] + itemData.Shape.Rotate(p, item.Rotation)))
Occupancy[pos.x, pos.y] = null;
Cargo.Remove(item);
ItemsOfType[item.Data].Remove(item);
if (!ItemsOfType[item.Data].Any())
ItemsOfType.Remove(item.Data);
Mass -= _itemManager.GetMass(item);
ThermalMass -= _itemManager.GetThermalMass(item);
}
public bool TryTransferItem(EquippedCargoBay target, SimpleCommodity item, int quantity)
{
if (!Cargo.ContainsKey(item))
{
_itemManager.Log("Attempted to remove item from a cargo bay that it wasn't even in! Something went wrong here!");
return false;
}
var oldPos = Cargo[item];
var newItem = Remove(item, quantity);
if (target.TryStore(item)) return true;
// Failed to transfer full quantity, move the remaining items back to their old slot
TryStore(newItem, oldPos);
return false;
}
public bool TryTransferItem(EquippedCargoBay target, CraftedItemInstance item)
{
if (!Cargo.ContainsKey(item))
{
_itemManager.Log("Attempted to remove item from a cargo bay that it wasn't even in! Something went wrong here!");
return false;
}
if (!target.TryStore(item)) return false;
Remove(item);
return true;
}
}
public class BehaviorGroup
{
public IBehavior[] Behaviors;
public Trigger Trigger;
public Switch Switch;
//public IAnalogBehavior Axis;
}