29 lines
1.6 KiB
Markdown
29 lines
1.6 KiB
Markdown
# Current System Map
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The vault has three working layers.
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## Lore Layer
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`Eusocial Interbeing/` contains Obsidian-facing notes. The intended reader starts at `Eusocial Interbeing/index.md`, then moves through world, species, civilizations, ecology, technologies, conflicts, themes, and inspirations.
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`Eusocial Interbeing/World/Zyphos Simulation Brief.md` is the active bridge to
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the Aquarium Engine Zyphos demo. It holds demo-facing design inference and open
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questions while this vault remains the authority for canon.
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`Eusocial Interbeing/Biosphere/` now expands the organism examples into
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trophic-role folders. Each species page is written for behavioral modeling:
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appetite, memory channel, social contract, threat response, bargaining failure,
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and readable NPC actions.
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`Eusocial Interbeing/Game Design/` contains Aquarium-facing system plans. The
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fractal NPC simulation plan mirrors mapped fractal domains: behavioral intent,
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domain, grammar, ownership tree, conservative summaries, attention cache,
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simulation packets, and gameplay/render outputs.
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## Inspiration Layer
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`Eusocial Interbeing/Inspirations/` records outside source pressure. Avatar is used for living-network contrast. Semiosis is used for nonhuman agency and ecological negotiation. Turtledove is used for technological path dependency.
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## Persistence Layer
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`state/map.yaml` stores the current project map. `state/evidence.jsonl` stores durable research and design lessons. `state/branches.json` stores open design branches. `state/scratch.md` is disposable. `tools/setting_state.py` and `tools/prepare_compaction.py` provide status and compaction hygiene.
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