# Current System Map The vault has three working layers. ## Lore Layer `Eusocial Interbeing/` contains Obsidian-facing notes. The intended reader starts at `Eusocial Interbeing/index.md`, then moves through world, species, civilizations, ecology, technologies, conflicts, themes, and inspirations. `Eusocial Interbeing/World/Zyphos Simulation Brief.md` is the active bridge to the Aquarium Engine Zyphos demo. It holds demo-facing design inference and open questions while this vault remains the authority for canon. `Eusocial Interbeing/Biosphere/` now expands the organism examples into trophic-role folders. Each species page is written for behavioral modeling: appetite, memory channel, social contract, threat response, bargaining failure, and readable NPC actions. `Eusocial Interbeing/Game Design/` contains Aquarium-facing system plans. The fractal NPC simulation plan mirrors mapped fractal domains: behavioral intent, domain, grammar, ownership tree, conservative summaries, attention cache, simulation packets, and gameplay/render outputs. ## Inspiration Layer `Eusocial Interbeing/Inspirations/` records outside source pressure. Avatar is used for living-network contrast. Semiosis is used for nonhuman agency and ecological negotiation. Turtledove is used for technological path dependency. ## Persistence Layer `state/map.yaml` stores the current project map. `state/evidence.jsonl` stores durable research and design lessons. `state/branches.json` stores open design branches. `state/scratch.md` is disposable. `tools/setting_state.py` and `tools/prepare_compaction.py` provide status and compaction hygiene.