1.8 KiB
Project Model
Weksa is the conlang engine, not the setting and not any one alien language.
The engine must stay language-neutral. It should support many language projects with different ontologies, grammars, phonologies, morphologies, histories, and rendering needs.
Layers
Weksa engine
-> language project
-> setting surface
Weksa Engine
The engine owns generic pipeline contracts:
- interlingua packet input
- ontology projection
- grammar planning
- morphology
- phonology
- diachrony
- deterministic rendering
- trace and gloss output
The engine must not assume that every language has aesthetic honor, empire politics, reptilian speakers, battle broadcasts, or any other setting-specific truth.
Language Project
A language project owns one constructed language's live state:
- ontology
- phonetics and phonology
- grammar
- morphology
- lexicon
- diachrony
- registers
- renderer configuration
- accepted examples and tests
Names, exonyms, endonyms, and surface forms should fall out of this layer when possible. Early naming is allowed only as a scratch convenience, not as durable truth.
Setting Surface
A setting owns story, species, politics, scenes, cultural pressure, and the contexts where a language is used.
Setting material can motivate a language project, but it does not become engine doctrine. The engine should learn from the pressure without inheriting the setting's bones.
Rust to Dust
Rust to Dust is Weksa's first proving ground. It needs a language project whose speakers treat aesthetic devotion as moral honor and whose empire absorbs human culture through prestige, media, technological dependence, and overwhelming artistic gravity rather than ordinary military conquest.
That pressure is useful because it forces Weksa to handle ontology before words. It is not a license to hard-code Rust to Dust into Weksa.