Weksa/docs/project-model.md

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# Project Model
Weksa is the conlang engine, not the setting and not any one alien language.
The engine must stay language-neutral. It should support many language projects
with different ontologies, grammars, phonologies, morphologies, histories, and
rendering needs.
## Layers
```text
Weksa engine
-> language project
-> setting surface
```
## Weksa Engine
The engine owns generic pipeline contracts:
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- interlingua packet input
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- ontology projection
- grammar planning
- morphology
- phonology
- diachrony
- deterministic rendering
- trace and gloss output
The engine must not assume that every language has aesthetic honor, empire
politics, reptilian speakers, battle broadcasts, or any other setting-specific
truth.
## Language Project
A language project owns one constructed language's live state:
- ontology
- phonetics and phonology
- grammar
- morphology
- lexicon
- diachrony
- registers
- renderer configuration
- accepted examples and tests
Names, exonyms, endonyms, and surface forms should fall out of this layer when
possible. Early naming is allowed only as a scratch convenience, not as durable
truth.
## Setting Surface
A setting owns story, species, politics, scenes, cultural pressure, and the
contexts where a language is used.
Setting material can motivate a language project, but it does not become engine
doctrine. The engine should learn from the pressure without inheriting the
setting's bones.
## Rust to Dust
Rust to Dust is Weksa's first proving ground. It needs a language project whose
speakers treat aesthetic devotion as moral honor and whose empire absorbs human
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culture through prestige, media, technological dependence, and overwhelming
artistic gravity rather than ordinary military conquest.
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That pressure is useful because it forces Weksa to handle ontology before words.
It is not a license to hard-code Rust to Dust into Weksa.