70 lines
1.8 KiB
Markdown
70 lines
1.8 KiB
Markdown
|
|
# Project Model
|
||
|
|
|
||
|
|
Weksa is the conlang engine, not the setting and not any one alien language.
|
||
|
|
|
||
|
|
The engine must stay language-neutral. It should support many language projects
|
||
|
|
with different ontologies, grammars, phonologies, morphologies, histories, and
|
||
|
|
rendering needs.
|
||
|
|
|
||
|
|
## Layers
|
||
|
|
|
||
|
|
```text
|
||
|
|
Weksa engine
|
||
|
|
-> language project
|
||
|
|
-> setting surface
|
||
|
|
```
|
||
|
|
|
||
|
|
## Weksa Engine
|
||
|
|
|
||
|
|
The engine owns generic pipeline contracts:
|
||
|
|
|
||
|
|
- structured meaning input
|
||
|
|
- ontology projection
|
||
|
|
- grammar planning
|
||
|
|
- morphology
|
||
|
|
- phonology
|
||
|
|
- diachrony
|
||
|
|
- deterministic rendering
|
||
|
|
- trace and gloss output
|
||
|
|
|
||
|
|
The engine must not assume that every language has aesthetic honor, empire
|
||
|
|
politics, reptilian speakers, battle broadcasts, or any other setting-specific
|
||
|
|
truth.
|
||
|
|
|
||
|
|
## Language Project
|
||
|
|
|
||
|
|
A language project owns one constructed language's live state:
|
||
|
|
|
||
|
|
- ontology
|
||
|
|
- phonetics and phonology
|
||
|
|
- grammar
|
||
|
|
- morphology
|
||
|
|
- lexicon
|
||
|
|
- diachrony
|
||
|
|
- registers
|
||
|
|
- renderer configuration
|
||
|
|
- accepted examples and tests
|
||
|
|
|
||
|
|
Names, exonyms, endonyms, and surface forms should fall out of this layer when
|
||
|
|
possible. Early naming is allowed only as a scratch convenience, not as durable
|
||
|
|
truth.
|
||
|
|
|
||
|
|
## Setting Surface
|
||
|
|
|
||
|
|
A setting owns story, species, politics, scenes, cultural pressure, and the
|
||
|
|
contexts where a language is used.
|
||
|
|
|
||
|
|
Setting material can motivate a language project, but it does not become engine
|
||
|
|
doctrine. The engine should learn from the pressure without inheriting the
|
||
|
|
setting's bones.
|
||
|
|
|
||
|
|
## Rust to Dust
|
||
|
|
|
||
|
|
Rust to Dust is Weksa's first proving ground. It needs a language project whose
|
||
|
|
speakers treat aesthetic devotion as moral honor and whose empire absorbs human
|
||
|
|
culture through commerce, prestige, and media rather than ordinary military
|
||
|
|
conquest.
|
||
|
|
|
||
|
|
That pressure is useful because it forces Weksa to handle ontology before words.
|
||
|
|
It is not a license to hard-code Rust to Dust into Weksa.
|
||
|
|
|