1.4 KiB
1.4 KiB
VibeGeometry Instructions
Purpose
VibeGeometry is the repository shell for the CultGeometry CSG Rust work surface.
The previous scene-generation mission has been deleted from the live tree. Do not recreate it unless the user explicitly asks to recover a historical artifact from git history.
The live mission:
domain/tree intent
-> LOD-aware CSG hierarchy
-> camera/frustum selected cut
-> triangle and collider output
Ownership
crates/gamecult_geometry_csgowns implementation.- The root workspace owns only wiring, submodule state, and very small guidance.
- If a new domain-tree DSL, selected-cut planner, streaming mesh cache, or frustum query API is needed, start inside CultGeometry CSG.
- Do not add root-level helper runtimes, prompt packs, visual translation corpora, or schema scaffolds.
Commands
git submodule update --init --recursive
cargo test
cargo clippy --all-targets --all-features
cargo run -p gamecult-geometry-csg --release --example csg_perf_fixture
Discipline
- Keep the runtime path legible: input tree, selected cut, brush/CSG lowering, emitted triangles, and timing evidence.
- Prefer tests and performance receipts inside CultGeometry CSG over root-level notes.
- Preserve exact parity only for public behavior the crate claims to mirror.
- RealtimeCSG is a reference seam, not an idol.
- Do not let historical scene-generation work become a live dependency again.